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Pikachu/Eevee Mode
So some bits of this are untested, but the base starters are unaffected. I had to work a lot with the sprite limits so Oak's lab has been changed a bit. This adds a Pikachu and Eevee "mode" to the game, allowing you to pick them as starters. When doing so, the Rival will always pick the opposite. There are some glitches; - Picking Charmander makes Blue erase himself from existence - Picking from anywhere other than the front of the table may have odd results. - Oak has to be shown in the lab at the start from now on for some reason; side effect of removing the dexes, there's definitely a fix for this. These are from me not finishing the ball picking process - it was a little weird. Parties based on starters have been updated but I had to cut out a lot of unused trainer slots. Also the unused names were removed.
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f099436f8d
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23 changed files with 347 additions and 180 deletions
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@ -143,9 +143,11 @@ Route22Script1:
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StarterMons_50faf:
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; starter the rival picked, rival trainer number
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db STARTER2, 4
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db STARTER3, 5
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db STARTER1, 6
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db STARTER2, 7
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db STARTER3, 8
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db STARTER4, 9
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db STARTER5, 10
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Route22Script2:
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ld a, [wIsInBattle]
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@ -300,9 +302,11 @@ Route22Script4:
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ret
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StarterMons_510d9:
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db STARTER2, 10
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db STARTER3, 11
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db STARTER1, 12
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db STARTER2, 16
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db STARTER3, 17
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db STARTER1, 18
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db STARTER4, 19
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db STARTER5, 20
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Route22Script5:
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ld a, [wIsInBattle]
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