mirror of
https://github.com/thornAvery/kep-hack.git
synced 2026-02-06 15:45:24 +13:00
Commented more sprite and map code
This commit is contained in:
parent
91793015e5
commit
0c916aea33
108 changed files with 1091 additions and 946 deletions
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@ -8,8 +8,8 @@ PrintCardKeyText: ; 52673 (14:6673)
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ret z
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cp b
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jr nz, .asm_5267a
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predef Func_c586
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ld a, [wcfc6]
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predef GetTileAndCoordsInFrontOfPlayer
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ld a, [wTileInFrontOfPlayer]
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cp $18
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jr z, .asm_5269c
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cp $24
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@ -6,13 +6,13 @@ UsedCut: ; ef54 (3:6f54)
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jr z, .asm_ef6b
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cp GYM
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jr nz, .asm_ef77
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ld a, [wcfc6]
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ld a, [wTileInFrontOfPlayer]
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cp $50 ; gym cut tree
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jr nz, .asm_ef77
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jr asm_ef82
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.asm_ef6b
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dec a
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ld a, [wcfc6]
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ld a, [wTileInFrontOfPlayer]
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cp $3d ; cut tree
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jr z, asm_ef82
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cp $52 ; grass
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@ -52,14 +52,14 @@ asm_ef82: ; ef82 (3:6f82)
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ld hl, wd730
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res 6, [hl]
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ld a, $ff
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ld [wcfcb], a
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ld [wUpdateSpritesEnabled], a
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call AnimateCutTree
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ld de, CutTreeBlockSwaps ; $7100
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call Func_f09f
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call Func_eedc
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callba Func_79e96
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ld a, $1
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ld [wcfcb], a
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ld [wUpdateSpritesEnabled], a
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ld a, (SFX_02_56 - SFX_Headers_02) / 3
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call PlaySound
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ld a, $90
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@ -178,7 +178,7 @@ Func_f09f: ; f09f (3:709f)
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ld c, a
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ld b, $0
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ld d, $0
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ld hl, wd35f
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ld hl, wCurrentTileBlockMapViewPointer
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ld a, [hli]
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ld h, [hl]
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ld l, a
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@ -1,5 +1,5 @@
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; returns whether the player is standing on a door in carry
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IsPlayerStandingOnDoor: ; 1a609 (6:6609)
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; returns whether the player is standing on a door tile in carry
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IsPlayerStandingOnDoorTile: ; 1a609 (6:6609)
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push de
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ld hl, DoorTileIDPointers ; $662c
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ld a, [W_CURMAPTILESET] ; W_CURMAPTILESET
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@ -11,10 +11,10 @@ EmotionBubble: ; 17c47 (5:7c47)
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ld hl, vChars1 + $780
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ld bc, (BANK(EmotionBubblesPointerTable) << 8) + $04
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call CopyVideoData
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ld a, [wcfcb]
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ld a, [wUpdateSpritesEnabled]
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push af
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ld a, $ff
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ld [wcfcb], a
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ld [wUpdateSpritesEnabled], a
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ld a, [wd736]
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bit 6, a
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ld hl, wOAMBuffer + $8f
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@ -51,7 +51,7 @@ EmotionBubble: ; 17c47 (5:7c47)
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ld c, $3c
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call DelayFrames
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pop af
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ld [wcfcb], a
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ld [wUpdateSpritesEnabled], a
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call DelayFrame
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jp UpdateSprites
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@ -3,7 +3,7 @@ AnimateHealingMachine: ; 70433 (1c:4433)
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ld hl, vChars0 + $7c0
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ld bc, (BANK(PokeCenterFlashingMonitorAndHealBall) << 8) + $03
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call CopyVideoData
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ld hl, wcfcb
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ld hl, wUpdateSpritesEnabled
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ld a, [hl]
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push af
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ld [hl], $ff
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@ -12,7 +12,7 @@ HiddenItems: ; 76688 (1d:6688)
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ret nz
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call EnableAutoTextBoxDrawing
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ld a, $1
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ld [wcc3c], a
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ld [wDoNotWaitForButtonPressAfterDisplayingText], a
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ld a, [wWhichTrade] ; item ID
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ld [wd11e], a
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call GetItemName
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@ -42,7 +42,7 @@ FoundHiddenItemText: ; 7675b (1d:675b)
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.BagFull
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call WaitForTextScrollButtonPress ; wait for button press
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xor a
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ld [wcc3c], a
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ld [wDoNotWaitForButtonPressAfterDisplayingText], a
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ld hl, HiddenItemBagFullText
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call PrintText
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jp TextScriptEnd
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@ -1,13 +1,13 @@
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Func_46981: ; 46981 (11:6981)
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xor a
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ld [wd71e], a
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ld [wWhichDungeonWarp], a
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ld a, [wd72d]
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bit 4, a
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ret nz
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call ArePlayerCoordsInArray
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ret nc
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ld a, [wWhichTrade] ; wWhichTrade
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ld [wd71e], a
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ld [wWhichDungeonWarp], a
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ld hl, wd72d
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set 4, [hl]
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ld hl, wd732
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@ -34,7 +34,7 @@ PickupItem:
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ld [wcc4d], a
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predef HideObject
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ld a, 1
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ld [wcc3c], a
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ld [wDoNotWaitForButtonPressAfterDisplayingText], a
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ld hl, FoundItemText
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jr .print
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@ -1,48 +1,48 @@
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HandleLedges: ; 1a672 (6:6672)
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ld a, [wd736]
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bit 6, a
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bit 6, a ; already jumping down ledge
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ret nz
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ld a, [W_CURMAPTILESET] ; W_CURMAPTILESET
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and a ; OVERWORLD
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ret nz
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predef Func_c586
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predef GetTileAndCoordsInFrontOfPlayer
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ld a, [wSpriteStateData1 + 9]
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ld b, a
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aCoord 8, 9
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ld c, a
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ld a, [wcfc6]
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ld a, [wTileInFrontOfPlayer]
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ld d, a
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ld hl, LedgeTiles ; $66cf
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.asm_1a691
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ld hl, LedgeTiles
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.loop
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ld a, [hli]
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cp $ff
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ret z
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cp b
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jr nz, .asm_1a6a4
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jr nz, .nextLedgeTile1
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ld a, [hli]
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cp c
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jr nz, .asm_1a6a5
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jr nz, .nextLedgeTile2
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ld a, [hli]
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cp d
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jr nz, .asm_1a6a6
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jr nz, .nextLedgeTile3
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ld a, [hl]
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ld e, a
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jr .asm_1a6a9
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.asm_1a6a4
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jr .foundMatch
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.nextLedgeTile1
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inc hl
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.asm_1a6a5
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.nextLedgeTile2
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inc hl
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.asm_1a6a6
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.nextLedgeTile3
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inc hl
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jr .asm_1a691
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.asm_1a6a9
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jr .loop
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.foundMatch
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ld a, [hJoyHeld]
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and e
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ret z
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ld a, $ff
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ld [wJoyIgnore], a
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ld hl, wd736
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set 6, [hl]
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set 6, [hl] ; jumping down ledge
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call StartSimulatingJoypadStates
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ld a, e
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ld [wSimulatedJoypadStatesEnd], a
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@ -56,24 +56,24 @@ HandleLedges: ; 1a672 (6:6672)
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; (player direction) (tile player standing on) (ledge tile) (input required)
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LedgeTiles: ; 1a6cf (6:66cf)
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db $00,$2C,$37,$80
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db $00,$39,$36,$80
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db $00,$39,$37,$80
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db $08,$2C,$27,$20
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db $08,$39,$27,$20
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db $0C,$2C,$0D,$10
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db $0C,$2C,$1D,$10
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db $0C,$39,$0D,$10
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db SPRITE_FACING_DOWN, $2C,$37,D_DOWN
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db SPRITE_FACING_DOWN, $39,$36,D_DOWN
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db SPRITE_FACING_DOWN, $39,$37,D_DOWN
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db SPRITE_FACING_LEFT, $2C,$27,D_LEFT
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db SPRITE_FACING_LEFT, $39,$27,D_LEFT
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db SPRITE_FACING_RIGHT,$2C,$0D,D_RIGHT
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db SPRITE_FACING_RIGHT,$2C,$1D,D_RIGHT
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db SPRITE_FACING_RIGHT,$39,$0D,D_RIGHT
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db $FF
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LoadHoppingShadowOAM: ; 1a6f0 (6:66f0)
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ld hl, vChars1 + $7f0
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ld de, LedgeHoppingShadow ; $6708
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ld de, LedgeHoppingShadow
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ld bc, (BANK(LedgeHoppingShadow) << 8) + $01
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call CopyVideoDataDouble
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ld a, $9
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ld bc, $5448 ; b, c = y, x coordinates of shadow
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ld de, LedgeHoppingShadowOAM ; $6710
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ld de, LedgeHoppingShadowOAM
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call WriteOAMBlock
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ret
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@ -1,7 +1,7 @@
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PlayerStepOutFromDoor: ; 1a3e0 (6:63e0)
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ld hl, wd730
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res 1, [hl]
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call IsPlayerStandingOnDoor
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call IsPlayerStandingOnDoorTile
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jr nc, .notStandingOnDoor
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ld a, $fc
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ld [wJoyIgnore], a
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@ -62,7 +62,7 @@ Func_1a44c: ; 1a44c (6:644c)
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ld a, $80
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call FillMemory
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ld [hl], $ff
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ld a, [wcf13]
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ld a, [wSpriteIndex]
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ld [H_DOWNARROWBLINKCNT2], a ; $ff8c
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ld de, wNPCMovementDirections2
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call MoveSprite
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@ -100,18 +100,18 @@ Func_1a4a1: ; 1a4a1 (6:64a1)
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Func_1a4a6: ; 1a4a6 (6:64a6)
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xor a
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ld [wOverrideSimulatedJoypadStatesMask], a
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ld a, [wcf13]
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ld a, [wSpriteIndex]
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swap a
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ld [wNPCMovementScriptSpriteOffset], a
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xor a
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ld [wSpriteStateData2 + $06], a
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ld hl, wSimulatedJoypadStatesEnd
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ld de, RLEList_1a4e9
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ld de, RLEList_PlayerWalkToLab
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call DecodeRLEList
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dec a
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ld [wSimulatedJoypadStatesIndex], a
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ld hl, wNPCMovementDirections2
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ld de, RLEList_1a4dc
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ld de, RLEList_ProfOakWalkToLab
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call DecodeRLEList
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ld hl, wd72e
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res 7, [hl]
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@ -121,7 +121,7 @@ Func_1a4a6: ; 1a4a6 (6:64a6)
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ld [wNPCMovementScriptFunctionNum], a
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ret
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RLEList_1a4dc: ; 1a4dc (6:64dc)
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RLEList_ProfOakWalkToLab: ; 1a4dc (6:64dc)
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db $00, $05
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db $80, $01
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db $00, $05
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@ -130,7 +130,7 @@ RLEList_1a4dc: ; 1a4dc (6:64dc)
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db $E0, $01
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db $FF
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RLEList_1a4e9: ; 1a4e9 (6:64e9)
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RLEList_PlayerWalkToLab: ; 1a4e9 (6:64e9)
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db D_UP, $02
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db D_RIGHT, $03
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db D_DOWN, $05
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@ -162,7 +162,7 @@ Func_1a514: ; 1a514 (6:6514)
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ld a, MUSIC_MUSEUM_GUY
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ld [wc0ee], a
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call PlaySound
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ld a, [wcf13]
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ld a, [wSpriteIndex]
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swap a
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ld [wNPCMovementScriptSpriteOffset], a
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call StartSimulatingJoypadStates
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@ -218,7 +218,7 @@ Func_1a581: ; 1a581 (6:6581)
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ld a, MUSIC_MUSEUM_GUY
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ld [wc0ee], a
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call PlaySound
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ld a, [wcf13]
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ld a, [wSpriteIndex]
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swap a
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ld [wNPCMovementScriptSpriteOffset], a
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xor a
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@ -276,7 +276,7 @@ Func_1a5e7: ; 1a5e7 (6:65e7)
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ret z
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jr .loop
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.notRival
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ld a, [wcf13]
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ld a, [wSpriteIndex]
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ld [H_DOWNARROWBLINKCNT2], a ; $ff8c
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jp SetSpriteMovementBytesToFF
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@ -2,13 +2,13 @@ PrepareOAMData:
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; Determine OAM data for currently visible
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; sprites and write it to wOAMBuffer.
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ld a, [wcfcb]
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ld a, [wUpdateSpritesEnabled]
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dec a
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jr z, .asm_4b1e
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cp 0 - 1
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ret nz
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ld [wcfcb], a
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ld [wUpdateSpritesEnabled], a
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jp HideSprites
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.asm_4b1e
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@ -1,66 +1,67 @@
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Func_70510: ; 70510 (1c:4510)
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call Func_706ef
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EnterMapAnim: ; 70510 (1c:4510)
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call InitFacingDirectionBuffer
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ld a, $ec
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ld [wSpriteStateData1 + 4], a
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ld [wSpriteStateData1 + 4], a ; player's sprite Y screen position
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call Delay3
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push hl
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call GBFadeIn2
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call GBFadeInFromWhite
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ld hl, W_FLAGS_D733
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bit 7, [hl]
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bit 7, [hl] ; used fly out of battle?
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res 7, [hl]
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jr nz, .asm_70568
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jr nz, .flyAnimation
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ld a, (SFX_02_4c - SFX_Headers_02) / 3
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call PlaySound
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ld hl, wd732
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bit 4, [hl]
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bit 4, [hl] ; used dungeon warp?
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res 4, [hl]
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pop hl
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jr nz, .asm_7055e
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call Func_705aa
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jr nz, .dungeonWarpAnimation
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call PlayerSpinWhileMovingDown
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ld a, (SFX_02_4f - SFX_Headers_02) / 3
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call PlaySound
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call Func_70787
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call IsPlayerStandingOnWarpPadOrHole
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ld a, b
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and a
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jr nz, .asm_7055b
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ld hl, wWhichTrade ; wWhichTrade
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jr nz, .done
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; if the player is not standing on a warp pad or hole
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ld hl, wPlayerSpinInPlaceAnimFrameDelay
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xor a
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ld [hli], a
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ld [hli], a ; wPlayerSpinInPlaceAnimFrameDelay
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inc a
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ld [hli], a
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ld [hli], a ; wPlayerSpinInPlaceAnimFrameDelayDelta
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ld a, $8
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ld [hli], a
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ld [hl], $ff
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ld [hli], a ; wPlayerSpinInPlaceAnimFrameDelayEndValue
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ld [hl], $ff ; wPlayerSpinInPlaceAnimSoundID
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ld hl, wcd48
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call Func_70730
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.asm_70558
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call PlayerSpinInPlace
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.restoreDefaultMusic
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call PlayDefaultMusic
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.asm_7055b
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jp Func_70772
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.asm_7055e
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ld c, $32
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.done
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jp RestoreFacingDirectionAndYScreenPos
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.dungeonWarpAnimation
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ld c, 50
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call DelayFrames
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call Func_705aa
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jr .asm_7055b
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.asm_70568
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call PlayerSpinWhileMovingDown
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jr .done
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.flyAnimation
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pop hl
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ld de, BirdSprite ; $4d80
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ld de, BirdSprite
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ld hl, vNPCSprites
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ld bc, (BANK(BirdSprite) << 8) + $0c
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call CopyVideoData
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call Func_706d7
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call LoadBirdSpriteGraphics
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ld a, (SFX_02_50 - SFX_Headers_02) / 3
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call PlaySound
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ld hl, wWhichTrade ; wWhichTrade
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xor a
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ld [hli], a
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ld a, $c
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ld [hli], a
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ld [hl], $8
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ld hl, wFlyAnimUsingCoordList
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xor a ; is using coord list
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ld [hli], a ; wFlyAnimUsingCoordList
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ld a, 12
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ld [hli], a ; wFlyAnimCounter
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ld [hl], $8 ; wFlyAnimBirdSpriteImageIndex (facing right)
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ld de, FlyAnimationEnterScreenCoords ; $4592
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call Func_706ae
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call DoFlyAnimation
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call LoadPlayerSpriteGraphics
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jr .asm_70558
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jr .restoreDefaultMusic
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FlyAnimationEnterScreenCoords: ; 70592 (1c:4592)
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; y, x pairs
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|
|
@ -79,90 +80,92 @@ FlyAnimationEnterScreenCoords: ; 70592 (1c:4592)
|
|||
db $3C, $48
|
||||
db $3C, $40
|
||||
|
||||
Func_705aa: ; 705aa (1c:45aa)
|
||||
ld hl, wWhichTrade ; wWhichTrade
|
||||
PlayerSpinWhileMovingDown: ; 705aa (1c:45aa)
|
||||
ld hl, wPlayerSpinWhileMovingUpOrDownAnimDeltaY
|
||||
ld a, $10
|
||||
ld [hli], a
|
||||
ld [hli], a ; wPlayerSpinWhileMovingUpOrDownAnimDeltaY
|
||||
ld a, $3c
|
||||
ld [hli], a
|
||||
call Func_7077f
|
||||
ld [hl], a
|
||||
jp Func_70755
|
||||
ld [hli], a ; wPlayerSpinWhileMovingUpOrDownAnimMaxY
|
||||
call GetPlayerTeleportAnimFrameDelay
|
||||
ld [hl], a ; wPlayerSpinWhileMovingUpOrDownAnimFrameDelay
|
||||
jp PlayerSpinWhileMovingUpOrDown
|
||||
|
||||
_LeaveMapAnim: ; 705ba (1c:45ba)
|
||||
call Func_706ef
|
||||
call Func_70787
|
||||
call InitFacingDirectionBuffer
|
||||
call IsPlayerStandingOnWarpPadOrHole
|
||||
ld a, b
|
||||
and a
|
||||
jr z, .asm_705ef
|
||||
jr z, .playerNotStandingOnWarpPadOrHole
|
||||
dec a
|
||||
jp nz, Func_7067d
|
||||
.asm_705c8
|
||||
jp nz, LeaveMapThroughHoleAnim
|
||||
.spinWhileMovingUp
|
||||
ld a, (SFX_02_4b - SFX_Headers_02) / 3
|
||||
call PlaySound
|
||||
ld hl, wWhichTrade ; wWhichTrade
|
||||
ld a, $f0
|
||||
ld [hli], a
|
||||
ld hl, wPlayerSpinWhileMovingUpOrDownAnimDeltaY
|
||||
ld a, -$10
|
||||
ld [hli], a ; wPlayerSpinWhileMovingUpOrDownAnimDeltaY
|
||||
ld a, $ec
|
||||
ld [hli], a
|
||||
call Func_7077f
|
||||
ld [hl], a
|
||||
call Func_70755
|
||||
call Func_70787
|
||||
ld [hli], a ; wPlayerSpinWhileMovingUpOrDownAnimMaxY
|
||||
call GetPlayerTeleportAnimFrameDelay
|
||||
ld [hl], a ; wPlayerSpinWhileMovingUpOrDownAnimFrameDelay
|
||||
call PlayerSpinWhileMovingUpOrDown
|
||||
call IsPlayerStandingOnWarpPadOrHole
|
||||
ld a, b
|
||||
dec a
|
||||
jr z, .asm_705e9
|
||||
ld c, $a
|
||||
jr z, .playerStandingOnWarpPad
|
||||
; if not standing on a warp pad, there is an extra delay
|
||||
ld c, 10
|
||||
call DelayFrames
|
||||
.asm_705e9
|
||||
call GBFadeOut2
|
||||
jp Func_70772
|
||||
.asm_705ef
|
||||
.playerStandingOnWarpPad
|
||||
call GBFadeOutToWhite
|
||||
jp RestoreFacingDirectionAndYScreenPos
|
||||
.playerNotStandingOnWarpPadOrHole
|
||||
ld a, $4
|
||||
call StopMusic
|
||||
ld a, [wd732]
|
||||
bit 6, a
|
||||
jr z, .asm_70610
|
||||
ld hl, wWhichTrade ; wWhichTrade
|
||||
ld a, $10
|
||||
ld [hli], a
|
||||
ld a, $ff
|
||||
ld [hli], a
|
||||
bit 6, a ; is the last used pokemon center the destination?
|
||||
jr z, .flyAnimation
|
||||
; if going to the last used pokemon center
|
||||
ld hl, wPlayerSpinInPlaceAnimFrameDelay
|
||||
ld a, 16
|
||||
ld [hli], a ; wPlayerSpinInPlaceAnimFrameDelay
|
||||
ld a, -1
|
||||
ld [hli], a ; wPlayerSpinInPlaceAnimFrameDelayDelta
|
||||
xor a
|
||||
ld [hli], a
|
||||
ld [hl], $a1
|
||||
ld [hli], a ; wPlayerSpinInPlaceAnimFrameDelayEndValue
|
||||
ld [hl], $a1 ; wPlayerSpinInPlaceAnimSoundID
|
||||
ld hl, wcd48
|
||||
call Func_70730
|
||||
jr .asm_705c8
|
||||
.asm_70610
|
||||
call Func_706d7
|
||||
ld hl, wWhichTrade ; wWhichTrade
|
||||
ld a, $ff
|
||||
ld [hli], a
|
||||
ld a, $8
|
||||
ld [hli], a
|
||||
ld [hl], $c
|
||||
call Func_706ae
|
||||
call PlayerSpinInPlace
|
||||
jr .spinWhileMovingUp
|
||||
.flyAnimation
|
||||
call LoadBirdSpriteGraphics
|
||||
ld hl, wFlyAnimUsingCoordList
|
||||
ld a, $ff ; is not using coord list (flap in place)
|
||||
ld [hli], a ; wFlyAnimUsingCoordList
|
||||
ld a, 8
|
||||
ld [hli], a ; wFlyAnimCounter
|
||||
ld [hl], $c ; wFlyAnimBirdSpriteImageIndex
|
||||
call DoFlyAnimation
|
||||
ld a, (SFX_02_50 - SFX_Headers_02) / 3
|
||||
call PlaySound
|
||||
ld hl, wWhichTrade ; wWhichTrade
|
||||
xor a
|
||||
ld [hli], a
|
||||
ld hl, wFlyAnimUsingCoordList
|
||||
xor a ; is using coord list
|
||||
ld [hli], a ; wFlyAnimUsingCoordList
|
||||
ld a, $c
|
||||
ld [hli], a
|
||||
ld [hl], $c
|
||||
ld [hli], a ; wFlyAnimCounter
|
||||
ld [hl], $c ; wFlyAnimBirdSpriteImageIndex (facing right)
|
||||
ld de, FlyAnimationScreenCoords1 ; $464f
|
||||
call Func_706ae
|
||||
ld c, $28
|
||||
call DoFlyAnimation
|
||||
ld c, 40
|
||||
call DelayFrames
|
||||
ld hl, wTrainerEngageDistance
|
||||
ld a, $b
|
||||
ld [hli], a
|
||||
ld [hl], $8
|
||||
ld hl, wFlyAnimCounter
|
||||
ld a, 11
|
||||
ld [hli], a ; wFlyAnimCounter
|
||||
ld [hl], $8 ; wFlyAnimBirdSpriteImageIndex (facing left)
|
||||
ld de, FlyAnimationScreenCoords2 ; $4667
|
||||
call Func_706ae
|
||||
call GBFadeOut2
|
||||
jp Func_70772
|
||||
call DoFlyAnimation
|
||||
call GBFadeOutToWhite
|
||||
jp RestoreFacingDirectionAndYScreenPos
|
||||
|
||||
FlyAnimationScreenCoords1: ; 7064f (1c:464f)
|
||||
; y, x pairs
|
||||
|
|
@ -198,33 +201,35 @@ FlyAnimationScreenCoords2: ; 70667 (1c:4667)
|
|||
|
||||
db $F0, $00
|
||||
|
||||
Func_7067d: ; 7067d (1c:467d)
|
||||
LeaveMapThroughHoleAnim: ; 7067d (1c:467d)
|
||||
ld a, $ff
|
||||
ld [wcfcb], a
|
||||
ld a, [wOAMBuffer + $02]
|
||||
ld [wOAMBuffer + $0a], a
|
||||
ld a, [wOAMBuffer + $06]
|
||||
ld [wOAMBuffer + $0e], a
|
||||
ld [wUpdateSpritesEnabled], a ; disable UpdateSprites
|
||||
; shift upper half of player's sprite down 8 pixels and hide lower half
|
||||
ld a, [wOAMBuffer + 0 * 4 + 2]
|
||||
ld [wOAMBuffer + 2 * 4 + 2], a
|
||||
ld a, [wOAMBuffer + 1 * 4 + 2]
|
||||
ld [wOAMBuffer + 3 * 4 + 2], a
|
||||
ld a, $a0
|
||||
ld [wOAMBuffer], a
|
||||
ld [wOAMBuffer + $04], a
|
||||
ld c, $2
|
||||
ld [wOAMBuffer + 0 * 4], a
|
||||
ld [wOAMBuffer + 1 * 4], a
|
||||
ld c, 2
|
||||
call DelayFrames
|
||||
; hide lower half of player's sprite
|
||||
ld a, $a0
|
||||
ld [wOAMBuffer + $08], a
|
||||
ld [wOAMBuffer + $0c], a
|
||||
call GBFadeOut2
|
||||
ld [wOAMBuffer + 2 * 4], a
|
||||
ld [wOAMBuffer + 3 * 4], a
|
||||
call GBFadeOutToWhite
|
||||
ld a, $1
|
||||
ld [wcfcb], a
|
||||
jp Func_70772
|
||||
ld [wUpdateSpritesEnabled], a ; enable UpdateSprites
|
||||
jp RestoreFacingDirectionAndYScreenPos
|
||||
|
||||
Func_706ae: ; 706ae (1c:46ae)
|
||||
ld a, [wTrainerFacingDirection]
|
||||
xor $1
|
||||
ld [wTrainerFacingDirection], a
|
||||
DoFlyAnimation: ; 706ae (1c:46ae)
|
||||
ld a, [wFlyAnimBirdSpriteImageIndex]
|
||||
xor $1 ; make the bird flap its wings
|
||||
ld [wFlyAnimBirdSpriteImageIndex], a
|
||||
ld [wSpriteStateData1 + 2], a
|
||||
call Delay3
|
||||
ld a, [wWhichTrade] ; wWhichTrade
|
||||
ld a, [wFlyAnimUsingCoordList]
|
||||
cp $ff
|
||||
jr z, .asm_706cd
|
||||
ld hl, wSpriteStateData1 + 4
|
||||
|
|
@ -236,13 +241,13 @@ Func_706ae: ; 706ae (1c:46ae)
|
|||
inc de
|
||||
ld [hl], a
|
||||
.asm_706cd
|
||||
ld a, [wTrainerEngageDistance]
|
||||
ld a, [wFlyAnimCounter]
|
||||
dec a
|
||||
ld [wTrainerEngageDistance], a
|
||||
jr nz, Func_706ae
|
||||
ld [wFlyAnimCounter], a
|
||||
jr nz, DoFlyAnimation
|
||||
ret
|
||||
|
||||
Func_706d7: ; 706d7 (1c:46d7)
|
||||
LoadBirdSpriteGraphics: ; 706d7 (1c:46d7)
|
||||
ld de, BirdSprite ; $4d80
|
||||
ld hl, vNPCSprites
|
||||
ld bc, (BANK(BirdSprite) << 8) + $0c
|
||||
|
|
@ -252,32 +257,32 @@ Func_706d7: ; 706d7 (1c:46d7)
|
|||
ld bc, (BANK(BirdSprite) << 8) + $0c
|
||||
jp CopyVideoData
|
||||
|
||||
Func_706ef: ; 706ef (1c:46ef)
|
||||
ld a, [wSpriteStateData1 + 2]
|
||||
InitFacingDirectionBuffer: ; 706ef (1c:46ef)
|
||||
ld a, [wSpriteStateData1 + 2] ; player's sprite facing direction (image index is locked to standing images)
|
||||
ld [wcd50], a
|
||||
ld a, [wSpriteStateData1 + 4]
|
||||
ld a, [wSpriteStateData1 + 4] ; player's sprite Y screen position
|
||||
ld [wcd4f], a
|
||||
ld hl, PlayerSpinningFacingOrder ; $4713
|
||||
ld hl, PlayerSpinningFacingOrder
|
||||
ld de, wcd48
|
||||
ld bc, $4
|
||||
call CopyData
|
||||
ld a, [wSpriteStateData1 + 2]
|
||||
ld a, [wSpriteStateData1 + 2] ; player's sprite facing direction (image index is locked to standing images)
|
||||
ld hl, wcd48
|
||||
.asm_7070d
|
||||
.loop
|
||||
cp [hl]
|
||||
inc hl
|
||||
jr nz, .asm_7070d
|
||||
jr nz, .loop
|
||||
dec hl
|
||||
ret
|
||||
|
||||
PlayerSpinningFacingOrder: ; 70713 (1c:4713)
|
||||
; The order of the direction the player's sprite is facing when teleporting
|
||||
; away. Creates a spinning effect.
|
||||
db $00, $08, $04, $0C ; down, left, up, right
|
||||
db SPRITE_FACING_DOWN, SPRITE_FACING_LEFT, SPRITE_FACING_UP, SPRITE_FACING_RIGHT
|
||||
|
||||
Func_70717: ; 70717 (1c:4717)
|
||||
SpinPlayerSprite: ; 70717 (1c:4717)
|
||||
ld a, [hl]
|
||||
ld [wSpriteStateData1 + 2], a
|
||||
ld [wSpriteStateData1 + 2], a ; player's sprite facing direction (image index is locked to standing images)
|
||||
push hl
|
||||
ld hl, wcd48
|
||||
ld de, wcd47
|
||||
|
|
@ -288,84 +293,85 @@ Func_70717: ; 70717 (1c:4717)
|
|||
pop hl
|
||||
ret
|
||||
|
||||
Func_70730: ; 70730 (1c:4730)
|
||||
call Func_70717
|
||||
ld a, [wWhichTrade] ; wWhichTrade
|
||||
PlayerSpinInPlace: ; 70730 (1c:4730)
|
||||
call SpinPlayerSprite
|
||||
ld a, [wPlayerSpinInPlaceAnimFrameDelay]
|
||||
ld c, a
|
||||
and $3
|
||||
jr nz, .asm_70743
|
||||
ld a, [wTrainerScreenY]
|
||||
ld a, [wPlayerSpinInPlaceAnimSoundID]
|
||||
cp $ff
|
||||
call nz, PlaySound
|
||||
.asm_70743
|
||||
ld a, [wTrainerEngageDistance]
|
||||
ld a, [wPlayerSpinInPlaceAnimFrameDelayDelta]
|
||||
add c
|
||||
ld [wWhichTrade], a ; wWhichTrade
|
||||
ld [wPlayerSpinInPlaceAnimFrameDelay], a
|
||||
ld c, a
|
||||
ld a, [wTrainerFacingDirection]
|
||||
ld a, [wPlayerSpinInPlaceAnimFrameDelayEndValue]
|
||||
cp c
|
||||
ret z
|
||||
call DelayFrames
|
||||
jr Func_70730
|
||||
jr PlayerSpinInPlace
|
||||
|
||||
Func_70755: ; 70755 (1c:4755)
|
||||
call Func_70717
|
||||
ld a, [wWhichTrade] ; wWhichTrade
|
||||
PlayerSpinWhileMovingUpOrDown: ; 70755 (1c:4755)
|
||||
call SpinPlayerSprite
|
||||
ld a, [wPlayerSpinWhileMovingUpOrDownAnimDeltaY]
|
||||
ld c, a
|
||||
ld a, [wSpriteStateData1 + 4]
|
||||
ld a, [wSpriteStateData1 + 4] ; player's sprite Y screen position
|
||||
add c
|
||||
ld [wSpriteStateData1 + 4], a
|
||||
ld c, a
|
||||
ld a, [wTrainerEngageDistance]
|
||||
ld a, [wPlayerSpinWhileMovingUpOrDownAnimMaxY]
|
||||
cp c
|
||||
ret z
|
||||
ld a, [wTrainerFacingDirection]
|
||||
ld a, [wPlayerSpinWhileMovingUpOrDownAnimFrameDelay]
|
||||
ld c, a
|
||||
call DelayFrames
|
||||
jr Func_70755
|
||||
jr PlayerSpinWhileMovingUpOrDown
|
||||
|
||||
Func_70772: ; 70772 (1c:4772)
|
||||
RestoreFacingDirectionAndYScreenPos: ; 70772 (1c:4772)
|
||||
ld a, [wcd4f]
|
||||
ld [wSpriteStateData1 + 4], a
|
||||
ld a, [wcd50]
|
||||
ld [wSpriteStateData1 + 2], a
|
||||
ret
|
||||
|
||||
Func_7077f: ; 7077f (1c:477f)
|
||||
ld a, [wcf1b]
|
||||
; if SGB, 2 frames, else 3 frames
|
||||
GetPlayerTeleportAnimFrameDelay: ; 7077f (1c:477f)
|
||||
ld a, [wOnSGB]
|
||||
xor $1
|
||||
inc a
|
||||
inc a
|
||||
ret
|
||||
|
||||
Func_70787: ; 70787 (1c:4787)
|
||||
IsPlayerStandingOnWarpPadOrHole: ; 70787 (1c:4787)
|
||||
ld b, 0
|
||||
ld hl, DataTable_707a9 ; $47a9
|
||||
ld a, [W_CURMAPTILESET] ; W_CURMAPTILESET
|
||||
ld hl, .warpPadAndHoleData
|
||||
ld a, [W_CURMAPTILESET]
|
||||
ld c, a
|
||||
.asm_70790
|
||||
.loop
|
||||
ld a, [hli]
|
||||
cp $ff
|
||||
jr z, .asm_707a4
|
||||
jr z, .done
|
||||
cp c
|
||||
jr nz, .asm_7079e
|
||||
jr nz, .nextEntry
|
||||
aCoord 8, 9
|
||||
cp [hl]
|
||||
jr z, .asm_707a2
|
||||
.asm_7079e
|
||||
jr z, .foundMatch
|
||||
.nextEntry
|
||||
inc hl
|
||||
inc hl
|
||||
jr .asm_70790
|
||||
.asm_707a2
|
||||
jr .loop
|
||||
.foundMatch
|
||||
inc hl
|
||||
ld b, [hl]
|
||||
.asm_707a4
|
||||
.done
|
||||
ld a, b
|
||||
ld [wcd5b], a
|
||||
ret
|
||||
|
||||
; format: db tileset id, tile id, value to be put in wcd5b
|
||||
DataTable_707a9: ; 707a9 (1c:47a9)
|
||||
.warpPadAndHoleData: ; 707a9 (1c:47a9)
|
||||
db FACILITY, $20, 1 ; warp pad
|
||||
db FACILITY, $11, 2 ; hole
|
||||
db CAVERN, $22, 2 ; hole
|
||||
|
|
@ -454,7 +460,7 @@ ItsABiteText: ; 70851 (1c:4851)
|
|||
db "@"
|
||||
|
||||
FishingRodGfxProperties: ; 70856 (1c:4856)
|
||||
; specicies how the fishing rod should be drawn on the screen
|
||||
; specifies how the fishing rod should be drawn on the screen
|
||||
; first byte = screen y coordinate
|
||||
; second byte = screen x coordinate
|
||||
; third byte = tile number
|
||||
|
|
@ -482,21 +488,21 @@ RedFishingTiles: ; 70866 (1c:4866)
|
|||
dw vNPCSprites2 + $7d0
|
||||
|
||||
_HandleMidJump: ; 7087e (1c:487e)
|
||||
ld a, [wd714]
|
||||
ld a, [wPlayerJumpingYScreenCoordsIndex]
|
||||
ld c, a
|
||||
inc a
|
||||
cp $10
|
||||
jr nc, .asm_70895
|
||||
ld [wd714], a
|
||||
ld b, $0
|
||||
ld hl, PlayerJumpingYScreenCoords ; $48ba
|
||||
jr nc, .finishedJump
|
||||
ld [wPlayerJumpingYScreenCoordsIndex], a
|
||||
ld b, 0
|
||||
ld hl, PlayerJumpingYScreenCoords
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
ld [wSpriteStateData1 + 4], a ; player's sprite y coordinate
|
||||
ret
|
||||
.asm_70895
|
||||
ld a, [wWalkCounter] ; wcfc5
|
||||
cp $0
|
||||
.finishedJump
|
||||
ld a, [wWalkCounter]
|
||||
cp 0
|
||||
ret nz
|
||||
call UpdateSprites
|
||||
call Delay3
|
||||
|
|
@ -504,11 +510,11 @@ _HandleMidJump: ; 7087e (1c:487e)
|
|||
ld [hJoyHeld], a
|
||||
ld [hJoyPressed], a
|
||||
ld [hJoyReleased], a
|
||||
ld [wd714], a
|
||||
ld [wPlayerJumpingYScreenCoordsIndex], a
|
||||
ld hl, wd736
|
||||
res 6, [hl]
|
||||
res 6, [hl] ; not jumping down a ledge any more
|
||||
ld hl, wd730
|
||||
res 7, [hl]
|
||||
res 7, [hl] ; not simulating joypad states any more
|
||||
xor a
|
||||
ld [wJoyIgnore], a
|
||||
ret
|
||||
|
|
|
|||
|
|
@ -203,7 +203,7 @@ DisplayPokemartDialogue_: ; 6c20 (1:6c20)
|
|||
ld hl,PokemartThankYouText
|
||||
call PrintText
|
||||
ld a,$01
|
||||
ld [wcfcb],a
|
||||
ld [wUpdateSpritesEnabled],a
|
||||
call UpdateSprites ; move sprites
|
||||
ld a,[wd07e]
|
||||
ld [wListScrollOffset],a
|
||||
|
|
|
|||
|
|
@ -1,10 +1,10 @@
|
|||
AnimateBoulderDust: ; 79f54 (1e:5f54)
|
||||
ld a, $1
|
||||
ld [wcd50], a ; select the boulder dust offsets
|
||||
ld a, [wcfcb]
|
||||
ld a, [wUpdateSpritesEnabled]
|
||||
push af
|
||||
ld a, $ff
|
||||
ld [wcfcb], a
|
||||
ld [wUpdateSpritesEnabled], a
|
||||
ld a, %11100100
|
||||
ld [rOBP1], a
|
||||
call LoadSmokeTileFourTimes
|
||||
|
|
@ -26,7 +26,7 @@ AnimateBoulderDust: ; 79f54 (1e:5f54)
|
|||
dec c
|
||||
jr nz, .loop
|
||||
pop af
|
||||
ld [wcfcb], a
|
||||
ld [wUpdateSpritesEnabled], a
|
||||
jp LoadPlayerSpriteGraphics
|
||||
|
||||
GetMoveBoulderDustFunctionPointer: ; 79f92 (1e:5f92)
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
_GetSpritePosition1: ; 567f9 (15:67f9)
|
||||
ld hl, wSpriteStateData1
|
||||
ld de, $4
|
||||
ld a, [wcf13]
|
||||
ld a, [wSpriteIndex]
|
||||
ld [H_SPRITEINDEX], a
|
||||
call GetSpriteDataPointer
|
||||
ld a, [hli]
|
||||
|
|
@ -20,7 +20,7 @@ _GetSpritePosition1: ; 567f9 (15:67f9)
|
|||
_GetSpritePosition2: ; 56819 (15:6819)
|
||||
ld hl, wSpriteStateData1
|
||||
ld de, $4
|
||||
ld a, [wcf13]
|
||||
ld a, [wSpriteIndex]
|
||||
ld [H_SPRITEINDEX], a
|
||||
call GetSpriteDataPointer
|
||||
ld a, [hli] ; c1x4 (screen Y pos)
|
||||
|
|
@ -39,7 +39,7 @@ _GetSpritePosition2: ; 56819 (15:6819)
|
|||
_SetSpritePosition1: ; 5683d (15:683d)
|
||||
ld hl, wSpriteStateData1
|
||||
ld de, $4
|
||||
ld a, [wcf13]
|
||||
ld a, [wSpriteIndex]
|
||||
ld [H_SPRITEINDEX], a
|
||||
call GetSpriteDataPointer
|
||||
ld a, [$ffeb] ; c1x4 (screen Y pos)
|
||||
|
|
@ -58,7 +58,7 @@ _SetSpritePosition1: ; 5683d (15:683d)
|
|||
_SetSpritePosition2: ; 5685d (15:685d)
|
||||
ld hl, wSpriteStateData1
|
||||
ld de, $0004
|
||||
ld a, [wcf13]
|
||||
ld a, [wSpriteIndex]
|
||||
ld [H_SPRITEINDEX], a
|
||||
call GetSpriteDataPointer
|
||||
ld a, [wd130]
|
||||
|
|
@ -75,7 +75,7 @@ _SetSpritePosition2: ; 5685d (15:685d)
|
|||
ret
|
||||
|
||||
TrainerWalkUpToPlayer: ; 56881 (15:6881)
|
||||
ld a, [wcf13]
|
||||
ld a, [wSpriteIndex]
|
||||
swap a
|
||||
ld [wTrainerSpriteOffset], a ; wWhichTrade
|
||||
call ReadTrainerScreenPosition
|
||||
|
|
@ -143,7 +143,7 @@ TrainerWalkUpToPlayer: ; 56881 (15:6881)
|
|||
ld de, wNPCMovementDirections2
|
||||
call FillMemory ; write the necessary steps to reach player
|
||||
ld [hl], $ff ; write end of list sentinel
|
||||
ld a, [wcf13]
|
||||
ld a, [wSpriteIndex]
|
||||
ld [H_SPRITEINDEX], a
|
||||
jp MoveSprite_
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue