Commented more sprite and map code

This commit is contained in:
YamaArashi 2014-09-13 00:50:56 -07:00
parent 91793015e5
commit 0c916aea33
108 changed files with 1091 additions and 946 deletions

View file

@ -6,13 +6,13 @@ UsedCut: ; ef54 (3:6f54)
jr z, .asm_ef6b
cp GYM
jr nz, .asm_ef77
ld a, [wcfc6]
ld a, [wTileInFrontOfPlayer]
cp $50 ; gym cut tree
jr nz, .asm_ef77
jr asm_ef82
.asm_ef6b
dec a
ld a, [wcfc6]
ld a, [wTileInFrontOfPlayer]
cp $3d ; cut tree
jr z, asm_ef82
cp $52 ; grass
@ -52,14 +52,14 @@ asm_ef82: ; ef82 (3:6f82)
ld hl, wd730
res 6, [hl]
ld a, $ff
ld [wcfcb], a
ld [wUpdateSpritesEnabled], a
call AnimateCutTree
ld de, CutTreeBlockSwaps ; $7100
call Func_f09f
call Func_eedc
callba Func_79e96
ld a, $1
ld [wcfcb], a
ld [wUpdateSpritesEnabled], a
ld a, (SFX_02_56 - SFX_Headers_02) / 3
call PlaySound
ld a, $90
@ -178,7 +178,7 @@ Func_f09f: ; f09f (3:709f)
ld c, a
ld b, $0
ld d, $0
ld hl, wd35f
ld hl, wCurrentTileBlockMapViewPointer
ld a, [hli]
ld h, [hl]
ld l, a