diff --git a/wram.asm b/wram.asm index e529049e..141a3a31 100755 --- a/wram.asm +++ b/wram.asm @@ -1872,9 +1872,6 @@ W_FBMODE:: ; d09e ; 02: move onto the next frame block with no delay and no cleaning OAM buffer ; 03: delay, but don't clean OAM buffer ; 04: delay, without cleaning OAM buffer, and do not advance [W_FBDESTADDR], so that the next frame block will overwrite this one -; sprite data is written column by column, each byte contains 8 columns (one for ech bit) -; for 2bpp sprites, pairs of two consecutive bytes (i.e. pairs of consecutive rows of sprite data) -; contain the upper and lower bit of each of the 8 pixels, respectively ds 1 wLinkCableAnimBulgeToggle:: ; d09f