Finishing Silph Co. 11F

That's a fair chunk out of my day...

This commit finishes everything about Silph Co. 11F. DON'T. TOUCH IT. Unless there's a bug, but OTHERWISE, do NOT touch it. Holy shit.

Here's everything featured;
- Jessie and James fight, ported over.
- Rocket grunt changed to the appointment one from the strange room on the other side that really shouldn't be there tbh
- Omega fight now doesn't have the "watch out" text as I needed to do a micro-optimisation TRUST ME it was NECESSARY (it was not, in fact, necessary)
- Giovanni now reuses Beedrill and has a generally stronger team, scaling with the fifth Rival fight.
- Omega refight has been added after some toiling with the Team Rocket intro text that absolutely should not have happened but did for some reason AAA
- Rocket trio text somewhat tweaked

Oh and I ported over the balance patch on the stats, including some neo-Cryithan onboarding.
This commit is contained in:
Llinos Evans 2023-07-09 11:43:32 +01:00
parent e2901cd854
commit 0659fb1c65
17 changed files with 514 additions and 161 deletions

View file

@ -161,16 +161,16 @@ ResetLegendaryPokemon:
call ShowThis
.skipMoltres
; Omega is special.
; If Omega wasn't obtained, it'll be available somewhere else on Silph Co. 11F.
; Commented out until we actually do this.
; ld a, DEX_OMEGA
; ld [wd11e], a
; call HoFIsPokemonBitSet
; jr nz, .skipOmega
; ResetEvent EVENT_BEAT_OMEGA_2
; ld a, HS_OMEGA_2
; call ShowThis
;.skipOmega
; If Omega wasn't caught, it'll be available in the empty room of Silph Co. 11F.
; In my mind, Omega was sent there, pending eventual scrapping for spare parts.
ld a, DEX_OMEGA
ld [wd11e], a
call HoFIsPokemonBitSet
jr nz, .skipOmega
ResetEvent EVENT_BEAT_OMEGA ; Reusing the old event - it's completely free to use.
ld a, HS_OMEGA_2
call ShowThis
.skipOmega
; Mew's hints aren't until the post-game, but is available regardless.
; So, we put this here.
ld a, DEX_MEW