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A few bug fixes
- Fixed a bug where attempting to Fly on Celeste Hill caused a huge memory corruption effect. Oops. - Fixed text issues on Route 1 and Museum 2F - Tidied up trainer parties a little more
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15 changed files with 106 additions and 86 deletions
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@ -13,6 +13,9 @@ DungeonMaps1:
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db DIGLETTS_CAVE
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db UNDERWATER_TUNNEL
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db CINNABAR_VOLCANO_FLOORS
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db CELESTE_HILL
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db CELESTE_HILL_OUTSIDE
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db CELESTE_HILL_CAVE
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db -1 ; end
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; GetBattleTransitionID_IsDungeonMap checks if wCurMap
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