mirror of
https://github.com/thornAvery/kep-hack.git
synced 2025-09-17 02:40:50 +12:00
Merge branch 'master' into mistress
This commit is contained in:
commit
040c4caefe
|
@ -259,12 +259,13 @@ and more!
|
|||
|
||||
Known Bugs
|
||||
====
|
||||
Comprehensive list can be found on Discord.
|
||||
- Occasionally, menu text sets itself to scroll.
|
||||
- If you defeat the Elite Four before the Fighing Dojo Karate Master, the Hitmon gift is permanently locked off.
|
||||
- Occasionally, menu text sets itself to scroll. (hasn't happened for a while, either uncommon or fixed)
|
||||
- The Tradeback Tutor doesn't work properly with Rhydon for reasons likely related to its index number of 1.
|
||||
- Fake Tears and Nasty Plot don't quite look right when done from the opponent's side.
|
||||
- After reloading the game after beating the Elite Four, Pallet Town's correct palette isn't loaded in until after leaving the house.
|
||||
- The Gym Leaders on Floor 6 of Silph Gauntlet don't play the correct music in battle
|
||||
- The Gym Leaders on Floor 6 of Silph Gauntlet don't play the correct music in battle.
|
||||
- Silph Co. Worker doesn't give Lapras as a gift on occasion (this happened like one time, more testing needed)
|
||||
- The final battle against Blue uses the wrong team when Eevee is chosen.
|
||||
|
||||
Evolution Methods for new Pokemon
|
||||
====
|
||||
|
|
|
@ -36,8 +36,9 @@
|
|||
const EVENT_BEAT_VIRIDIAN_PREGYM_TRAINER_0
|
||||
const EVENT_BEAT_VIRIDIAN_PREGYM_TRAINER_1
|
||||
const EVENT_GOT_TM42
|
||||
const EVENT_GOT_YUJIROU_BOTTLE_CAP
|
||||
const EVENT_BEAT_YUJIROU
|
||||
const_skip 11
|
||||
const_skip 10
|
||||
const EVENT_OAK_GOT_PARCEL
|
||||
const EVENT_GOT_OAKS_PARCEL
|
||||
const_skip 22
|
||||
|
|
|
@ -26,7 +26,7 @@ PokemonCries::
|
|||
mon_cry CRY_VENONAT, -233, 240 ; UMBREON
|
||||
mon_cry CRY_CHIKORITA, -1, 512 ; LEAFEON
|
||||
mon_cry CRY_AMPHAROS, 63, 592 ; GLACEON
|
||||
mon_cry CRY_NIDORAN_M, 0, 0 ; SYLVEON (incomplete)
|
||||
mon_cry CRY_NIDOQUEEN, 253, 367 ; SYLVEON
|
||||
mon_cry CRY_RATTATA, 0, 256 ; RATTATA
|
||||
mon_cry CRY_RATTATA, 32, 383 ; RATICATE
|
||||
mon_cry CRY_RATTATA, 32, 383 ; RATICATE_A
|
||||
|
@ -45,7 +45,7 @@ PokemonCries::
|
|||
mon_cry CRY_BLASTOISE, 255, 129 ; KAKUNA
|
||||
mon_cry CRY_BLASTOISE, 96, 256 ; BEEDRILL
|
||||
mon_cry CRY_MUK, 163, 187 ; GENTLARVA
|
||||
mon_cry CRY_KRABBY, 144, 151 ; PUPAL (needs revising)
|
||||
mon_cry CRY_KRABBY, 144, 151 ; PUPAL
|
||||
mon_cry CRY_KRABBY, 245, 288 ; CARAPTHOR
|
||||
mon_cry CRY_KANGASKHAN, 163, 129 ; KOTORA
|
||||
mon_cry CRY_KANGASKHAN, 45, 129 ; GAOTORA
|
||||
|
@ -113,7 +113,7 @@ PokemonCries::
|
|||
mon_cry CRY_RATTATA, 255, 192 ; CHEEP
|
||||
mon_cry CRY_RATTATA, 50, 383 ; JABETTA
|
||||
mon_cry CRY_SEEL, 0, 256 ; LICKITUNG
|
||||
mon_cry CRY_TYPHLOSION, 576, 234 ; LICKILICKY (sounds really similar to electivire, consider revising)
|
||||
mon_cry CRY_SEEL, 169, 639 ; LICKILICKY
|
||||
mon_cry CRY_GROWLITHE, 32, 192 ; GROWLITHE
|
||||
mon_cry CRY_WEEDLE, 0, 256 ; ARCANINE
|
||||
mon_cry CRY_WEEDLE, 0, 256 ; ARCANINE_H
|
||||
|
@ -129,8 +129,8 @@ PokemonCries::
|
|||
mon_cry CRY_DIGLETT, 170, 129 ; DIGLETT
|
||||
mon_cry CRY_DIGLETT, 42, 144 ; DUGTRIO
|
||||
mon_cry CRY_DIGLETT, 42, 144 ; DUGTRIO_A
|
||||
mon_cry CRY_NIDORAN_M, 0, 0 ; WIGLETT (incomplete)
|
||||
mon_cry CRY_NIDORAN_M, 0, 0 ; WUGTRIO (incomplete)
|
||||
mon_cry CRY_PSYDUCK, 640, 480 ; WIGLETT
|
||||
mon_cry CRY_DIGLETT, 36, 480 ; WUGTRIO
|
||||
mon_cry CRY_EKANS, 255, 320 ; ONIX
|
||||
mon_cry CRY_TYPHLOSION, 239, 247 ; STEELIX
|
||||
mon_cry CRY_VOLTORB, 237, 256 ; VOLTORB
|
||||
|
|
|
@ -591,13 +591,13 @@ MtMoonSquareHS:
|
|||
DaycareHS:
|
||||
db DAYCARE, $03, SHOW ; HS_DAYCARE_BULBASAUR
|
||||
BrunswickGladeHS:
|
||||
db BRUNSWICK_GLADE, $01, HIDE ; HS_GLADE_GZAP_1
|
||||
db BRUNSWICK_GLADE, $02, HIDE ; HS_GLADE_GZAP_2
|
||||
db BRUNSWICK_GLADE, $03, HIDE ; HS_GLADE_GZAP_3
|
||||
db BRUNSWICK_GLADE, $04, HIDE ; HS_GLADE_ITEM1
|
||||
db BRUNSWICK_GLADE, $05, HIDE ; HS_GLADE_ITEM2
|
||||
db BRUNSWICK_GLADE, $06, HIDE ; HS_GLADE_ITEM3
|
||||
db BRUNSWICK_GLADE, $07, HIDE ; HS_GLADE_ITEM4
|
||||
db BRUNSWICK_GLADE, $05, HIDE ; HS_GLADE_GZAP_1
|
||||
db BRUNSWICK_GLADE, $06, HIDE ; HS_GLADE_GZAP_2
|
||||
db BRUNSWICK_GLADE, $07, HIDE ; HS_GLADE_GZAP_3
|
||||
db BRUNSWICK_GLADE, $08, SHOW ; HS_GLADE_ITEM1
|
||||
db BRUNSWICK_GLADE, $09, SHOW ; HS_GLADE_ITEM2
|
||||
db BRUNSWICK_GLADE, $0A, SHOW ; HS_GLADE_ITEM3
|
||||
db BRUNSWICK_GLADE, $0B, SHOW ; HS_GLADE_ITEM4
|
||||
CinnabarVolcanoFloorsHS:
|
||||
db CINNABAR_VOLCANO_FLOORS, $05, SHOW
|
||||
assert_table_length NUM_HS_OBJECTS
|
||||
|
|
|
@ -11,16 +11,16 @@ BrunswickGlade_Object:
|
|||
bg_event 14, 24, 12 ; Sign
|
||||
|
||||
def_object_events
|
||||
object_event 32, 25, SPRITE_BIRD, STAY, DOWN, 1
|
||||
object_event 20, 18, SPRITE_BIRD, STAY, RIGHT, 2
|
||||
object_event 9, 3, SPRITE_BIRD, STAY, UP, 3
|
||||
object_event 33, 11, SPRITE_POKE_BALL, STAY, NONE, 4, TM_THUNDER ; itemball1
|
||||
object_event 5, 21, SPRITE_POKE_BALL, STAY, NONE, 5, LEAF_STONE ; itemball2
|
||||
object_event 22, 15, SPRITE_POKE_BALL, STAY, NONE, 6, REVIVE ; itemball3
|
||||
object_event 9, 33, SPRITE_POKE_BALL, STAY, NONE, 7, HYPER_POTION ; itemball4
|
||||
object_event 16, 8, SPRITE_COOLTRAINER_F, STAY, DOWN, 8, OPP_COOLTRAINER_F, 6 ; Leaf reference Trainer
|
||||
object_event 7, 28, SPRITE_GENTLEMAN, STAY, UP, 9, OPP_GENTLEMAN, 6 ; Fuji reference Trainer
|
||||
object_event 15, 30, SPRITE_BEAUTY, STAY, RIGHT, 10, OPP_BEAUTY, 19 ; Ariana reference Trainer
|
||||
object_event 31, 4, SPRITE_COOLTRAINER_M, STAY, DOWN, 11, OPP_COOLTRAINER_M, 13 ; Trace reference Trainer
|
||||
object_event 16, 8, SPRITE_COOLTRAINER_F, STAY, DOWN, 1, OPP_COOLTRAINER_F, 6 ; Leaf reference Trainer
|
||||
object_event 7, 28, SPRITE_GENTLEMAN, STAY, UP, 2, OPP_GENTLEMAN, 6 ; Fuji reference Trainer
|
||||
object_event 15, 30, SPRITE_BEAUTY, STAY, RIGHT, 3, OPP_BEAUTY, 19 ; Ariana reference Trainer
|
||||
object_event 31, 4, SPRITE_COOLTRAINER_M, STAY, DOWN, 4, OPP_COOLTRAINER_M, 13 ; Trace reference Trainer
|
||||
object_event 32, 25, SPRITE_BIRD, STAY, DOWN, 5
|
||||
object_event 20, 18, SPRITE_BIRD, STAY, RIGHT, 6
|
||||
object_event 9, 3, SPRITE_BIRD, STAY, UP, 7
|
||||
object_event 33, 11, SPRITE_POKE_BALL, STAY, NONE, 8, TM_THUNDER ; itemball1
|
||||
object_event 5, 21, SPRITE_POKE_BALL, STAY, NONE, 9, LEAF_STONE ; itemball2
|
||||
object_event 22, 15, SPRITE_POKE_BALL, STAY, NONE, 10, REVIVE ; itemball3
|
||||
object_event 9, 33, SPRITE_POKE_BALL, STAY, NONE, 11, HYPER_POTION ; itemball4
|
||||
|
||||
def_warps_to BRUNSWICK_GLADE
|
|
@ -13,7 +13,7 @@ CelesteHillCave_Object:
|
|||
def_bg_events
|
||||
|
||||
def_object_events
|
||||
object_event 22, 14, SPRITE_BEAUTY, STAY, DOWN, 1, OPP_BEAUTY, 17 ; Mina reference Trainer
|
||||
object_event 21, 5, SPRITE_COOLTRAINER_M, STAY, UP, 2, OPP_COOLTRAINER_M, 12 ; Primo reference Trainer
|
||||
object_event 22, 15, SPRITE_BEAUTY, STAY, DOWN, 1, OPP_BEAUTY, 17 ; Mina reference Trainer
|
||||
object_event 23, 4, SPRITE_COOLTRAINER_M, STAY, UP, 2, OPP_COOLTRAINER_M, 12 ; Primo reference Trainer
|
||||
|
||||
def_warps_to CELESTE_HILL_CAVE
|
||||
|
|
|
@ -15,7 +15,7 @@ CelesteHillOutside_Object:
|
|||
|
||||
def_object_events
|
||||
object_event 30, 16, SPRITE_BEAUTY, STAY, LEFT, 1, OPP_BEAUTY, 18 ; Selphy reference Trainer
|
||||
object_event 19, 31, SPRITE_COOLTRAINER_M, STAY, RIGHT, 2, OPP_COOLTRAINER_M, 14 ; Will reference Trainer
|
||||
object_event 1, 16, SPRITE_COOLTRAINER_M, STAY, RIGHT, 2, OPP_COOLTRAINER_M, 14 ; Will reference Trainer
|
||||
object_event 11, 16, SPRITE_GENTLEMAN, STAY, DOWN, 3, OPP_GENTLEMAN, 7; Fan Club Chairman reference Trainer
|
||||
|
||||
|
||||
|
|
|
@ -699,7 +699,7 @@ CooltrainerFData:
|
|||
; db 45, NIDORINA, NIDOQUEEN, 0
|
||||
; db 43, PERSIAN, NINETALES, RAICHU, 0
|
||||
; Brunswick Glade/grotto etc, whatever desired
|
||||
db 60, PIDGEOT, BLASTOISE, VENUSAUR, CLEFABLE, ESPEON, 0 ; Leaf
|
||||
db 60, BLASTOISE, VENUSAUR, CLEFABLE, ESPEON, 0 ; Leaf
|
||||
|
||||
; "Dignified" Pokemon associated with the privileged class.
|
||||
GentlemanData:
|
||||
|
@ -713,7 +713,7 @@ GentlemanData:
|
|||
; SS Anne 2F Rooms
|
||||
db 17, KOLTA, GROWLITHE, 0
|
||||
; Celeste Hill?
|
||||
db 56, NIDOKING, GOLDUCK, GUARDIA, PIDGEOT, DODRIO, BEEDRILL, 0 ; Fuji
|
||||
db 56, NIDOKING, GOLDUCK, GUARDIA, DODRIO, BEEDRILL, 0 ; Fuji
|
||||
db 57, FEAROW, RAPIDASH, GOROCHU, ALAKAZAM, SYLVEON, 0 ; Fan Club chairman
|
||||
|
||||
ChannelerData:
|
||||
|
|
|
@ -876,7 +876,7 @@ SpecialTrainerMoves:
|
|||
db 6, 3, QUICK_ATTACK
|
||||
db 0
|
||||
|
||||
db RIVAL2, 20 ; Route 22 Rival w/Raichu
|
||||
db RIVAL2, 20 ; Route 22 Rival w/Gorochu
|
||||
db 1, 1, SAND_ATTACK
|
||||
db 1, 2, SLASH
|
||||
db 1, 4, SWORDS_DANCE
|
||||
|
@ -1029,7 +1029,7 @@ SpecialTrainerMoves:
|
|||
db 6, 3, QUICK_ATTACK
|
||||
db 0
|
||||
|
||||
db RIVAL3, 5 ; Champion Rival w/Raichu
|
||||
db RIVAL3, 5 ; Champion Rival w/Gorochu
|
||||
db 1, 1, SAND_ATTACK
|
||||
db 1, 2, SLASH
|
||||
db 1, 4, SWORDS_DANCE
|
||||
|
@ -1363,4 +1363,191 @@ SpecialTrainerMoves:
|
|||
db 6, 4, ICE_BEAM
|
||||
db 0
|
||||
|
||||
db JESSIE_JAMES, 5 ; J&J postgame
|
||||
db 1, 1, BUBBLEBEAM
|
||||
db 1, 2, THUNDERBOLT
|
||||
db 1, 4, HYPNOSIS
|
||||
db 2, 3, WRAP
|
||||
db 2, 4, EARTHQUAKE
|
||||
db 3, 1, WRAP
|
||||
db 3, 2, BODY_SLAM
|
||||
db 3, 3, EXPLOSION
|
||||
db 3, 4, EARTHQUAKE
|
||||
db 4, 1, SLUDGE
|
||||
db 4, 2, THUNDERBOLT
|
||||
db 4, 3, FIRE_BLAST
|
||||
db 5, 3, BODY_SLAM
|
||||
db 6, 1, FIRE_BLAST
|
||||
db 6, 2, THUNDERBOLT
|
||||
db 0
|
||||
|
||||
db LORELEI, 2 ; Lorelei rematch
|
||||
db 1, 1, SURF
|
||||
db 1, 3, BODY_SLAM
|
||||
db 1, 4, BLIZZARD
|
||||
db 2, 1, EXPLOSION
|
||||
db 2, 3, ICE_BEAM
|
||||
db 3, 1, HYPNOSIS
|
||||
db 3, 4, SUBSTITUTE
|
||||
db 4, 1, LOVELY_KISS
|
||||
db 4, 2, COUNTER
|
||||
db 4, 3, PSYCHIC_M
|
||||
db 5, 1, BODY_SLAM
|
||||
db 5, 2, REST
|
||||
db 5, 4, GROWTH
|
||||
db 6, 1, HYPER_BEAM
|
||||
db 6, 2, THUNDERBOLT
|
||||
db 6, 3, BLIZZARD
|
||||
db 0
|
||||
|
||||
db BRUNO, 2 ; Bruno rematch
|
||||
db 1, 3, MEDITATE
|
||||
db 2, 1, EARTHQUAKE
|
||||
db 2, 3, ROCK_SLIDE
|
||||
db 2, 4, EXPLOSION
|
||||
db 3, 1, BODY_SLAM
|
||||
db 3, 2, BRUTAL_SWING
|
||||
db 3, 3, SWORDS_DANCE
|
||||
db 4, 1, THUNDERBOLT
|
||||
db 5, 2, BODY_SLAM
|
||||
db 5, 3, HI_JUMP_KICK
|
||||
db 5, 4, DIG
|
||||
db 6, 1, BODY_SLAM
|
||||
db 6, 3, EARTHQUAKE
|
||||
db 6, 4, ROCK_SLIDE
|
||||
db 0
|
||||
|
||||
db AGATHA, 2 ; Agatha rematch
|
||||
db 1, 1, MEGA_PUNCH
|
||||
db 1, 4, ROCK_SLIDE
|
||||
db 2, 1, MEGA_DRAIN
|
||||
db 2, 3, CONFUSE_RAY
|
||||
db 2, 4, FLY
|
||||
db 3, 1, SWORDS_DANCE
|
||||
db 3, 2, FIRE_BLAST
|
||||
db 3, 3, EARTHQUAKE
|
||||
db 3, 4, BLIZZARD
|
||||
db 4, 3, WRAP
|
||||
db 4, 4, EARTHQUAKE
|
||||
db 5, 1, GROWTH
|
||||
db 5, 3, TOXIC
|
||||
db 6, 1, THUNDERBOLT
|
||||
db 6, 2, ICE_PUNCH
|
||||
db 6, 4, PSYCHIC_M
|
||||
db 0
|
||||
|
||||
db LANCE, 2 ; Lance rematch
|
||||
db 1, 1, SWORDS_DANCE
|
||||
db 1, 2, THUNDERBOLT
|
||||
db 1, 4, EARTHQUAKE
|
||||
db 2, 1, BLIZZARD
|
||||
db 2, 2, THUNDERBOLT
|
||||
db 3, 1, PSYCHIC_M
|
||||
db 3, 2, EARTHQUAKE
|
||||
db 3, 3, EXPLOSION
|
||||
db 4, 1, REST
|
||||
db 4, 2, ICE_BEAM
|
||||
db 5, 1, SURF
|
||||
db 5, 3, THUNDERBOLT
|
||||
db 6, 1, BLIZZARD
|
||||
db 6, 2, FIRE_BLAST
|
||||
db 6, 4, AGILITY
|
||||
db 0
|
||||
|
||||
db RIVAL3, 6 ; Champion Rival rematch w/Totartle
|
||||
db 1, 1, SMART_STRIKE
|
||||
db 1, 2, EARTHQUAKE
|
||||
db 2, 1, THUNDERPUNCH
|
||||
db 2, 4, ICE_PUNCH
|
||||
db 3, 1, SURF
|
||||
db 3, 3, THUNDERBOLT
|
||||
db 4, 1, FIRE_BLAST
|
||||
db 4, 2, DIG
|
||||
db 4, 3, AGILITY
|
||||
db 4, 4, BODY_SLAM
|
||||
db 5, 1, PSYCHIC_M
|
||||
db 5, 2, SLEEP_POWDER
|
||||
db 5, 4, SOLARBEAM
|
||||
db 6, 1, BODY_SLAM
|
||||
db 6, 2, HYDRO_PUMP
|
||||
db 0
|
||||
|
||||
db RIVAL3, 7 ; Champion Rival rematch w/Venusaur
|
||||
db 1, 1, SMART_STRIKE
|
||||
db 1, 2, EARTHQUAKE
|
||||
db 2, 1, FIRE_PUNCH
|
||||
db 2, 4, THUNDERPUNCH
|
||||
db 3, 1, SURF
|
||||
db 3, 3, THUNDERBOLT
|
||||
db 4, 1, BLIZZARD
|
||||
db 4, 2, THUNDERBOLT
|
||||
db 5, 1, FIRE_BLAST
|
||||
db 5, 2, DIG
|
||||
db 5, 3, AGILITY
|
||||
db 5, 4, BODY_SLAM
|
||||
db 6, 2, RAZOR_LEAF
|
||||
db 6, 3, BODY_SLAM
|
||||
db 6, 4, SLEEP_POWDER
|
||||
db 0
|
||||
|
||||
db RIVAL3, 8 ; Champion Rival rematch w/Charizard
|
||||
db 1, 1, SMART_STRIKE
|
||||
db 1, 2, EARTHQUAKE
|
||||
db 2, 1, ICE_PUNCH
|
||||
db 2, 4, FIRE_PUNCH
|
||||
db 3, 1, SURF
|
||||
db 3, 3, THUNDERBOLT
|
||||
db 4, 1, PSYCHIC_M
|
||||
db 4, 2, SLEEP_POWDER
|
||||
db 4, 4, SOLARBEAM
|
||||
db 5, 1, BLIZZARD
|
||||
db 5, 2, THUNDERBOLT
|
||||
db 6, 1, FLY
|
||||
db 6, 2, SLASH
|
||||
db 6, 4, EARTHQUAKE
|
||||
db 0
|
||||
|
||||
db RIVAL3, 9 ; Champion Rival rematch w/Umbreon
|
||||
db 1, 1, BODY_SLAM
|
||||
db 1, 2, EARTHQUAKE
|
||||
db 1, 3, BLIZZARD
|
||||
db 1, 4, FIRE_BLAST
|
||||
db 2, 1, FIRE_PUNCH
|
||||
db 2, 4, ICE_PUNCH
|
||||
db 3, 2, SOLARBEAM
|
||||
db 3, 3, MEGA_DRAIN
|
||||
db 3, 4, AMNESIA
|
||||
db 4, 1, THUNDER_WAVE
|
||||
db 4, 3, THUNDERBOLT
|
||||
db 5, 1, HYPNOSIS
|
||||
db 5, 2, REFLECT
|
||||
db 5, 3, BODY_SLAM
|
||||
db 5, 4, FIRE_BLAST
|
||||
db 6, 1, BODY_SLAM
|
||||
db 6, 3, GROWTH
|
||||
db 0
|
||||
|
||||
db RIVAL3, 10 ; Champion Rival rematch w/Gorochu
|
||||
db 1, 1, BODY_SLAM
|
||||
db 1, 2, EARTHQUAKE
|
||||
db 1, 3, BLIZZARD
|
||||
db 1, 4, FIRE_BLAST
|
||||
db 2, 1, ICE_PUNCH
|
||||
db 2, 4, THUNDERPUNCH
|
||||
db 3, 2, SOLARBEAM
|
||||
db 3, 3, MEGA_DRAIN
|
||||
db 3, 4, AMNESIA
|
||||
db 4, 1, HYPNOSIS
|
||||
db 4, 2, REFLECT
|
||||
db 4, 3, BODY_SLAM
|
||||
db 4, 4, FIRE_BLAST
|
||||
db 5, 1, EXPLOSION
|
||||
db 5, 3, SURF
|
||||
db 5, 4, BLIZZARD
|
||||
db 6, 1, THUNDERBOLT
|
||||
db 6, 2, BODY_SLAM
|
||||
db 6, 3, THUNDER_WAVE
|
||||
db 6, 4, SURF
|
||||
db 0
|
||||
|
||||
db -1 ; end
|
||||
|
|
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|
@ -615,6 +615,7 @@ BattleTentGuy_After:
|
|||
call PrintText
|
||||
ld a, [wBTRewards]
|
||||
ld b, RARE_CANDY
|
||||
ld c, a
|
||||
call GiveItem
|
||||
jr nc, .bag_full ; could use money instead here
|
||||
ld hl, ReceivedRewardText
|
||||
|
@ -626,6 +627,7 @@ BattleTentGuy_After:
|
|||
ld [wBTRewards], a
|
||||
;ld b, POWER_FEED
|
||||
ld b, BOTTLE_CAP
|
||||
ld c, a
|
||||
call GiveItem
|
||||
jr nc, .bag_full
|
||||
ld hl, ReceivedRewardText
|
||||
|
@ -889,7 +891,7 @@ BattleTentGuy2_Heal:
|
|||
done
|
||||
|
||||
ReceivedRewardPreamble:
|
||||
text "Take these"
|
||||
text "Take these,"
|
||||
line "on the house!"
|
||||
prompt
|
||||
text_end
|
||||
|
|
|
@ -13,6 +13,10 @@ BrunswickGlade_ScriptPointers:
|
|||
dw EndTrainerBattle
|
||||
|
||||
BrunswickGlade_TextPointers:
|
||||
dw BrunswickGladeTrainer1
|
||||
dw BrunswickGladeTrainer2
|
||||
dw BrunswickGladeTrainer3
|
||||
dw BrunswickGladeTrainer4
|
||||
dw GZapRun1
|
||||
dw GZapRun2
|
||||
dw GZapRun3
|
||||
|
@ -20,20 +24,16 @@ BrunswickGlade_TextPointers:
|
|||
dw PickUpItemText
|
||||
dw PickUpItemText
|
||||
dw PickUpItemText
|
||||
dw BrunswickGladeTrainer1
|
||||
dw BrunswickGladeTrainer2
|
||||
dw BrunswickGladeTrainer3
|
||||
dw BrunswickGladeTrainer4
|
||||
dw BrunswickGladeSign1
|
||||
|
||||
BrunswickGladeTrainerHeaders:
|
||||
def_trainers
|
||||
BrunswickGladeTrainerHeader0:
|
||||
trainer EVENT_BEAT_BRUNSWICK_GLADE_COOLTRAINER_F, 1, BrunswickGladeBattleText1, BrunswickGladeEndBattleText1, BrunswickGladeAfterBattleText1
|
||||
BrunswickGladeTrainerHeader2: ; don't ask
|
||||
trainer EVENT_BEAT_BRUNSWICK_GLADE_GENTLEMAN, 4, BrunswickGladeBattleText3, BrunswickGladeEndBattleText3, BrunswickGladeAfterBattleText3
|
||||
BrunswickGladeTrainerHeader1:
|
||||
trainer EVENT_BEAT_BRUNSWICK_GLADE_BEAUTY, 4, BrunswickGladeBattleText2, BrunswickGladeEndBattleText2, BrunswickGladeAfterBattleText2
|
||||
trainer EVENT_BEAT_BRUNSWICK_GLADE_GENTLEMAN, 4, BrunswickGladeBattleText2, BrunswickGladeEndBattleText2, BrunswickGladeAfterBattleText2
|
||||
BrunswickGladeTrainerHeader2:
|
||||
trainer EVENT_BEAT_BRUNSWICK_GLADE_BEAUTY, 4, BrunswickGladeBattleText3, BrunswickGladeEndBattleText3, BrunswickGladeAfterBattleText3
|
||||
BrunswickGladeTrainerHeader3:
|
||||
trainer EVENT_BEAT_BRUNSWICK_GLADE_COOLTRAINER_M, 3, BrunswickGladeBattleText4, BrunswickGladeEndBattleText4, BrunswickGladeAfterBattleText4
|
||||
db -1 ; end
|
||||
|
|
|
@ -128,8 +128,6 @@ FightingDojoText1: ; gym scaling can be removed to make space
|
|||
ld [wTrainerNo], a
|
||||
ld a, 1
|
||||
ld [wIsTrainerBattle], a
|
||||
ld a, $1
|
||||
ld [wGymLeaderNo], a
|
||||
jr .asm_9dba4
|
||||
.normalProcessing
|
||||
CheckEvent EVENT_DEFEATED_FIGHTING_DOJO
|
||||
|
@ -164,15 +162,12 @@ FightingDojoText1: ; gym scaling can be removed to make space
|
|||
ld [wTrainerNo], a
|
||||
ld a, 1
|
||||
ld [wIsTrainerBattle], a
|
||||
ld a, $1
|
||||
ld [wGymLeaderNo], a ; play gym music
|
||||
|
||||
;ends here
|
||||
|
||||
ld a, $3
|
||||
ld [wFightingDojoCurScript], a
|
||||
ld [wCurMapScript], a
|
||||
SetEvent EVENT_DEFEATED_FIGHTING_DOJO
|
||||
jr .asm_9dba4
|
||||
.continue1
|
||||
ld hl, FightingDojoText_5ce9d
|
||||
|
@ -181,6 +176,7 @@ FightingDojoText1: ; gym scaling can be removed to make space
|
|||
.continue2
|
||||
ld hl, FightingDojoText8
|
||||
call PrintText
|
||||
SetEvent EVENT_DEFEATED_FIGHTING_DOJO
|
||||
.asm_9dba4
|
||||
jp TextScriptEnd
|
||||
|
||||
|
|
|
@ -23,15 +23,27 @@ ViridianPreGym_ScriptPointers:
|
|||
ViridianGymYujirouPostBattle:
|
||||
ld a, [wIsInBattle]
|
||||
cp $ff
|
||||
jp z, ViridianGymResetScripts
|
||||
jp z, ViridianPreGymResetScripts
|
||||
ld a, $f0
|
||||
ld [wJoyIgnore], a
|
||||
; SetEvents EVENT_BEAT_YUJIROU, EVENT_BEAT_VIRIDIAN_PREGYM_TRAINER_0, EVENT_BEAT_VIRIDIAN_PREGYM_TRAINER_1 ; Needs to be set here for the correct text to pop up.
|
||||
; ld a, $3
|
||||
; ld [hSpriteIndex], a
|
||||
; call DisplayTextID
|
||||
; xor a
|
||||
; ld [wViridianPreGymCurScript], a
|
||||
ViridianPreGymScriptReceiveBottleCap:
|
||||
ld a, $b
|
||||
ldh [hSpriteIndexOrTextID], a
|
||||
call DisplayTextID
|
||||
SetEvent EVENT_BEAT_YUJIROU
|
||||
lb bc, BOTTLE_CAP, 1
|
||||
call GiveItem
|
||||
jr nc, .BagFull
|
||||
ld a, $c
|
||||
ldh [hSpriteIndexOrTextID], a
|
||||
call DisplayTextID
|
||||
SetEvent EVENT_GOT_YUJIROU_BOTTLE_CAP
|
||||
jp ViridianPreGymResetScripts
|
||||
.BagFull
|
||||
ld a, $d
|
||||
ldh [hSpriteIndexOrTextID], a
|
||||
call DisplayTextID
|
||||
jp ViridianPreGymResetScripts
|
||||
|
||||
ViridianPreGym_TextPointers:
|
||||
dw ViridianPreGymText1
|
||||
|
@ -44,6 +56,9 @@ ViridianPreGym_TextPointers:
|
|||
dw ViridianPreGymSign4
|
||||
dw ViridianPreGymStatue1
|
||||
dw ViridianPreGymStatue2
|
||||
dw BeforeReceivedBottleCapText
|
||||
dw ReceivedBottleCapText
|
||||
dw BottleCapNoRoomText
|
||||
|
||||
ViridianPreGymTrainerHeaders:
|
||||
def_trainers
|
||||
|
@ -55,44 +70,15 @@ ViridianPreGymTrainerHeader1:
|
|||
|
||||
YujirouText:
|
||||
text_asm
|
||||
CheckEvent EVENT_BEAT_YUJIROU
|
||||
jp z, .yujirouNotBeaten
|
||||
CheckEvent EVENT_POST_GAME_ATTAINED ; No need to view previous stuff
|
||||
jr nz, .rematchMode
|
||||
CheckEvent EVENT_BEAT_YUJIROU
|
||||
jp nz, .YujirouBeaten
|
||||
ld hl, YujirouIntro
|
||||
call PrintText
|
||||
|
||||
ld c, BANK(Music_MeetMaleTrainer)
|
||||
ld a, MUSIC_MEET_MALE_TRAINER
|
||||
call PlayMusic
|
||||
|
||||
ld hl, wd72d
|
||||
set 6, [hl]
|
||||
set 7, [hl]
|
||||
ld hl, YujirouLoseText
|
||||
ld de, YujirouWinText
|
||||
call SaveEndBattleTextPointers
|
||||
ldh a, [hSpriteIndex]
|
||||
ld [wSpriteIndex], a
|
||||
call EngageMapTrainer
|
||||
|
||||
; gym scaling spaghetti code begins here - remove initial parameters as we're making our own
|
||||
ld a, OPP_YUJIROU
|
||||
ld [wCurOpponent], a
|
||||
|
||||
ld hl, wObtainedBadges ; Picking the team based on badge count. Need +1 so it loads the right team: remember, you're fighting for the badge! Thanks to Chatot4444 for the help.
|
||||
ld b, 1
|
||||
call CountSetBits
|
||||
ld a, [wNumSetBits]
|
||||
inc a
|
||||
ld [wTrainerNo], a
|
||||
|
||||
ld a, 1
|
||||
ld [wIsTrainerBattle], a
|
||||
ld a, $3
|
||||
ld [wViridianPreGymCurScript], a
|
||||
ld [wCurMapScript], a
|
||||
jr .done
|
||||
CheckEventReuseA EVENT_GOT_YUJIROU_BOTTLE_CAP
|
||||
jr nz, .yujirouBeaten
|
||||
call z, ViridianPreGymScriptReceiveBottleCap
|
||||
call DisableWaitingAfterTextDisplay
|
||||
jp .done ; needed due to the rematch script length.
|
||||
.rematchMode ; Rematch functionality. Just loads pre-battle text and his trainer.
|
||||
ld hl, YujirouIntro2
|
||||
call PrintText
|
||||
|
@ -105,7 +91,7 @@ YujirouText:
|
|||
ldh a, [hSpriteIndex]
|
||||
ld [wSpriteIndex], a
|
||||
ld hl, YujirouLoseText2
|
||||
ld de, YujirouWinText
|
||||
ld de, YujirouLoseText2
|
||||
call SaveEndBattleTextPointers
|
||||
call EngageMapTrainer
|
||||
ld a, OPP_YUJIROU
|
||||
|
@ -114,12 +100,46 @@ YujirouText:
|
|||
ld [wTrainerNo], a
|
||||
ld a, 1
|
||||
ld [wIsTrainerBattle], a
|
||||
ld a, $1
|
||||
ld [wGymLeaderNo], a
|
||||
jr .done
|
||||
.YujirouBeaten
|
||||
.yujirouBeaten
|
||||
ld hl, YujirouAfterBattleText
|
||||
call PrintText
|
||||
jr .done
|
||||
.yujirouNotBeaten
|
||||
ld hl, YujirouIntro
|
||||
call PrintText
|
||||
ld hl, wd72d
|
||||
set 6, [hl]
|
||||
set 7, [hl]
|
||||
ld hl, YujirouLoseText
|
||||
ld de, YujirouLoseText
|
||||
call SaveEndBattleTextPointers
|
||||
ldh a, [hSpriteIndex]
|
||||
ld [wSpriteIndex], a
|
||||
call EngageMapTrainer
|
||||
|
||||
|
||||
; gym scaling spaghetti code begins here - remove initial parameters as we're making our own
|
||||
ld a, OPP_YUJIROU
|
||||
ld [wCurOpponent], a
|
||||
|
||||
ld hl, wObtainedBadges ; Picking the team based on badge count. Need +1 so it loads the right team: remember, you're fighting for the badge! Thanks to Chatot4444 for the help.
|
||||
ld b, 1
|
||||
call CountSetBits
|
||||
ld a, [wNumSetBits]
|
||||
inc a
|
||||
|
||||
ld [wTrainerNo], a
|
||||
ld a, 1
|
||||
ld [wIsTrainerBattle], a
|
||||
|
||||
;ends here
|
||||
|
||||
xor a
|
||||
ldh [hJoyHeld], a
|
||||
ld a, $3
|
||||
ld [wViridianPreGymCurScript], a
|
||||
ld [wCurMapScript], a
|
||||
.done
|
||||
jp TextScriptEnd
|
||||
|
||||
|
@ -131,14 +151,24 @@ YujirouLoseText::
|
|||
text_far _YujirouLoseText
|
||||
text_end
|
||||
|
||||
YujirouWinText::
|
||||
text_far _YujirouWinText
|
||||
text_end
|
||||
|
||||
YujirouAfterBattleText::
|
||||
text_far _YujirouAfterBattleText
|
||||
text_end
|
||||
|
||||
BeforeReceivedBottleCapText:
|
||||
text_far _BeforeReceivedBottleCapText
|
||||
text_end
|
||||
|
||||
ReceivedBottleCapText:
|
||||
text_far _ReceivedBottleCapText
|
||||
sound_get_item_1
|
||||
text_far _BottleCapExplanationText
|
||||
text_end
|
||||
|
||||
BottleCapNoRoomText:
|
||||
text_far _BottleCapNoRoomText
|
||||
text_end
|
||||
|
||||
YujirouIntro2::
|
||||
text_far _YujirouIntro2
|
||||
text_end
|
||||
|
|
|
@ -20,7 +20,8 @@ _BrunswickGladeBattleText1:: ; Leaf
|
|||
done
|
||||
|
||||
_BrunswickGladeEndBattleText1::
|
||||
text "Dang it!" ; Taken from Smash Ultimate when a Pokemon faints. Cryptid moment.
|
||||
text "Dang"
|
||||
line "it!" ; Taken from Smash Ultimate when a Pokemon faints. Cryptid moment.
|
||||
prompt
|
||||
|
||||
_BrunswickGladeAfterBattleText1::
|
||||
|
@ -34,30 +35,7 @@ _BrunswickGladeAfterBattleText1::
|
|||
cont "everywhere!"
|
||||
done
|
||||
|
||||
_BrunswickGladeBattleText2:: ; Ariana - uses stad2 quotes
|
||||
text "That sharp gaze..."
|
||||
|
||||
para "You seem rather"
|
||||
line "competent."
|
||||
done
|
||||
|
||||
_BrunswickGladeEndBattleText2::
|
||||
text "I can't"
|
||||
line "look them in"
|
||||
cont "the face after"
|
||||
cont "this!"
|
||||
prompt
|
||||
|
||||
_BrunswickGladeAfterBattleText2::
|
||||
text "Have you thought"
|
||||
line "about working"
|
||||
cont "for TEAM ROCKET?"
|
||||
|
||||
para "No? Forget I"
|
||||
line "said anything."
|
||||
done
|
||||
|
||||
_BrunswickGladeBattleText3:: ; Fuji
|
||||
_BrunswickGladeBattleText2:: ; Fuji
|
||||
text "You seem to have"
|
||||
line "raised your #-"
|
||||
cont "MON with love"
|
||||
|
@ -67,11 +45,11 @@ _BrunswickGladeBattleText3:: ; Fuji
|
|||
line "they battle!"
|
||||
done
|
||||
|
||||
_BrunswickGladeEndBattleText3::
|
||||
_BrunswickGladeEndBattleText2::
|
||||
text "Hm..."
|
||||
prompt
|
||||
|
||||
_BrunswickGladeAfterBattleText3::
|
||||
_BrunswickGladeAfterBattleText2::
|
||||
text "I've made many"
|
||||
line "mistakes in my"
|
||||
cont "life."
|
||||
|
@ -83,6 +61,29 @@ _BrunswickGladeAfterBattleText3::
|
|||
cont "matters."
|
||||
done
|
||||
|
||||
_BrunswickGladeBattleText3:: ; Ariana - uses stad2 quotes
|
||||
text "That sharp gaze..."
|
||||
|
||||
para "You seem rather"
|
||||
line "competent."
|
||||
done
|
||||
|
||||
_BrunswickGladeEndBattleText3::
|
||||
text "I can't"
|
||||
line "look them in"
|
||||
cont "the face after"
|
||||
cont "this!"
|
||||
prompt
|
||||
|
||||
_BrunswickGladeAfterBattleText3::
|
||||
text "Have you thought"
|
||||
line "about working"
|
||||
cont "for TEAM ROCKET?"
|
||||
|
||||
para "No? Forget I"
|
||||
line "said anything."
|
||||
done
|
||||
|
||||
_BrunswickGladeBattleText4:: ; Trace
|
||||
text "Whoa!"
|
||||
|
||||
|
@ -92,7 +93,7 @@ _BrunswickGladeBattleText4:: ; Trace
|
|||
done
|
||||
|
||||
_BrunswickGladeEndBattleText4::
|
||||
text "Whoa!"
|
||||
text "Wow!"
|
||||
line "Seriously?"
|
||||
prompt
|
||||
|
||||
|
|
|
@ -99,7 +99,7 @@ _CeladonMansionMorimotoNo:: ; USUM
|
|||
_CeladonMansionMorimotoDefeated:: ; LGPE, compressed
|
||||
text "When"
|
||||
line "it comes down"
|
||||
line "to it, you are"
|
||||
cont "to it, you are"
|
||||
cont "still the best!"
|
||||
prompt
|
||||
|
||||
|
|
|
@ -35,10 +35,9 @@ _FightingDojoText_5ce98::
|
|||
done
|
||||
|
||||
_FightingDojoText_5ce9d::
|
||||
text "Ho!"
|
||||
|
||||
para "Stay and train at"
|
||||
line "Karate with us!"
|
||||
text "Hyah!"
|
||||
line "Stay and train at"
|
||||
cont "karate with us!"
|
||||
done
|
||||
|
||||
_FightingDojoBattleText1::
|
||||
|
@ -139,7 +138,7 @@ _OiMateText::
|
|||
done
|
||||
|
||||
_KoichiRematchPreBattleText::
|
||||
text "Ho, <PLAYER>!"
|
||||
text "<PLAYER>!"
|
||||
|
||||
para "Did you return"
|
||||
line "to spar with us"
|
||||
|
|
|
@ -17,12 +17,19 @@ _YujirouLoseText::
|
|||
line "I lost?!"
|
||||
prompt
|
||||
|
||||
_YujirouWinText::
|
||||
text "Ha!"
|
||||
line "Small fry!"
|
||||
prompt
|
||||
|
||||
_YujirouAfterBattleText::
|
||||
text "I won't give up!"
|
||||
line "I'll train with"
|
||||
cont "my #MON until"
|
||||
cont "we're the best"
|
||||
cont "there is!"
|
||||
|
||||
para "One day, we will"
|
||||
line "beat you!"
|
||||
|
||||
done
|
||||
|
||||
_BeforeReceivedBottleCapText::
|
||||
text "I lost..."
|
||||
|
||||
para "..."
|
||||
|
@ -35,7 +42,34 @@ _YujirouAfterBattleText::
|
|||
|
||||
para "One day, we will"
|
||||
line "beat you!"
|
||||
|
||||
|
||||
para "Oh yeah! You can"
|
||||
line "have this for"
|
||||
cont "winning!"
|
||||
done
|
||||
|
||||
_ReceivedBottleCapText::
|
||||
text "<PLAYER> received"
|
||||
line "BOTTLE CAP!@"
|
||||
text_end
|
||||
|
||||
_BottleCapExplanationText::
|
||||
text_start
|
||||
|
||||
para "I know it's not"
|
||||
line "a real BADGE..."
|
||||
cont "but look at how"
|
||||
cont "shiny it is!"
|
||||
|
||||
para "Maybe it'll come"
|
||||
line "in handy some"
|
||||
cont "other time."
|
||||
done
|
||||
|
||||
_BottleCapNoRoomText::
|
||||
text "Wait, you've got"
|
||||
line "way too many"
|
||||
cont "items already!"
|
||||
done
|
||||
|
||||
_YujirouIntro2::
|
||||
|
@ -95,8 +129,8 @@ _ViridianPreGymBattleText2::
|
|||
done
|
||||
|
||||
_ViridianPreGymEndBattleText2::
|
||||
text "CLEFAIRY!"
|
||||
line "No!"
|
||||
text "No!"
|
||||
line "CLEFAIRY!"
|
||||
prompt
|
||||
|
||||
_ViridianPreGymAfterBattleText2::
|
||||
|
|
Loading…
Reference in a new issue