Citrine geography rework, Metal Coat

Lots of things here. Citrine now has its own tileset featuring content from the prototype asset leak. This includes new grass, signs, and so on. Lots of tinkering had to be done to make it look good, but it does! Collision and everything is done, but grass needs to animate properly. I'm committing as-is because making the grass animate is actually very difficult.

Also added the Metal Coat and fixed the issues with prior evolution methods - evo items first, level-up second. It is currently unobtainable.
This commit is contained in:
Llinos Evans 2023-04-17 18:40:30 +01:00
parent 6c43b45213
commit 094869ab5e
22 changed files with 181 additions and 32 deletions

View file

@ -22,11 +22,11 @@ SetIshiharaTeam:
IshiharaTeam:
db EXEGGUTOR_A, 90
db TAUROS, 90
db SLOWKING, 90
db RAPIDASH, 50
db PINSIR, 90
db DITTO, 90
db SCYTHER, 50
IF DEF(_DEBUG)
db MUK, 50
db ONIX, 50
ENDC
db -1 ; end
@ -154,6 +154,8 @@ DebugItemsList:
db UP_GRADE, 1
db TM_MEGA_PUNCH, 1
db HM_SURF, 1
db METAL_COAT, 99
db BLK_AUGURITE, 99
db FLOOR_1F
db -1 ; end

View file

@ -108,6 +108,7 @@ ItemUsePtrTable:
dw UnusableItem ; CITRINE_PASS
dw UnusableItem ; OLD_SEA_MAP
dw ItemUseEvoStone ; UP_GRADE
dw ItemUseEvoStone ; METAL_COAT
dw UnusableItem ; FLOOR_B2F
dw UnusableItem ; FLOOR_B1F
dw UnusableItem ; FLOOR_1F

View file

@ -196,6 +196,8 @@ ItemDescriptionPointers:
text_end
text_far _UpGradeDescription
text_end
text_far _MetalCoatDescription
text_end
text_far _HM01Description
text_end
text_far _HM02Description