Citrine geography rework, Metal Coat

Lots of things here. Citrine now has its own tileset featuring content from the prototype asset leak. This includes new grass, signs, and so on. Lots of tinkering had to be done to make it look good, but it does! Collision and everything is done, but grass needs to animate properly. I'm committing as-is because making the grass animate is actually very difficult.

Also added the Metal Coat and fixed the issues with prior evolution methods - evo items first, level-up second. It is currently unobtainable.
This commit is contained in:
Llinos Evans 2023-04-17 18:40:30 +01:00
parent 6c43b45213
commit 094869ab5e
22 changed files with 181 additions and 32 deletions

View file

@ -91,6 +91,7 @@ KeyItemFlags:
dbit TRUE ; CITRINE_PASS
dbit TRUE ; OLD_SEA_MAP
dbit FALSE ; UP_GRADE
dbit FALSE ; METAL_COAT
dbit TRUE ; FLOOR_B2F
dbit TRUE ; FLOOR_B1F
dbit TRUE ; FLOOR_1F

View file

@ -91,6 +91,7 @@ ItemNames::
li "CITRINE PASS"
li "OLD SEA MAP"
li "UP-GRADE"
li "METAL COAT"
assert_list_length NUM_ITEMS
li "B2F"
li "B1F"

View file

@ -91,6 +91,7 @@ ItemPrices::
bcd3 0 ; CITRINE_PASS
bcd3 0 ; OLD_SEA_MAP
bcd3 3000 ; UP_GRADE
bcd3 3000 ; METAL_COAT
assert_table_length NUM_ITEMS
bcd3 0 ; FLOOR_B2F
bcd3 0 ; FLOOR_B1F

View file

@ -43,4 +43,6 @@ UsableItems_PartyMenu:
db POISON_STONE
db BLK_AUGURITE
db DUBIOUS_DISC
db UP_GRADE
db METAL_COAT
db -1 ; end