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A few bug fixes
- Fixed a bug where attempting to Fly on Celeste Hill caused a huge memory corruption effect. Oops. - Fixed text issues on Route 1 and Museum 2F - Tidied up trainer parties a little more
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15 changed files with 106 additions and 86 deletions
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@ -100,7 +100,7 @@ DEF FIRST_INDOOR_MAP EQU const_value
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map_const CELESTE_HILL, 11, 11 ; $4D - Was copy of above & unused
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map_const ROUTE_7_GATE, 3, 4 ; $4E
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map_const UNDERGROUND_PATH_ROUTE_7, 4, 4 ; $4F
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map_const CITRINE_ROCKET_HOUSE, 5, 5 ; $50 - was UNDERGROUND_PATH_ROUTE_7_COPY
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map_const CITRINE_ROCKET_HOUSE, 5, 5 ; $50 - was UNDERGROUND_PATH_ROUTE_7_COPY
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map_const ROUTE_8_GATE, 3, 4 ; $51
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map_const UNDERGROUND_PATH_ROUTE_8, 4, 4 ; $52
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map_const ROCK_TUNNEL_POKECENTER, 7, 4 ; $53
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