Citrine geography rework, Metal Coat

Lots of things here. Citrine now has its own tileset featuring content from the prototype asset leak. This includes new grass, signs, and so on. Lots of tinkering had to be done to make it look good, but it does! Collision and everything is done, but grass needs to animate properly. I'm committing as-is because making the grass animate is actually very difficult.

Also added the Metal Coat and fixed the issues with prior evolution methods - evo items first, level-up second. It is currently unobtainable.
This commit is contained in:
Llinos Evans 2023-04-17 18:40:30 +01:00
parent 6c43b45213
commit 094869ab5e
22 changed files with 181 additions and 32 deletions

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@ -91,6 +91,7 @@ KeyItemFlags:
dbit TRUE ; CITRINE_PASS
dbit TRUE ; OLD_SEA_MAP
dbit FALSE ; UP_GRADE
dbit FALSE ; METAL_COAT
dbit TRUE ; FLOOR_B2F
dbit TRUE ; FLOOR_B1F
dbit TRUE ; FLOOR_1F

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@ -91,6 +91,7 @@ ItemNames::
li "CITRINE PASS"
li "OLD SEA MAP"
li "UP-GRADE"
li "METAL COAT"
assert_list_length NUM_ITEMS
li "B2F"
li "B1F"

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@ -91,6 +91,7 @@ ItemPrices::
bcd3 0 ; CITRINE_PASS
bcd3 0 ; OLD_SEA_MAP
bcd3 3000 ; UP_GRADE
bcd3 3000 ; METAL_COAT
assert_table_length NUM_ITEMS
bcd3 0 ; FLOOR_B2F
bcd3 0 ; FLOOR_B1F

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@ -43,4 +43,6 @@ UsableItems_PartyMenu:
db POISON_STONE
db BLK_AUGURITE
db DUBIOUS_DISC
db UP_GRADE
db METAL_COAT
db -1 ; end

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@ -1,2 +1,2 @@
map_header CitrineCity, CITRINE_CITY, OVERWORLD, 0
map_header CitrineCity, CITRINE_CITY, CITRINE, 0
end_map_header

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@ -558,8 +558,9 @@ GastlyEvosMoves:
ScytherEvosMoves:
; Evolutions
db EV_LEVEL, 41, SCIZOR
db EV_ITEM, BLK_AUGURITE, 1, KLEAVOR
db EV_ITEM, METAL_COAT, 1, SCIZOR
db EV_LEVEL, 41, SCIZOR
db 0
; Learnset
db 17, LEER
@ -599,6 +600,7 @@ BlastoiseEvosMoves:
PinsirEvosMoves:
; Evolutions
db EV_ITEM, METAL_COAT, 1, PURAKKUSU
db EV_LEVEL, 42, PURAKKUSU
db 0
; Learnset
@ -657,6 +659,7 @@ GrowlitheEvosMoves:
OnixEvosMoves:
; Evolutions
db EV_ITEM, METAL_COAT, 1, STEELIX
db EV_LEVEL, 38, STEELIX
db 0
; Learnset
@ -1176,7 +1179,7 @@ ZapdosEvosMoves:
DittoEvosMoves:
; Evolutions
db EV_TRADE, 1, ANIMON
db EV_ITEM, METAL_COAT, 1, ANIMON
db 0
; Learnset
db 0
@ -2225,7 +2228,8 @@ RaticateEvosMoves:
NidorinoEvosMoves:
; Evolutions
db EV_ITEM, MOON_STONE, 1, NIDOREIGN
db EV_ITEM, POISON_STONE, 1, NIDOKING
;db EV_ITEM, POISON_STONE, 1, NIDOKING
db EV_LEVEL, 36, NIDOKING
db 0
; Learnset
db 8, HORN_ATTACK
@ -2239,7 +2243,8 @@ NidorinoEvosMoves:
NidorinaEvosMoves:
; Evolutions
db EV_ITEM, MOON_STONE, 1, NIDOREIGN
db EV_ITEM, POISON_STONE, 1, NIDOQUEEN
;db EV_ITEM, POISON_STONE, 1, NIDOQUEEN
db EV_LEVEL, 36, NIDOQUEEN
db 0
; Learnset
db 8, SCRATCH
@ -3106,7 +3111,7 @@ SandslashAEvosMoves:
db 45, BLIZZARD
db 0
NinetalesAEvosMoves: ; vulpix-alola learnset
NinetalesAEvosMoves: ; vulpix-alola learnset, same principle for others
; Evolutions
db 0
; Learnset
@ -3214,7 +3219,7 @@ ExeggutorAEvosMoves:
; Evolutions
db 0
; Learnset
db 25, REFLECT ; this would normally be removed, but because this'll be traded, we're using this
db 25, REFLECT ; the moves would normally be removed, but because this'll be traded, we're using this
db 28, LEECH_SEED
db 32, STUN_SPORE
db 37, POISONPOWDER

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@ -43,6 +43,7 @@ _ProtectorDescription::
_BlkAuguriteDescription::
_DubiousDiscDescription::
_UpGradeDescription::
_MetalCoatDescription::
text "Evolves certain"
next "kinds of #MON."
prompt

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@ -71,4 +71,7 @@ Plateau_Coll::
PreGym_Coll::
coll_tiles $0B, $0E, $1E, $1F
;coll_tiles $01, $06, $12, $13, $17, $19, $0A, $1A, $3E, $3F, $0F, $1D, $1C, $0C, $0D, $2A, $2B, $3A, $3B
Citrine_Coll::
coll_tiles $2C, $31, $3F, $55, $0E, $2F, $23, $20, $10, $03, $1C, $1B, $0B, $0C, $21

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@ -2,13 +2,14 @@ MACRO tileset
db BANK(\1_GFX)
dw \1_Block, \1_GFX, \1_Coll
db \2, \3, \4 ; counter tiles
db \5 ; grass tile
db \5, ; grass tile
db \6 ; animations (TILEANIM_* value)
ENDM
Tilesets:
table_width 12, Tilesets
; name, 3 counter tiles, grass tile, animations
; FIXME: Needs to have a new column for a second grass tile for Citrine to work properly. Missing tile is $3F.
tileset Overworld, -1, -1, -1, $52, TILEANIM_WATER_FLOWER
tileset RedsHouse1, -1, -1, -1, -1, TILEANIM_NONE
tileset Mart, $18,$19,$1E, -1, TILEANIM_NONE
@ -34,4 +35,5 @@ Tilesets:
tileset Facility, $12, -1, -1, -1, TILEANIM_WATER
tileset Plateau, -1, -1, -1, $45, TILEANIM_WATER
tileset PreGym, $3A, $3B, -1, -1, TILEANIM_NONE
tileset Citrine, -1, -1, -1, $0E, TILEANIM_WATER_FLOWER
assert_table_length NUM_TILESETS

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@ -25,6 +25,7 @@ WarpTileIDPointers:
dw .FacilityWarpTileIDs
dw .PlateauWarpTileIDs
dw .PreGymWarpTileIDs
dw .CitrineWarpTileIDs
assert_table_length NUM_TILESETS
MACRO warp_tiles
@ -90,10 +91,13 @@ ENDM
.PlateauWarpTileIDs:
db $1B, $3B
; fallthrough
.ShipPortWarpTileIDs:
.ClubWarpTileIDs:
.PreGymWarpTileIDs:
warp_tiles $23
.CitrineWarpTileIDs:
warp_tiles $1B, $1C
.ShipPortWarpTileIDs:
.ClubWarpTileIDs:
warp_tiles ; end