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Finishing Silph Co. 11F
That's a fair chunk out of my day... This commit finishes everything about Silph Co. 11F. DON'T. TOUCH IT. Unless there's a bug, but OTHERWISE, do NOT touch it. Holy shit. Here's everything featured; - Jessie and James fight, ported over. - Rocket grunt changed to the appointment one from the strange room on the other side that really shouldn't be there tbh - Omega fight now doesn't have the "watch out" text as I needed to do a micro-optimisation TRUST ME it was NECESSARY (it was not, in fact, necessary) - Giovanni now reuses Beedrill and has a generally stronger team, scaling with the fifth Rival fight. - Omega refight has been added after some toiling with the Team Rocket intro text that absolutely should not have happened but did for some reason AAA - Rocket trio text somewhat tweaked Oh and I ported over the balance patch on the stats, including some neo-Cryithan onboarding.
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17 changed files with 514 additions and 161 deletions
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@ -771,7 +771,10 @@
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const_skip 5
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const EVENT_BEAT_SILPH_CO_10F_TRAINER_0
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const EVENT_BEAT_SILPH_CO_10F_TRAINER_1
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const_skip 5
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const_skip 2
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const EVENT_780 ; jessie and james
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const EVENT_781 ; jessie and james
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const EVENT_782 ; jessie and james
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const EVENT_SILPH_CO_10_UNLOCKED_DOOR
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const_skip 11
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const EVENT_BEAT_SILPH_CO_11F_TRAINER_0
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@ -199,9 +199,11 @@ DEF SHOW EQU $15
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const HS_SILPH_CO_10F_ITEM_2 ; BA X best deck
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const HS_SILPH_CO_10F_ITEM_3 ; BB X
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const HS_SILPH_CO_11F_1 ; BC
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const HS_SILPH_CO_11F_2 ; BD
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const HS_SILPH_CO_11F_JAMES ; BD
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const HS_SILPH_CO_11F_3 ; BE
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const HS_SILPH_CO_11F_JESSIE ; BD
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const HS_OMEGA ; BF
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const HS_OMEGA_2
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const HS_DRAGONITE ; C0
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const HS_MOLTRES ; C1
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const HS_POKEMON_MANSION_2F_ITEM ; C2 X
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@ -260,5 +262,5 @@ DEF SHOW EQU $15
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const HS_ROCK_TUNNEL_B1F_AMBER ; F8
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const HS_ROCK_TUNNEL_B1F_WING ; F9
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const HS_MT_MOON_CRATER_GUARD ; FA
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const HS_DAYCARE_BULBASAUR ; FB
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const HS_DAYCARE_BULBASAUR ; FB should be FD
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DEF NUM_HS_OBJECTS EQU const_value
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