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Move more tables from engine/ to data/
This also splits the end of engine/battle/core.asm into engine/battle/effects.asm.
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parent
bdeb494add
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65 changed files with 2863 additions and 2825 deletions
24
data/battle/special_effects.asm
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24
data/battle/special_effects.asm
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SpecialEffects:
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; Effects from arrays 2, 4, and 5B, minus Twineedle and Rage.
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; Includes all effects that do not need to be called at the end of
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; ExecutePlayerMove (or ExecuteEnemyMove), because they have already been handled
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db DRAIN_HP_EFFECT
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db EXPLODE_EFFECT
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db DREAM_EATER_EFFECT
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db PAY_DAY_EFFECT
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db SWIFT_EFFECT
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db TWO_TO_FIVE_ATTACKS_EFFECT
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db $1E
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db CHARGE_EFFECT
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db SUPER_FANG_EFFECT
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db SPECIAL_DAMAGE_EFFECT
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db FLY_EFFECT
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db ATTACK_TWICE_EFFECT
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db JUMP_KICK_EFFECT
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db RECOIL_EFFECT
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; fallthrough to Next EffectsArray
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SpecialEffectsCont:
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; damaging moves whose effect is executed prior to damage calculation
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db THRASH_PETAL_DANCE_EFFECT
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db TRAPPING_EFFECT
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db -1
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