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Update related tile animation constants
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a7dca30971
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@ -9,8 +9,8 @@ MAP_BORDER EQU 3
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shift_const SOUTH ; 4
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shift_const NORTH ; 8
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; tileset environments
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; flower and water tile animations
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const_def
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const INDOOR ; 0
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const CAVE ; 1
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const OUTDOOR ; 2
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const STATIC_FLOWERS_WATER ; 0
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const STATIC_FLOWERS_ANIMATED_WATER ; 1
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const ANIMATED_FLOWERS_WATER ; 2
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@ -8,27 +8,27 @@ ENDM
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Tilesets:
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; block, gfx, coll, 3 counter tiles, grass tile, permission
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tileset Overworld_Block, Overworld_GFX, Overworld_Coll, $FF,$FF,$FF, $52, OUTDOOR
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tileset RedsHouse1_Block, RedsHouse1_GFX, RedsHouse1_Coll, $FF,$FF,$FF, $FF, INDOOR
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tileset Mart_Block, Mart_GFX, Mart_Coll, $18,$19,$1E, $FF, INDOOR
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tileset Forest_Block, Forest_GFX, Forest_Coll, $FF,$FF,$FF, $20, CAVE
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tileset RedsHouse2_Block, RedsHouse2_GFX, RedsHouse2_Coll, $FF,$FF,$FF, $FF, INDOOR
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tileset Dojo_Block, Dojo_GFX, Dojo_Coll, $3A,$FF,$FF, $FF, OUTDOOR
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tileset Pokecenter_Block, Pokecenter_GFX, Pokecenter_Coll, $18,$19,$1E, $FF, INDOOR
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tileset Gym_Block, Gym_GFX, Gym_Coll, $3A,$FF,$FF, $FF, OUTDOOR
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tileset House_Block, House_GFX, House_Coll, $FF,$FF,$FF, $FF, INDOOR
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tileset ForestGate_Block, ForestGate_GFX, ForestGate_Coll, $17,$32,$FF, $FF, INDOOR
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tileset Museum_Block, Museum_GFX, Museum_Coll, $17,$32,$FF, $FF, INDOOR
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tileset Underground_Block, Underground_GFX, Underground_Coll, $FF,$FF,$FF, $FF, INDOOR
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tileset Gate_Block, Gate_GFX, Gate_Coll, $17,$32,$FF, $FF, INDOOR
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tileset Ship_Block, Ship_GFX, Ship_Coll, $FF,$FF,$FF, $FF, CAVE
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tileset ShipPort_Block, ShipPort_GFX, ShipPort_Coll, $FF,$FF,$FF, $FF, CAVE
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tileset Cemetery_Block, Cemetery_GFX, Cemetery_Coll, $12,$FF,$FF, $FF, INDOOR
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tileset Interior_Block, Interior_GFX, Interior_Coll, $FF,$FF,$FF, $FF, INDOOR
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tileset Cavern_Block, Cavern_GFX, Cavern_Coll, $FF,$FF,$FF, $FF, CAVE
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tileset Lobby_Block, Lobby_GFX, Lobby_Coll, $15,$36,$FF, $FF, INDOOR
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tileset Mansion_Block, Mansion_GFX, Mansion_Coll, $FF,$FF,$FF, $FF, INDOOR
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tileset Lab_Block, Lab_GFX, Lab_Coll, $FF,$FF,$FF, $FF, INDOOR
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tileset Club_Block, Club_GFX, Club_Coll, $07,$17,$FF, $FF, INDOOR
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tileset Facility_Block, Facility_GFX, Facility_Coll, $12,$FF,$FF, $FF, CAVE
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tileset Plateau_Block, Plateau_GFX, Plateau_Coll, $FF,$FF,$FF, $45, CAVE
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tileset Overworld_Block, Overworld_GFX, Overworld_Coll, $FF,$FF,$FF, $52, ANIMATED_FLOWERS_WATER
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tileset RedsHouse1_Block, RedsHouse1_GFX, RedsHouse1_Coll, $FF,$FF,$FF, $FF, STATIC_FLOWERS_WATER
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tileset Mart_Block, Mart_GFX, Mart_Coll, $18,$19,$1E, $FF, STATIC_FLOWERS_WATER
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tileset Forest_Block, Forest_GFX, Forest_Coll, $FF,$FF,$FF, $20, STATIC_FLOWERS_ANIMATED_WATER
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tileset RedsHouse2_Block, RedsHouse2_GFX, RedsHouse2_Coll, $FF,$FF,$FF, $FF, STATIC_FLOWERS_WATER
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tileset Dojo_Block, Dojo_GFX, Dojo_Coll, $3A,$FF,$FF, $FF, ANIMATED_FLOWERS_WATER
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tileset Pokecenter_Block, Pokecenter_GFX, Pokecenter_Coll, $18,$19,$1E, $FF, STATIC_FLOWERS_WATER
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tileset Gym_Block, Gym_GFX, Gym_Coll, $3A,$FF,$FF, $FF, ANIMATED_FLOWERS_WATER
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tileset House_Block, House_GFX, House_Coll, $FF,$FF,$FF, $FF, STATIC_FLOWERS_WATER
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tileset ForestGate_Block, ForestGate_GFX, ForestGate_Coll, $17,$32,$FF, $FF, STATIC_FLOWERS_WATER
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tileset Museum_Block, Museum_GFX, Museum_Coll, $17,$32,$FF, $FF, STATIC_FLOWERS_WATER
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tileset Underground_Block, Underground_GFX, Underground_Coll, $FF,$FF,$FF, $FF, STATIC_FLOWERS_WATER
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tileset Gate_Block, Gate_GFX, Gate_Coll, $17,$32,$FF, $FF, STATIC_FLOWERS_WATER
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tileset Ship_Block, Ship_GFX, Ship_Coll, $FF,$FF,$FF, $FF, STATIC_FLOWERS_ANIMATED_WATER
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tileset ShipPort_Block, ShipPort_GFX, ShipPort_Coll, $FF,$FF,$FF, $FF, STATIC_FLOWERS_ANIMATED_WATER
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tileset Cemetery_Block, Cemetery_GFX, Cemetery_Coll, $12,$FF,$FF, $FF, STATIC_FLOWERS_WATER
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tileset Interior_Block, Interior_GFX, Interior_Coll, $FF,$FF,$FF, $FF, STATIC_FLOWERS_WATER
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tileset Cavern_Block, Cavern_GFX, Cavern_Coll, $FF,$FF,$FF, $FF, STATIC_FLOWERS_ANIMATED_WATER
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tileset Lobby_Block, Lobby_GFX, Lobby_Coll, $15,$36,$FF, $FF, STATIC_FLOWERS_WATER
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tileset Mansion_Block, Mansion_GFX, Mansion_Coll, $FF,$FF,$FF, $FF, STATIC_FLOWERS_WATER
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tileset Lab_Block, Lab_GFX, Lab_Coll, $FF,$FF,$FF, $FF, STATIC_FLOWERS_WATER
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tileset Club_Block, Club_GFX, Club_Coll, $07,$17,$FF, $FF, STATIC_FLOWERS_WATER
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tileset Facility_Block, Facility_GFX, Facility_Coll, $12,$FF,$FF, $FF, STATIC_FLOWERS_ANIMATED_WATER
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tileset Plateau_Block, Plateau_GFX, Plateau_Coll, $FF,$FF,$FF, $45, STATIC_FLOWERS_ANIMATED_WATER
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@ -6865,7 +6865,7 @@ _InitBattleCommon:
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ld [wLetterPrintingDelayFlags], a
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pop af
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ld [wMapPalOffset], a
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ld a, [wSavedTilesetType]
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ld a, [wSavedTileAnimations]
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ldh [hTileAnimations], a
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scf
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ret
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@ -1,6 +1,6 @@
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InitBattleVariables:
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ldh a, [hTileAnimations]
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ld [wSavedTilesetType], a
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ld [wSavedTileAnimations], a
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xor a
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ld [wActionResultOrTookBattleTurn], a
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ld [wBattleResult], a
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@ -69,7 +69,7 @@ LoadSAV0:
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ld de, wSpriteDataStart
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ld bc, wSpriteDataEnd - wSpriteDataStart
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call CopyData
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ld a, [sTilesetType]
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ld a, [sTileAnimations]
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ldh [hTileAnimations], a
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ld hl, sCurBoxData
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ld de, wBoxDataStart
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@ -218,7 +218,7 @@ SaveSAVtoSRAM0:
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ld bc, wBoxDataEnd - wBoxDataStart
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call CopyData
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ldh a, [hTileAnimations]
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ld [sTilesetType], a
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ld [sTileAnimations], a
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ld hl, sPlayerName
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ld bc, sMainDataCheckSum - sPlayerName
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call SAVCheckSum
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2
sram.asm
2
sram.asm
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@ -17,7 +17,7 @@ sMainData:: ds wMainDataEnd - wMainDataStart
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sSpriteData:: ds wSpriteDataEnd - wSpriteDataStart
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sPartyData:: ds wPartyDataEnd - wPartyDataStart
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sCurBoxData:: ds wBoxDataEnd - wBoxDataStart
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sTilesetType:: ds 1
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sTileAnimations:: ds 1
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sMainDataCheckSum:: ds 1
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