Mt Moon Square, Jessie & James Backport

This adds Victory4 in its original form over Mt. Moon Square's music, which could possibly have the initial jingle removed. I noticed the GSC version was being used, which wasn't ideal.

Mt. Moon Square's map is added, with accessibility where the Crater's originally was (for now). One warp on the south part of the map doesn't go anywhere (actually it's a glitch city). The shop and Clefairy event aren't done yet.

The Mt. Moon Crater Guard has been removed with the pretence of re-adding him on the Square map once it's finished.

I'm trying out having the text in the raw script file without farcalling, which seems to be more optimal than doing it the way the devs originally did it. The Battle Tent does this too.
This commit is contained in:
Llinos Evans 2023-05-15 19:26:42 +01:00
parent b03e9ffc6e
commit 082e581d81
20 changed files with 646 additions and 152 deletions

View file

@ -93,13 +93,13 @@ HallofFameRoomScript1:
ldh [hSpriteIndexOrTextID], a
call DisplayTextID
ld a, $ff
ld [wJoyIgnore], a
ld [wJoyIgnore], a ; TODO: Make this less awful. See: Giovanni in Silph
ld a, HS_CERULEAN_CAVE_GUY
ld [wMissableObjectIndex], a
predef HideObject
ld a, HS_MT_MOON_CRATER_GUARD
ld [wMissableObjectIndex], a
predef HideObject
;ld a, HS_MT_MOON_CRATER_GUARD
;ld [wMissableObjectIndex], a
;predef HideObject
ld a, HS_ROUTE_1_OAK
ld [wMissableObjectIndex], a
predef ShowObject