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Finishing Silph Co. 11F
That's a fair chunk out of my day... This commit finishes everything about Silph Co. 11F. DON'T. TOUCH IT. Unless there's a bug, but OTHERWISE, do NOT touch it. Holy shit. Here's everything featured; - Jessie and James fight, ported over. - Rocket grunt changed to the appointment one from the strange room on the other side that really shouldn't be there tbh - Omega fight now doesn't have the "watch out" text as I needed to do a micro-optimisation TRUST ME it was NECESSARY (it was not, in fact, necessary) - Giovanni now reuses Beedrill and has a generally stronger team, scaling with the fifth Rival fight. - Omega refight has been added after some toiling with the Team Rocket intro text that absolutely should not have happened but did for some reason AAA - Rocket trio text somewhat tweaked Oh and I ported over the balance patch on the stats, including some neo-Cryithan onboarding.
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17 changed files with 514 additions and 161 deletions
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@ -161,16 +161,16 @@ ResetLegendaryPokemon:
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call ShowThis
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.skipMoltres
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; Omega is special.
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; If Omega wasn't obtained, it'll be available somewhere else on Silph Co. 11F.
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; Commented out until we actually do this.
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; ld a, DEX_OMEGA
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; ld [wd11e], a
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; call HoFIsPokemonBitSet
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; jr nz, .skipOmega
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; ResetEvent EVENT_BEAT_OMEGA_2
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; ld a, HS_OMEGA_2
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; call ShowThis
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;.skipOmega
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; If Omega wasn't caught, it'll be available in the empty room of Silph Co. 11F.
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; In my mind, Omega was sent there, pending eventual scrapping for spare parts.
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ld a, DEX_OMEGA
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ld [wd11e], a
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call HoFIsPokemonBitSet
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jr nz, .skipOmega
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ResetEvent EVENT_BEAT_OMEGA ; Reusing the old event - it's completely free to use.
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ld a, HS_OMEGA_2
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call ShowThis
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.skipOmega
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; Mew's hints aren't until the post-game, but is available regardless.
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; So, we put this here.
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ld a, DEX_MEW
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