Silph Gauntlet 1F trainers!

Currently working fine except the trainers can't see you, which I'll try fixing soon
This commit is contained in:
MementoMartha 2023-04-25 03:15:43 +01:00
parent 6a693a931b
commit 0b334abbf3
7 changed files with 315 additions and 5 deletions

View file

@ -779,6 +779,55 @@ DEF INDIGO_PLATEAU_EVENTS_END EQU const_value - 1
const EVENT_BEAT_VICTORY_ROAD_1_TRAINER_1
const_skip 4
const EVENT_VICTORY_ROAD_1_BOULDER_ON_SWITCH
; Silph Gauntlet events
const_next $930
const_skip 6
; 1F Trainers
const EVENT_BEAT_GAUNTLET_YOUNGSTER
const EVENT_BEAT_GAUNTLET_BUG_CATCHER
const EVENT_BEAT_GAUNTLET_STUDENT
const EVENT_BEAT_GAUNTLET_JR_TRAINER_M
const EVENT_BEAT_GAUNTLET_JR_TRAINER_F
const EVENT_BEAT_GAUNTLET_BIRD_KEEPER
; 2F Trainers
; const EVENT_BEAT_GAUNTLET_LASS
; const EVENT_BEAT_GAUNTLET_JUNIOR
; const EVENT_BEAT_GAUNTLET_HIKER
; const EVENT_BEAT_GAUNTLET_SUPER_NERD
; const EVENT_BEAT_GAUNTLET_POKEMANIAC
; const EVENT_BEAT_GAUNTLET_BLACK_BELT
; 3F Trainers
; const EVENT_BEAT_GAUNTLET_SAILOR
; const EVENT_BEAT_GAUNTLET_FIREFIGHTER
; const EVENT_BEAT_GAUNTLET_GENTLEMAN
; const EVENT_BEAT_GAUNTLET_ENGINEER
; const EVENT_BEAT_GAUNTLET_ROCKER
; const EVENT_BEAT_GAUNTLET_FISHER
; const EVENT_BEAT_GAUNTLET_BEAUTY
; 4F Trainers
; const EVENT_BEAT_GAUNTLET_SCIENTIST
; const EVENT_BEAT_GAUNTLET_GAMBLER
; const EVENT_BEAT_GAUNTLET_ROCKET
; const EVENT_BEAT_GAUNTLET_PSYCHIC
; const EVENT_BEAT_GAUNTLET_BURGLAR
; const EVENT_BEAT_GAUNTLET_CHANNELER
; 5F Trainers
; const EVENT_BEAT_GAUNTLET_JUGGLER
; const EVENT_BEAT_GAUNTLET_BIKER
; const EVENT_BEAT_GAUNTLET_CUE_BALL
; const EVENT_BEAT_GAUNTLET_SWIMMER
; const EVENT_BEAT_GAUNTLET_TAMER
; const EVENT_BEAT_GAUNTLET_COOLTRAINER_F
; const EVENT_BEAT_GAUNTLET_COOLTRAINER_M
; 6F Trainers
; const EVENT_BEAT_GAUNTLET_BROCK
; const EVENT_BEAT_GAUNTLET_MISTY
; const EVENT_BEAT_GAUNTLET_SURGE
; const EVENT_BEAT_GAUNTLET_ERIKA
; const EVENT_BEAT_GAUNTLET_KOGA
; const EVENT_BEAT_GAUNTLET_SABRINA
; const EVENT_BEAT_GAUNTLET_BLAINE
; Rock Tunnel events
const_next $9B0

View file

@ -8,5 +8,11 @@ SilphGauntlet1F_Object:
def_bg_events
def_object_events
object_event 3, 3, SPRITE_YOUNGSTER, STAY, UP, 1, OPP_YOUNGSTER, 13
object_event 3, 14, SPRITE_YOUNGSTER, STAY, LEFT, 2, OPP_BUG_CATCHER, 12
object_event 16, 14, SPRITE_GIRL, STAY, DOWN, 3, OPP_STUDENT, 3
object_event 16, 5, SPRITE_COOLTRAINER_M, STAY, RIGHT, 4, OPP_JR_TRAINER_M, 6
object_event 5, 7, SPRITE_COOLTRAINER_F, STAY, LEFT, 5, OPP_JR_TRAINER_F, 25
object_event 5, 12, SPRITE_COOLTRAINER_M, STAY, DOWN, 6, OPP_BIRD_KEEPER, 13
def_warps_to SILPH_GAUNTLET_1F

View file

@ -165,7 +165,7 @@ JrTrainerMData:
db 20, SQUIRTLE, 0
db 16, SPEAROW, RATICATE, 0
; Unused - this will be used in the Silph Gauntlet
db 63, DUGTRIO, PRIMEAPE, SANDSLASH, BLASTOISE, NIDOKING, ARCANINE, 0
db 62, DUGTRIO, PRIMEAPE, SANDSLASH, BLASTOISE, NIDOKING, ARCANINE, 0
; Route 9
db 21, GROWLITHE, CHARMANDER, 0
db 19, RATTATA, DIGLETT, EKANS, SANDSHREW, 0
@ -210,7 +210,7 @@ JrTrainerFData:
; Route 20
db 30, TENTACOOL, HORSEA, SEEL, 0
; New - this will be used in the Silph Gauntlet
; db 63, TSUBOMITTO, SEAKING, MADAAMU, BELLOSSOM, GOROCHU, VENUSAUR, 0
db 62, TSUBOMITTO, SEAKING, MADAAMU, BELLOSSOM, GOROCHU, VENUSAUR, 0
PokemaniacData:
; Route 10
@ -480,7 +480,8 @@ BirdKeeperData:
db 30, FEAROW, FEAROW, PIDGEOTTO, 0
; Unused
db 39, PIDGEOTTO, PIDGEOTTO, PIDGEY, PIDGEOTTO, 0
db 42, FARFETCHD, FEAROW, 0
; Unused - this will be used in the Silph Gauntlet
db 62, FEAROW, GOLDUCK, DODRIO, PORYGON2, MADAAMU, AERODACTYL, 0
; Route 14
db 28, PIDGEY, DODUO, PIDGEOTTO, 0
db 26, PIDGEY, SPEAROW, PIDGEY, FEAROW, 0
@ -666,8 +667,11 @@ ChannelerData:
db 33, JYNX, EXEGGCUTE, KADABRA, 0
StudentData:
; Viridian Pre-Gym
db 6, PIDGEY, RATTATA, 0
db 6, CLEFAIRY, 0
; Silph Gauntlet
db 62, CLEFABLE, PENDRAKEN, WIGGLYTUFF, BARUNDA, BELLOSSOM, SLOWKING, 0 ; may revise
FirefighterData:
; For Cerulean Gym

View file

@ -2071,7 +2071,7 @@ wFarawayIslandInsideCurScript:: db
wLancesRoomCurScript:: db
wPokemonMansionB2FCurScript:: db
wMtMoonCraterCurScript:: db
ds 2
wSilphGauntlet1FCurScript:: db
wSilphCo10FCurScript:: db
wSilphCo11FCurScript:: db
ds 1

View file

@ -1,6 +1,145 @@
SilphGauntlet1F_Script:
jp EnableAutoTextBoxDrawing
call EnableAutoTextBoxDrawing
ld hl, SilphGauntlet1FTrainerHeaders
ld de, SilphGauntlet1F_ScriptPointers
ld a, [wSilphGauntlet1FCurScript]
call ExecuteCurMapScriptInTable
ld [wSilphGauntlet1FCurScript], a
ret
SilphGauntlet1F_ScriptPointers:
dw CheckFightingMapTrainers
dw DisplayEnemyTrainerTextAndStartBattle
dw EndTrainerBattle
SilphGauntlet1F_TextPointers:
dw SilphGauntlet1FText1
dw SilphGauntlet1FText2
dw SilphGauntlet1FText3
dw SilphGauntlet1FText4
dw SilphGauntlet1FText5
dw SilphGauntlet1FText6
SilphGauntlet1FTrainerHeaders:
def_trainers 6
SilphGauntlet1FTrainerHeader0:
trainer EVENT_BEAT_GAUNTLET_YOUNGSTER, 3, SilphGauntlet1FBattleText1, SilphGauntlet1FEndBattleText1, SilphGauntlet1FAfterBattleText1
SilphGauntlet1FTrainerHeader1:
trainer EVENT_BEAT_GAUNTLET_BUG_CATCHER, 2, SilphGauntlet1FBattleText2, SilphGauntlet1FEndBattleText2, SilphGauntlet1FAfterBattleText2
SilphGauntlet1FTrainerHeader2:
trainer EVENT_BEAT_GAUNTLET_STUDENT, 4, SilphGauntlet1FBattleText3, SilphGauntlet1FEndBattleText3, SilphGauntlet1FAfterBattleText3
SilphGauntlet1FTrainerHeader3:
trainer EVENT_BEAT_GAUNTLET_JR_TRAINER_M, 2, SilphGauntlet1FBattleText4, SilphGauntlet1FEndBattleText4, SilphGauntlet1FAfterBattleText4
SilphGauntlet1FTrainerHeader4:
trainer EVENT_BEAT_GAUNTLET_JR_TRAINER_F, 2, SilphGauntlet1FBattleText5, SilphGauntlet1FEndBattleText5, SilphGauntlet1FAfterBattleText5
SilphGauntlet1FTrainerHeader5:
trainer EVENT_BEAT_GAUNTLET_BIRD_KEEPER, 3, SilphGauntlet1FBattleText6, SilphGauntlet1FEndBattleText6, SilphGauntlet1FAfterBattleText6
db -1 ; end
SilphGauntlet1FText1:
text_asm
ld hl, SilphGauntlet1FTrainerHeader0
jr SilphGauntlet1FTalkToTrainer
SilphGauntlet1FText2:
text_asm
ld hl, SilphGauntlet1FTrainerHeader1
jr SilphGauntlet1FTalkToTrainer
SilphGauntlet1FText3:
text_asm
ld hl, SilphGauntlet1FTrainerHeader2
jr SilphGauntlet1FTalkToTrainer
SilphGauntlet1FText4:
text_asm
ld hl, SilphGauntlet1FTrainerHeader3
jr SilphGauntlet1FTalkToTrainer
SilphGauntlet1FText5:
text_asm
ld hl, SilphGauntlet1FTrainerHeader4
jr SilphGauntlet1FTalkToTrainer
SilphGauntlet1FText6:
text_asm
ld hl, SilphGauntlet1FTrainerHeader5
jr SilphGauntlet1FTalkToTrainer
SilphGauntlet1FTalkToTrainer:
call TalkToTrainer
jp TextScriptEnd
SilphGauntlet1FBattleText1:
text_far _SilphGauntlet1FBattleText1
text_end
SilphGauntlet1FEndBattleText1:
text_far _SilphGauntlet1FEndBattleText1
text_end
SilphGauntlet1FAfterBattleText1:
text_far _SilphGauntlet1FAfterBattleText1
text_end
SilphGauntlet1FBattleText2:
text_far _SilphGauntlet1FBattleText2
text_end
SilphGauntlet1FEndBattleText2:
text_far _SilphGauntlet1FEndBattleText2
text_end
SilphGauntlet1FAfterBattleText2:
text_far _SilphGauntlet1FAfterBattleText2
text_end
SilphGauntlet1FBattleText3:
text_far _SilphGauntlet1FBattleText3
text_end
SilphGauntlet1FEndBattleText3:
text_far _SilphGauntlet1FEndBattleText3
text_end
SilphGauntlet1FAfterBattleText3:
text_far _SilphGauntlet1FAfterBattleText3
text_end
SilphGauntlet1FBattleText4:
text_far _SilphGauntlet1FBattleText4
text_end
SilphGauntlet1FEndBattleText4:
text_far _SilphGauntlet1FEndBattleText4
text_end
SilphGauntlet1FAfterBattleText4:
text_far _SilphGauntlet1FAfterBattleText4
text_end
SilphGauntlet1FBattleText5:
text_far _SilphGauntlet1FBattleText5
text_end
SilphGauntlet1FEndBattleText5:
text_far _SilphGauntlet1FEndBattleText5
text_end
SilphGauntlet1FAfterBattleText5:
text_far _SilphGauntlet1FAfterBattleText5
text_end
SilphGauntlet1FBattleText6:
text_far _SilphGauntlet1FBattleText6
text_end
SilphGauntlet1FEndBattleText6:
text_far _SilphGauntlet1FEndBattleText6
text_end
SilphGauntlet1FAfterBattleText6:
text_far _SilphGauntlet1FAfterBattleText6
text_end
text_end

View file

@ -284,6 +284,7 @@ INCLUDE "text/CitrineRocketHouse.asm"
INCLUDE "text/CitrineTradebackHouse.asm"
INCLUDE "text/tradeback_move_tutor.asm"
INCLUDE "text/BrunswickTrail.asm"
INCLUDE "text/SilphGauntlet1F.asm"
INCLUDE "text/SilphGauntlet7F.asm"
SECTION "Pokédex Text", ROMX

111
text/SilphGauntlet1F.asm Normal file
View file

@ -0,0 +1,111 @@
_SilphGauntlet1FBattleText1::
text "Hey! Welcome to"
line "SILPH GAUNTLET!"
para "This whole place"
line "is full of really"
cont "strong trainers,"
cont "so let's see how"
cont "strong you are!"
done
_SilphGauntlet1FEndBattleText1::
text "Whoa!"
line "Pretty good!"
prompt
_SilphGauntlet1FAfterBattleText1::
text "I'm still only the"
line "first trainer!"
cont "It gets tougher"
cont "from here!"
done
_SilphGauntlet1FBattleText2::
text "This indoor forest"
line "is so cool!"
para "Don't you think it"
line "looks just like"
cont "VIRIDIAN FOREST?"
done
_SilphGauntlet1FEndBattleText2::
text "No!"
line "My bugs!"
prompt
_SilphGauntlet1FAfterBattleText2::
text "I wonder what the"
line "upper floors look"
cont "like..."
done
_SilphGauntlet1FBattleText3::
text "Go, CLEFABLE!"
line "Let's win this!"
done
_SilphGauntlet1FEndBattleText3::
text "Aww..."
line "Not enough!"
prompt
_SilphGauntlet1FAfterBattleText3::
text "You still fought"
line "well, CLEFABLE!"
done
_SilphGauntlet1FBattleText4::
text "Camping here is"
line "fun, but I prefer"
cont "the outdoors..."
done
_SilphGauntlet1FEndBattleText4::
text "What?"
line "How'd I lose?"
prompt
_SilphGauntlet1FAfterBattleText4::
text "I would've won if"
line "we were outside!"
done
_SilphGauntlet1FBattleText5::
text "I wish forests"
line "didn't have so"
cont "many gross bugs!"
done
_SilphGauntlet1FEndBattleText5::
text "Eek!"
line "No way!"
prompt
_SilphGauntlet1FAfterBattleText5::
text "TSUBOMITTO loves"
line "eating bugs, so"
cont "it's perfect"
cont "for me!"
done
_SilphGauntlet1FBattleText6::
text "My bird #MON"
line "love perching on"
cont "the trees here."
done
_SilphGauntlet1FEndBattleText6::
text "We"
line "still lost?"
prompt
_SilphGauntlet1FAfterBattleText6::
text "Huh? AERODACTYL"
line "isn't a bird?"
para "It has wings, it's"
line "good enough!"
done