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Port PureRGB AI
Short tests showed positive results. Revert if it fucks up anything. PureRGB enhances Gen 1 AI in various ways, fixing notorious glitches and making it not do completely stupid things. I would use shin pokered's, but it may be too difficult for unfamiliar players, and has a bunch of outdated markers I'd have to spruce up. Relevant changes: - Burn effect calls have been replaced with Fire Blast's effect, replicating the burn spread use-case of Fire Blast - Teleport references removed because pureRGB uses a unique version - Any straggler references to effects not used in pureRGB - Mist properly referred to as we only have one move that provides stat drop immunity. Updated the sprite gallery too!!
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11 changed files with 654 additions and 168 deletions
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@ -6576,7 +6576,7 @@ LoadPlayerBackPic:
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; does nothing since no stats are ever selected (barring glitches)
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DoubleOrHalveSelectedStats:
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callfar DoubleSelectedStats
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jpfar HalveSelectedStats
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; jpfar HalveSelectedStats
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ScrollTrainerPicAfterBattle:
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jpfar _ScrollTrainerPicAfterBattle
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