Pikachu/Eevee Mode

So some bits of this are untested, but the base starters are unaffected. I had to work a lot with the sprite limits so Oak's lab has been changed a bit.

This adds a Pikachu and Eevee "mode" to the game, allowing you to pick them as starters. When doing so, the Rival will always pick the opposite.

There are some glitches;
- Picking Charmander makes Blue erase himself from existence
- Picking from anywhere other than the front of the table may have odd results.
- Oak has to be shown in the lab at the start from now on for some reason; side effect of removing the dexes, there's definitely a fix for this.
These are from me not finishing the ball picking process - it was a little weird.

Parties based on starters have been updated but I had to cut out a lot of unused trainer slots.

Also the unused names were removed.
This commit is contained in:
May Evans 2023-03-25 16:02:23 +00:00
parent f099436f8d
commit 0226ba9579
23 changed files with 347 additions and 180 deletions

View file

@ -143,9 +143,11 @@ Route22Script1:
StarterMons_50faf:
; starter the rival picked, rival trainer number
db STARTER2, 4
db STARTER3, 5
db STARTER1, 6
db STARTER2, 7
db STARTER3, 8
db STARTER4, 9
db STARTER5, 10
Route22Script2:
ld a, [wIsInBattle]
@ -300,9 +302,11 @@ Route22Script4:
ret
StarterMons_510d9:
db STARTER2, 10
db STARTER3, 11
db STARTER1, 12
db STARTER2, 16
db STARTER3, 17
db STARTER1, 18
db STARTER4, 19
db STARTER5, 20
Route22Script5:
ld a, [wIsInBattle]