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https://github.com/thornAvery/kep-hack.git
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callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar
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77ed5f3820
commit
06db7ec55b
90 changed files with 251 additions and 253 deletions
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@ -1,14 +1,14 @@
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HandleMidJump::
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; Handle the player jumping down
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; a ledge in the overworld.
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jpba _HandleMidJump
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farjp _HandleMidJump
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EnterMap::
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; Load a new map.
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ld a, $ff
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ld [wJoyIgnore], a
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call LoadMapData
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callba ClearVariablesOnEnterMap
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farcall ClearVariablesOnEnterMap
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ld hl, wd72c
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bit 0, [hl] ; has the player already made 3 steps since the last battle?
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jr z, .skipGivingThreeStepsOfNoRandomBattles
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@ -25,10 +25,10 @@ EnterMap::
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and 1 << 4 | 1 << 3 ; fly warp or dungeon warp
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jr z, .didNotEnterUsingFlyWarpOrDungeonWarp
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res 3, [hl]
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callba EnterMapAnim
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farcall EnterMapAnim
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call UpdateSprites
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.didNotEnterUsingFlyWarpOrDungeonWarp
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callba CheckForceBikeOrSurf ; handle currents in SF islands and forced bike riding in cycling road
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farcall CheckForceBikeOrSurf ; handle currents in SF islands and forced bike riding in cycling road
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ld hl, wd72d
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res 5, [hl]
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call UpdateSprites
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@ -50,7 +50,7 @@ OverworldLoopLessDelay::
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and a
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jp nz, .moveAhead ; if the player sprite has not yet completed the walking animation
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call JoypadOverworld ; get joypad state (which is possibly simulated)
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callba SafariZoneCheck
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farcall SafariZoneCheck
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ld a, [wSafariZoneGameOver]
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and a
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jp nz, WarpFound2
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@ -269,7 +269,7 @@ OverworldLoopLessDelay::
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ld a, [wd736]
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bit 7, a
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jr z, .noSpinning
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callba LoadSpinnerArrowTiles
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farcall LoadSpinnerArrowTiles
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.noSpinning
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call UpdateSprites
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@ -306,7 +306,7 @@ OverworldLoopLessDelay::
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.doneStepCounting
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CheckEvent EVENT_IN_SAFARI_ZONE
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jr z, .notSafariZone
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callba SafariZoneCheckSteps
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farcall SafariZoneCheckSteps
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ld a, [wSafariZoneGameOver]
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and a
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jp nz, WarpFound2
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@ -343,7 +343,7 @@ OverworldLoopLessDelay::
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ld a, [wCurMap]
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cp OAKS_LAB
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jp z, .noFaintCheck ; no blacking out if the player lost to the rival in Oak's lab
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callab AnyPartyAlive
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callfar AnyPartyAlive
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ld a, d
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and a
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jr z, .allPokemonFainted
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@ -368,7 +368,7 @@ NewBattle::
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ld a, [wd72e]
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bit 4, a
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jr nz, .noBattle
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jpba InitBattle
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farjp InitBattle
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.noBattle
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and a
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ret
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@ -412,7 +412,7 @@ CheckWarpsNoCollisionLoop::
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push bc
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ld hl, wd736
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set 2, [hl] ; standing on warp flag
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callba IsPlayerStandingOnDoorTileOrWarpTile
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farcall IsPlayerStandingOnDoorTileOrWarpTile
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pop bc
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pop hl
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jr c, WarpFound1 ; jump if standing on door or warp
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@ -511,7 +511,7 @@ WarpFound2::
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jr z, .goBackOutside
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; if not going back to the previous map
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ld [wCurMap], a
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callba IsPlayerStandingOnWarpPadOrHole
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farcall IsPlayerStandingOnWarpPadOrHole
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ld a, [wStandingOnWarpPadOrHole]
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dec a ; is the player on a warp pad?
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jr nz, .notWarpPad
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@ -679,7 +679,7 @@ CheckMapConnections::
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call RunPaletteCommand
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; Since the sprite set shouldn't change, this will just update VRAM slots at
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; $C2XE without loading any tile patterns.
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callba InitMapSprites
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farcall InitMapSprites
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call LoadTileBlockMap
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jp OverworldLoopLessDelay
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@ -747,7 +747,7 @@ ExtraWarpCheck::
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jp Bankswitch
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MapEntryAfterBattle::
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callba IsPlayerStandingOnWarp ; for enabling warp testing after collisions
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farcall IsPlayerStandingOnWarp ; for enabling warp testing after collisions
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ld a, [wMapPalOffset]
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and a
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jp z, GBFadeInFromWhite
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@ -800,7 +800,7 @@ HandleFlyWarpOrDungeonWarp::
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jp SpecialEnterMap
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LeaveMapAnim::
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jpba _LeaveMapAnim
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farjp _LeaveMapAnim
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LoadPlayerSpriteGraphics::
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; Load sprite graphics based on whether the player is standing, biking, or surfing.
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@ -1286,7 +1286,7 @@ CheckForJumpingAndTilePairCollisions::
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predef GetTileAndCoordsInFrontOfPlayer ; get the tile in front of the player
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push de
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push bc
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callba HandleLedges ; check if the player is trying to jump a ledge
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farcall HandleLedges ; check if the player is trying to jump a ledge
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pop bc
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pop de
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pop hl
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@ -1977,11 +1977,11 @@ RunMapScript::
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push hl
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push de
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push bc
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callba TryPushingBoulder
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farcall TryPushingBoulder
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ld a, [wFlags_0xcd60]
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bit 1, a ; play boulder dust animation
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jr z, .afterBoulderEffect
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callba DoBoulderDustAnimation
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farcall DoBoulderDustAnimation
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.afterBoulderEffect
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pop bc
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pop de
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@ -2032,7 +2032,7 @@ LoadPlayerSpriteGraphicsCommon::
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; function to load data from the map header
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LoadMapHeader::
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callba MarkTownVisitedAndLoadMissableObjects
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farcall MarkTownVisitedAndLoadMissableObjects
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ld a, [wCurMapTileset]
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ld [wUnusedD119], a
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ld a, [wCurMap]
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@ -2280,7 +2280,7 @@ LoadMapHeader::
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jp nz, .loadSpriteLoop
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.finishUp
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predef LoadTilesetHeader
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callab LoadWildData
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callfar LoadWildData
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pop hl ; restore hl from before going to the warp/sign/sprite data (this value was saved for seemingly no purpose)
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ld a, [wCurMapHeight] ; map height in 4x4 tile blocks
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add a ; double it
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@ -2337,7 +2337,7 @@ LoadMapData::
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ld [wSpriteSetID], a
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call LoadTextBoxTilePatterns
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call LoadMapHeader
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callba InitMapSprites ; load tile pattern data for sprites
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farcall InitMapSprites ; load tile pattern data for sprites
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call LoadTileBlockMap
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call LoadTilesetTilePatternData
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call LoadCurrentMapView
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