mirror of
https://github.com/thornAvery/kep-hack.git
synced 2026-02-06 15:45:24 +13:00
clean up wram aliases
This commit is contained in:
parent
c34156c5fb
commit
04a6c306dc
11 changed files with 124 additions and 93 deletions
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@ -1,5 +1,5 @@
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BattleTransition: ; 7096d (1c:496d)
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ld a, $1
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ld a, 1
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ld [H_AUTOBGTRANSFERENABLED], a
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call Delay3
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xor a
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@ -7,10 +7,13 @@ BattleTransition: ; 7096d (1c:496d)
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dec a
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ld [wUpdateSpritesEnabled], a
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call DelayFrame
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; Determine which OAM block is being used by the enemy trainer sprite (if there
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; is one).
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ld hl, wSpriteStateData1 + 2
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ld a, [H_DOWNARROWBLINKCNT2]
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ld a, [hSpriteIndexOrTextID] ; enemy trainer sprite index (0 if wild battle)
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ld c, a
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ld b, $0
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ld b, 0
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ld de, $10
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.loop1
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ld a, [hl]
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@ -21,13 +24,15 @@ BattleTransition: ; 7096d (1c:496d)
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add hl, de
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dec c
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jr nz, .loop1
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; Clear OAM except for the blocks used by the player and enemy trainer sprites.
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ld hl, wOAMBuffer + $10
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ld c, $9
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ld c, 9
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.loop2
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ld a, b
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swap a
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cp l
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jr z, .skip2
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jr z, .skip2 ; skip clearing the block if the enemy trainer is using it
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push hl
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push bc
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ld bc, $10
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@ -40,9 +45,10 @@ BattleTransition: ; 7096d (1c:496d)
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add hl, de
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dec c
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jr nz, .loop2
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call Delay3
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call LoadBattleTransitionTile
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ld bc, $0
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ld bc, 0
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ld a, [wLinkState]
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cp LINK_STATE_BATTLING
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jr z, .linkBattle
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@ -103,7 +109,7 @@ GetBattleTransitionID_CompareLevels: ; 709ef (1c:49ef)
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sub e
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jr nc, .highLevelEnemy
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res 1, c
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ld a, $1
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ld a, 1
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ld [wBattleTransitionSpiralDirection], a
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ret
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.highLevelEnemy
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@ -229,10 +235,10 @@ BattleTransition_Spiral: ; 70a72 (1c:4a72)
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ret
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BattleTransition_InwardSpiral: ; 70aaa (1c:4aaa)
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ld a, $7
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ld [wWhichTrade], a
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ld a, 7
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ld [wInwardSpiralUpdateScreenCounter], a
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coord hl, 0, 0
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ld c, $11
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ld c, SCREEN_HEIGHT - 1
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ld de, SCREEN_WIDTH
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call BattleTransition_InwardSpiral_
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inc c
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@ -242,7 +248,7 @@ BattleTransition_InwardSpiral: ; 70aaa (1c:4aaa)
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call BattleTransition_InwardSpiral_
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.skip
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inc c
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ld de, $1
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ld de, 1
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call BattleTransition_InwardSpiral_
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dec c
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dec c
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@ -264,13 +270,13 @@ BattleTransition_InwardSpiral_: ; 70ae0 (1c:4ae0)
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ld [hl], $ff
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add hl, de
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push bc
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ld a, [wWhichTrade]
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ld a, [wInwardSpiralUpdateScreenCounter]
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dec a
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jr nz, .skip
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call BattleTransition_TransferDelay3
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ld a, $7
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ld a, 7
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.skip
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ld [wWhichTrade], a
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ld [wInwardSpiralUpdateScreenCounter], a
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pop bc
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dec c
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jr nz, .loop
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@ -385,7 +391,7 @@ BattleTransition_Shrink: ; 70b7f (1c:4b7f)
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call BattleTransition_CopyTiles2
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coord hl, 11, 0
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coord de, 10, 0
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ld bc, $2
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ld bc, 2
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call BattleTransition_CopyTiles2
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ld a, $1
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ld [H_AUTOBGTRANSFERENABLED], a
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@ -419,7 +425,7 @@ BattleTransition_Split: ; 70bca (1c:4bca)
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call BattleTransition_CopyTiles2
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coord hl, 1, 0
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coord de, 0, 0
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ld bc, $2
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ld bc, 2
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call BattleTransition_CopyTiles2
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call BattleTransition_TransferDelay3
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call Delay3
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@ -432,10 +438,10 @@ BattleTransition_Split: ; 70bca (1c:4bca)
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BattleTransition_CopyTiles1: ; 70c12 (1c:4c12)
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ld a, c
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ld [wWhichTrade], a
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ld [wBattleTransitionCopyTilesOffset], a
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ld a, b
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ld [wTrainerEngageDistance], a
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ld c, $8
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ld [wBattleTransitionCopyTilesOffset + 1], a
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ld c, 8
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.loop1
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push bc
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push hl
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@ -444,9 +450,9 @@ BattleTransition_CopyTiles1: ; 70c12 (1c:4c12)
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call CopyData
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pop hl
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pop de
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ld a, [wWhichTrade]
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ld a, [wBattleTransitionCopyTilesOffset]
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ld c, a
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ld a, [wTrainerEngageDistance]
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ld a, [wBattleTransitionCopyTilesOffset + 1]
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ld b, a
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add hl, bc
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pop bc
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@ -464,9 +470,9 @@ BattleTransition_CopyTiles1: ; 70c12 (1c:4c12)
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BattleTransition_CopyTiles2: ; 70c3f (1c:4c3f)
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ld a, c
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ld [wWhichTrade], a
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ld [wBattleTransitionCopyTilesOffset], a
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ld a, b
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ld [wTrainerEngageDistance], a
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ld [wBattleTransitionCopyTilesOffset + 1], a
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ld c, SCREEN_HEIGHT / 2
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.loop1
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push bc
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@ -492,9 +498,9 @@ BattleTransition_CopyTiles2: ; 70c3f (1c:4c3f)
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jr nz, .loop2
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pop hl
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pop de
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ld a, [wWhichTrade]
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ld a, [wBattleTransitionCopyTilesOffset]
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ld c, a
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ld a, [wTrainerEngageDistance]
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ld a, [wBattleTransitionCopyTilesOffset + 1]
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ld b, a
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add hl, bc
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pop bc
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@ -590,11 +596,11 @@ BattleTransition_HorizontalStripes_: ; 70cd8 (1c:4cd8)
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; by animating each half circle one at a time
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BattleTransition_Circle: ; 70ce4 (1c:4ce4)
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call BattleTransition_FlashScreen
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ld bc, SCREEN_WIDTH / 2
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lb bc, 0, SCREEN_WIDTH / 2
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ld hl, BattleTransition_HalfCircle1
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call BattleTransition_Circle_Sub1
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ld c, SCREEN_WIDTH / 2
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ld b, $1
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ld b, 1
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ld hl, BattleTransition_HalfCircle2
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call BattleTransition_Circle_Sub1
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jp BattleTransition_BlackScreen
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@ -612,7 +618,7 @@ BattleTransition_Circle_Sub1: ; 70d06 (1c:4d06)
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ld a, b
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call BattleTransition_Circle_Sub2
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pop hl
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ld bc, $0005
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ld bc, 5
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add hl, bc
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call BattleTransition_TransferDelay3
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pop bc
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@ -621,7 +627,7 @@ BattleTransition_Circle_Sub1: ; 70d06 (1c:4d06)
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ret
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BattleTransition_TransferDelay3: ; 70d19 (1c:4d19)
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ld a, $1
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ld a, 1
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ld [H_AUTOBGTRANSFERENABLED], a
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call Delay3
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xor a
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@ -647,7 +653,7 @@ BattleTransition_DoubleCircle: ; 70d24 (1c:4d24)
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ld a, $1
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call BattleTransition_Circle_Sub2
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pop hl
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ld bc, $5
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ld bc, 5
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add hl, bc
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ld e, l
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ld d, h
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@ -660,9 +666,9 @@ BattleTransition_DoubleCircle: ; 70d24 (1c:4d24)
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jp BattleTransition_BlackScreen
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BattleTransition_Circle_Sub2: ; 70d50 (1c:4d50)
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ld [wWhichTrade], a
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ld [wBattleTransitionCircleScreenQuadrantY], a
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ld a, [hli]
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ld [wTrainerEngageDistance], a
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ld [wBattleTransitionCircleScreenQuadrantX], a
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ld a, [hli]
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ld e, a
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ld a, [hli]
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@ -761,7 +767,7 @@ BattleTransition_Circle_Sub3: ; 70dc5 (1c:4dc5)
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inc de
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.loop1
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ld [hl], $ff
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ld a, [wTrainerEngageDistance]
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ld a, [wBattleTransitionCircleScreenQuadrantX]
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and a
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jr z, .skip1
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inc hl
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@ -772,7 +778,7 @@ BattleTransition_Circle_Sub3: ; 70dc5 (1c:4dc5)
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dec c
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jr nz, .loop1
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pop hl
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ld a, [wWhichTrade]
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ld a, [wBattleTransitionCircleScreenQuadrantY]
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and a
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ld bc, SCREEN_WIDTH
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jr z, .skip3
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@ -787,7 +793,7 @@ BattleTransition_Circle_Sub3: ; 70dc5 (1c:4dc5)
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jr z, BattleTransition_Circle_Sub3
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ld c, a
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.loop2
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ld a, [wTrainerEngageDistance]
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ld a, [wBattleTransitionCircleScreenQuadrantX]
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and a
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jr z, .skip4
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dec hl
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@ -6,7 +6,7 @@ DrawAllPokeballs: ; 3a849 (e:6849)
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ret z ; return if wild pokémon
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jp SetupEnemyPartyPokeballs
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DrawEnemyPokeballs: ; 0x3a857
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DrawEnemyPokeballs: ; 3a857 (e:6857)
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call LoadPartyPokeballGfx
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jp SetupEnemyPartyPokeballs
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@ -25,8 +25,8 @@ SetupOwnPartyPokeballs: ; 3a869 (e:6869)
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ld hl, W_BASECOORDX
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ld [hli], a
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ld [hl], a
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ld a, $8
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ld [wTrainerEngageDistance], a
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ld a, 8
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ld [wHUDPokeballGfxOffsetX], a
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ld hl, wOAMBuffer
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jp WritePokeballOAMData
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@ -39,8 +39,8 @@ SetupEnemyPartyPokeballs: ; 3a887 (e:6887)
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ld a, $48
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ld [hli], a
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ld [hl], $20
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ld a, $f8
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ld [wTrainerEngageDistance], a
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ld a, -8
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ld [wHUDPokeballGfxOffsetX], a
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ld hl, wOAMBuffer + PARTY_LENGTH * 4
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jp WritePokeballOAMData
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@ -90,8 +90,8 @@ PickPokeball: ; 3a8c2 (e:68c2)
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.done
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ld a, b
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ld [de], a
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ld bc, $0028 ; rest of mon struct
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add hl, bc
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ld bc, wPartyMon2 - wPartyMon1Status
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add hl, bc ; next mon struct
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ret
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WritePokeballOAMData: ; 3a8e1 (e:68e1)
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@ -108,7 +108,7 @@ WritePokeballOAMData: ; 3a8e1 (e:68e1)
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ld [hli], a
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ld a, [W_BASECOORDX]
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ld b, a
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ld a, [wTrainerEngageDistance]
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ld a, [wHUDPokeballGfxOffsetX]
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add b
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ld [W_BASECOORDX], a
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inc de
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@ -118,11 +118,11 @@ WritePokeballOAMData: ; 3a8e1 (e:68e1)
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PlacePlayerHUDTiles: ; 3a902 (e:6902)
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ld hl, PlayerBattleHUDGraphicsTiles
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ld de, wTrainerFacingDirection
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ld de, wHUDGraphicsTiles
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ld bc, $3
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call CopyData
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coord hl, 18, 10
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ld de, rIE
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ld de, -1
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jr PlaceHUDTiles
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PlayerBattleHUDGraphicsTiles: ; 3a916 (e:6916)
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@ -133,7 +133,7 @@ PlayerBattleHUDGraphicsTiles: ; 3a916 (e:6916)
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PlaceEnemyHUDTiles: ; 3a919 (e:6919)
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ld hl, EnemyBattleHUDGraphicsTiles
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ld de, wTrainerFacingDirection
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ld de, wHUDGraphicsTiles
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ld bc, $3
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call CopyData
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coord hl, 1, 2
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@ -150,16 +150,16 @@ PlaceHUDTiles: ; 3a930 (e:6930)
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ld [hl], $73
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ld bc, SCREEN_WIDTH
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add hl, bc
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ld a, [wTrainerScreenY]
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ld a, [wHUDGraphicsTiles + 1] ; leftmost tile
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ld [hl], a
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ld a, $8
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.asm_3a93c
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ld a, 8
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.loop
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add hl, de
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ld [hl], $76
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dec a
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jr nz, .asm_3a93c
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jr nz, .loop
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add hl, de
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ld a, [wTrainerScreenX]
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ld a, [wHUDGraphicsTiles + 2] ; rightmost tile
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ld [hl], a
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ret
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@ -172,8 +172,8 @@ SetupPlayerAndEnemyPokeballs: ; 3a948 (e:6948)
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ld a, $50
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ld [hli], a
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ld [hl], $40
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ld a, $8
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ld [wTrainerEngageDistance], a
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ld a, 8
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ld [wHUDPokeballGfxOffsetX], a
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ld hl, wOAMBuffer
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call WritePokeballOAMData
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ld hl, wEnemyMons
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@ -455,7 +455,7 @@ DisplayOptionMenu: ; 5e8a (1:5e8a)
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ld [wLastMenuItem],a
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inc a
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ld [wLetterPrintingDelayFlags],a
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ld [wTrainerScreenY],a
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ld [wUnusedCD40],a
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ld a,3 ; text speed cursor Y coordinate
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ld [wTopMenuItemY],a
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call SetCursorPositionsFromOptions
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@ -29,7 +29,7 @@ FoundHiddenItemText: ; 7675b (1d:675b)
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call GiveItem
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jr nc, .BagFull
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ld hl, wObtainedHiddenItemsFlags
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ld a, [wTrainerScreenX]
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ld a, [wHiddenItemOrCoinsIndex]
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ld c, a
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ld b, FLAG_SET
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predef FlagActionPredef
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@ -100,7 +100,7 @@ HiddenCoins: ; 76799 (1d:6799)
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ld c, $2
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predef AddBCDPredef
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ld hl, wObtainedHiddenCoinsFlags
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ld a, [wTrainerScreenX]
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ld a, [wHiddenItemOrCoinsIndex]
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ld c, a
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ld b, FLAG_SET
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predef FlagActionPredef
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@ -256,7 +256,7 @@ ReadTrainerScreenPosition: ; 5698e (15:698e)
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; a: distance player to sprite
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CheckSpriteCanSeePlayer: ; 569af (15:69af)
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ld b, a
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ld a, [wTrainerEngageDistance] ; sprite line of sight (engage distance)
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ld a, [wTrainerEngageDistance] ; how far the trainer can see
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cp b
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jr nc, .checkIfLinedUp
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jr .notInLine ; player too far away
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