mirror of
https://github.com/thornAvery/kep-hack.git
synced 2026-02-06 15:45:24 +13:00
Commented more sprite and map code
This commit is contained in:
parent
91793015e5
commit
0c916aea33
108 changed files with 1091 additions and 946 deletions
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@ -1,66 +1,67 @@
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Func_70510: ; 70510 (1c:4510)
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call Func_706ef
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EnterMapAnim: ; 70510 (1c:4510)
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call InitFacingDirectionBuffer
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ld a, $ec
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ld [wSpriteStateData1 + 4], a
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ld [wSpriteStateData1 + 4], a ; player's sprite Y screen position
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call Delay3
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push hl
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call GBFadeIn2
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call GBFadeInFromWhite
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ld hl, W_FLAGS_D733
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bit 7, [hl]
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bit 7, [hl] ; used fly out of battle?
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res 7, [hl]
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jr nz, .asm_70568
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jr nz, .flyAnimation
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ld a, (SFX_02_4c - SFX_Headers_02) / 3
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call PlaySound
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ld hl, wd732
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bit 4, [hl]
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bit 4, [hl] ; used dungeon warp?
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res 4, [hl]
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pop hl
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jr nz, .asm_7055e
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call Func_705aa
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jr nz, .dungeonWarpAnimation
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call PlayerSpinWhileMovingDown
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ld a, (SFX_02_4f - SFX_Headers_02) / 3
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call PlaySound
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call Func_70787
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call IsPlayerStandingOnWarpPadOrHole
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ld a, b
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and a
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jr nz, .asm_7055b
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ld hl, wWhichTrade ; wWhichTrade
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jr nz, .done
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; if the player is not standing on a warp pad or hole
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ld hl, wPlayerSpinInPlaceAnimFrameDelay
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xor a
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ld [hli], a
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ld [hli], a ; wPlayerSpinInPlaceAnimFrameDelay
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inc a
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ld [hli], a
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ld [hli], a ; wPlayerSpinInPlaceAnimFrameDelayDelta
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ld a, $8
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ld [hli], a
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ld [hl], $ff
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ld [hli], a ; wPlayerSpinInPlaceAnimFrameDelayEndValue
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ld [hl], $ff ; wPlayerSpinInPlaceAnimSoundID
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ld hl, wcd48
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call Func_70730
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.asm_70558
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call PlayerSpinInPlace
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.restoreDefaultMusic
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call PlayDefaultMusic
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.asm_7055b
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jp Func_70772
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.asm_7055e
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ld c, $32
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.done
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jp RestoreFacingDirectionAndYScreenPos
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.dungeonWarpAnimation
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ld c, 50
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call DelayFrames
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call Func_705aa
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jr .asm_7055b
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.asm_70568
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call PlayerSpinWhileMovingDown
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jr .done
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.flyAnimation
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pop hl
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ld de, BirdSprite ; $4d80
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ld de, BirdSprite
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ld hl, vNPCSprites
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ld bc, (BANK(BirdSprite) << 8) + $0c
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call CopyVideoData
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call Func_706d7
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call LoadBirdSpriteGraphics
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ld a, (SFX_02_50 - SFX_Headers_02) / 3
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call PlaySound
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ld hl, wWhichTrade ; wWhichTrade
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xor a
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ld [hli], a
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ld a, $c
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ld [hli], a
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ld [hl], $8
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ld hl, wFlyAnimUsingCoordList
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xor a ; is using coord list
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ld [hli], a ; wFlyAnimUsingCoordList
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ld a, 12
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ld [hli], a ; wFlyAnimCounter
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ld [hl], $8 ; wFlyAnimBirdSpriteImageIndex (facing right)
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ld de, FlyAnimationEnterScreenCoords ; $4592
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call Func_706ae
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call DoFlyAnimation
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call LoadPlayerSpriteGraphics
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jr .asm_70558
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jr .restoreDefaultMusic
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FlyAnimationEnterScreenCoords: ; 70592 (1c:4592)
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; y, x pairs
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@ -79,90 +80,92 @@ FlyAnimationEnterScreenCoords: ; 70592 (1c:4592)
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db $3C, $48
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db $3C, $40
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Func_705aa: ; 705aa (1c:45aa)
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ld hl, wWhichTrade ; wWhichTrade
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PlayerSpinWhileMovingDown: ; 705aa (1c:45aa)
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ld hl, wPlayerSpinWhileMovingUpOrDownAnimDeltaY
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ld a, $10
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ld [hli], a
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ld [hli], a ; wPlayerSpinWhileMovingUpOrDownAnimDeltaY
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ld a, $3c
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ld [hli], a
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call Func_7077f
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ld [hl], a
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jp Func_70755
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ld [hli], a ; wPlayerSpinWhileMovingUpOrDownAnimMaxY
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call GetPlayerTeleportAnimFrameDelay
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ld [hl], a ; wPlayerSpinWhileMovingUpOrDownAnimFrameDelay
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jp PlayerSpinWhileMovingUpOrDown
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_LeaveMapAnim: ; 705ba (1c:45ba)
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call Func_706ef
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call Func_70787
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call InitFacingDirectionBuffer
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call IsPlayerStandingOnWarpPadOrHole
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ld a, b
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and a
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jr z, .asm_705ef
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jr z, .playerNotStandingOnWarpPadOrHole
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dec a
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jp nz, Func_7067d
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.asm_705c8
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jp nz, LeaveMapThroughHoleAnim
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.spinWhileMovingUp
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ld a, (SFX_02_4b - SFX_Headers_02) / 3
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call PlaySound
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ld hl, wWhichTrade ; wWhichTrade
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ld a, $f0
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ld [hli], a
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ld hl, wPlayerSpinWhileMovingUpOrDownAnimDeltaY
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ld a, -$10
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ld [hli], a ; wPlayerSpinWhileMovingUpOrDownAnimDeltaY
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ld a, $ec
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ld [hli], a
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call Func_7077f
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ld [hl], a
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call Func_70755
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call Func_70787
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ld [hli], a ; wPlayerSpinWhileMovingUpOrDownAnimMaxY
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call GetPlayerTeleportAnimFrameDelay
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ld [hl], a ; wPlayerSpinWhileMovingUpOrDownAnimFrameDelay
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call PlayerSpinWhileMovingUpOrDown
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call IsPlayerStandingOnWarpPadOrHole
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ld a, b
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dec a
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jr z, .asm_705e9
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ld c, $a
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jr z, .playerStandingOnWarpPad
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; if not standing on a warp pad, there is an extra delay
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ld c, 10
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call DelayFrames
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.asm_705e9
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call GBFadeOut2
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jp Func_70772
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.asm_705ef
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.playerStandingOnWarpPad
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call GBFadeOutToWhite
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jp RestoreFacingDirectionAndYScreenPos
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.playerNotStandingOnWarpPadOrHole
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ld a, $4
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call StopMusic
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ld a, [wd732]
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bit 6, a
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jr z, .asm_70610
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ld hl, wWhichTrade ; wWhichTrade
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ld a, $10
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ld [hli], a
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ld a, $ff
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ld [hli], a
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bit 6, a ; is the last used pokemon center the destination?
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jr z, .flyAnimation
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; if going to the last used pokemon center
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ld hl, wPlayerSpinInPlaceAnimFrameDelay
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ld a, 16
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ld [hli], a ; wPlayerSpinInPlaceAnimFrameDelay
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ld a, -1
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ld [hli], a ; wPlayerSpinInPlaceAnimFrameDelayDelta
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xor a
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ld [hli], a
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ld [hl], $a1
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ld [hli], a ; wPlayerSpinInPlaceAnimFrameDelayEndValue
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ld [hl], $a1 ; wPlayerSpinInPlaceAnimSoundID
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ld hl, wcd48
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call Func_70730
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jr .asm_705c8
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.asm_70610
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call Func_706d7
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ld hl, wWhichTrade ; wWhichTrade
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ld a, $ff
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ld [hli], a
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ld a, $8
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ld [hli], a
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ld [hl], $c
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call Func_706ae
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call PlayerSpinInPlace
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jr .spinWhileMovingUp
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.flyAnimation
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call LoadBirdSpriteGraphics
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ld hl, wFlyAnimUsingCoordList
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ld a, $ff ; is not using coord list (flap in place)
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ld [hli], a ; wFlyAnimUsingCoordList
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ld a, 8
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ld [hli], a ; wFlyAnimCounter
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ld [hl], $c ; wFlyAnimBirdSpriteImageIndex
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call DoFlyAnimation
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ld a, (SFX_02_50 - SFX_Headers_02) / 3
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call PlaySound
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ld hl, wWhichTrade ; wWhichTrade
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xor a
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ld [hli], a
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ld hl, wFlyAnimUsingCoordList
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xor a ; is using coord list
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ld [hli], a ; wFlyAnimUsingCoordList
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ld a, $c
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ld [hli], a
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ld [hl], $c
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ld [hli], a ; wFlyAnimCounter
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ld [hl], $c ; wFlyAnimBirdSpriteImageIndex (facing right)
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ld de, FlyAnimationScreenCoords1 ; $464f
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call Func_706ae
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ld c, $28
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call DoFlyAnimation
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ld c, 40
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call DelayFrames
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ld hl, wTrainerEngageDistance
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ld a, $b
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ld [hli], a
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ld [hl], $8
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ld hl, wFlyAnimCounter
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ld a, 11
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ld [hli], a ; wFlyAnimCounter
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ld [hl], $8 ; wFlyAnimBirdSpriteImageIndex (facing left)
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ld de, FlyAnimationScreenCoords2 ; $4667
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call Func_706ae
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call GBFadeOut2
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jp Func_70772
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call DoFlyAnimation
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call GBFadeOutToWhite
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jp RestoreFacingDirectionAndYScreenPos
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FlyAnimationScreenCoords1: ; 7064f (1c:464f)
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; y, x pairs
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@ -198,33 +201,35 @@ FlyAnimationScreenCoords2: ; 70667 (1c:4667)
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db $F0, $00
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Func_7067d: ; 7067d (1c:467d)
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LeaveMapThroughHoleAnim: ; 7067d (1c:467d)
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ld a, $ff
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ld [wcfcb], a
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ld a, [wOAMBuffer + $02]
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ld [wOAMBuffer + $0a], a
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ld a, [wOAMBuffer + $06]
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ld [wOAMBuffer + $0e], a
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ld [wUpdateSpritesEnabled], a ; disable UpdateSprites
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; shift upper half of player's sprite down 8 pixels and hide lower half
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ld a, [wOAMBuffer + 0 * 4 + 2]
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ld [wOAMBuffer + 2 * 4 + 2], a
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ld a, [wOAMBuffer + 1 * 4 + 2]
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ld [wOAMBuffer + 3 * 4 + 2], a
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ld a, $a0
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ld [wOAMBuffer], a
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ld [wOAMBuffer + $04], a
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ld c, $2
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ld [wOAMBuffer + 0 * 4], a
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ld [wOAMBuffer + 1 * 4], a
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ld c, 2
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call DelayFrames
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; hide lower half of player's sprite
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ld a, $a0
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ld [wOAMBuffer + $08], a
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ld [wOAMBuffer + $0c], a
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call GBFadeOut2
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ld [wOAMBuffer + 2 * 4], a
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ld [wOAMBuffer + 3 * 4], a
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call GBFadeOutToWhite
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ld a, $1
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ld [wcfcb], a
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jp Func_70772
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ld [wUpdateSpritesEnabled], a ; enable UpdateSprites
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jp RestoreFacingDirectionAndYScreenPos
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Func_706ae: ; 706ae (1c:46ae)
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ld a, [wTrainerFacingDirection]
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xor $1
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ld [wTrainerFacingDirection], a
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DoFlyAnimation: ; 706ae (1c:46ae)
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ld a, [wFlyAnimBirdSpriteImageIndex]
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xor $1 ; make the bird flap its wings
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ld [wFlyAnimBirdSpriteImageIndex], a
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ld [wSpriteStateData1 + 2], a
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call Delay3
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ld a, [wWhichTrade] ; wWhichTrade
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ld a, [wFlyAnimUsingCoordList]
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cp $ff
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jr z, .asm_706cd
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ld hl, wSpriteStateData1 + 4
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@ -236,13 +241,13 @@ Func_706ae: ; 706ae (1c:46ae)
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inc de
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ld [hl], a
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.asm_706cd
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ld a, [wTrainerEngageDistance]
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ld a, [wFlyAnimCounter]
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dec a
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ld [wTrainerEngageDistance], a
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jr nz, Func_706ae
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ld [wFlyAnimCounter], a
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jr nz, DoFlyAnimation
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ret
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Func_706d7: ; 706d7 (1c:46d7)
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LoadBirdSpriteGraphics: ; 706d7 (1c:46d7)
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ld de, BirdSprite ; $4d80
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ld hl, vNPCSprites
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ld bc, (BANK(BirdSprite) << 8) + $0c
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@ -252,32 +257,32 @@ Func_706d7: ; 706d7 (1c:46d7)
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ld bc, (BANK(BirdSprite) << 8) + $0c
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jp CopyVideoData
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Func_706ef: ; 706ef (1c:46ef)
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ld a, [wSpriteStateData1 + 2]
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InitFacingDirectionBuffer: ; 706ef (1c:46ef)
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ld a, [wSpriteStateData1 + 2] ; player's sprite facing direction (image index is locked to standing images)
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ld [wcd50], a
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ld a, [wSpriteStateData1 + 4]
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ld a, [wSpriteStateData1 + 4] ; player's sprite Y screen position
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ld [wcd4f], a
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ld hl, PlayerSpinningFacingOrder ; $4713
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ld hl, PlayerSpinningFacingOrder
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ld de, wcd48
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ld bc, $4
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call CopyData
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ld a, [wSpriteStateData1 + 2]
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ld a, [wSpriteStateData1 + 2] ; player's sprite facing direction (image index is locked to standing images)
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ld hl, wcd48
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.asm_7070d
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.loop
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cp [hl]
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inc hl
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jr nz, .asm_7070d
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jr nz, .loop
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dec hl
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ret
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PlayerSpinningFacingOrder: ; 70713 (1c:4713)
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; The order of the direction the player's sprite is facing when teleporting
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; away. Creates a spinning effect.
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db $00, $08, $04, $0C ; down, left, up, right
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db SPRITE_FACING_DOWN, SPRITE_FACING_LEFT, SPRITE_FACING_UP, SPRITE_FACING_RIGHT
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Func_70717: ; 70717 (1c:4717)
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SpinPlayerSprite: ; 70717 (1c:4717)
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ld a, [hl]
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ld [wSpriteStateData1 + 2], a
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ld [wSpriteStateData1 + 2], a ; player's sprite facing direction (image index is locked to standing images)
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push hl
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ld hl, wcd48
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ld de, wcd47
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@ -288,84 +293,85 @@ Func_70717: ; 70717 (1c:4717)
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pop hl
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ret
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Func_70730: ; 70730 (1c:4730)
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call Func_70717
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ld a, [wWhichTrade] ; wWhichTrade
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PlayerSpinInPlace: ; 70730 (1c:4730)
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call SpinPlayerSprite
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ld a, [wPlayerSpinInPlaceAnimFrameDelay]
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ld c, a
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and $3
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jr nz, .asm_70743
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ld a, [wTrainerScreenY]
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ld a, [wPlayerSpinInPlaceAnimSoundID]
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cp $ff
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call nz, PlaySound
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.asm_70743
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ld a, [wTrainerEngageDistance]
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ld a, [wPlayerSpinInPlaceAnimFrameDelayDelta]
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add c
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ld [wWhichTrade], a ; wWhichTrade
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ld [wPlayerSpinInPlaceAnimFrameDelay], a
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ld c, a
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ld a, [wTrainerFacingDirection]
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ld a, [wPlayerSpinInPlaceAnimFrameDelayEndValue]
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cp c
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ret z
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call DelayFrames
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jr Func_70730
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jr PlayerSpinInPlace
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Func_70755: ; 70755 (1c:4755)
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call Func_70717
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ld a, [wWhichTrade] ; wWhichTrade
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PlayerSpinWhileMovingUpOrDown: ; 70755 (1c:4755)
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call SpinPlayerSprite
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ld a, [wPlayerSpinWhileMovingUpOrDownAnimDeltaY]
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ld c, a
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ld a, [wSpriteStateData1 + 4]
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ld a, [wSpriteStateData1 + 4] ; player's sprite Y screen position
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add c
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ld [wSpriteStateData1 + 4], a
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ld c, a
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ld a, [wTrainerEngageDistance]
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ld a, [wPlayerSpinWhileMovingUpOrDownAnimMaxY]
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cp c
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ret z
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ld a, [wTrainerFacingDirection]
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ld a, [wPlayerSpinWhileMovingUpOrDownAnimFrameDelay]
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ld c, a
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call DelayFrames
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jr Func_70755
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jr PlayerSpinWhileMovingUpOrDown
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Func_70772: ; 70772 (1c:4772)
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RestoreFacingDirectionAndYScreenPos: ; 70772 (1c:4772)
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ld a, [wcd4f]
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ld [wSpriteStateData1 + 4], a
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ld a, [wcd50]
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ld [wSpriteStateData1 + 2], a
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ret
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Func_7077f: ; 7077f (1c:477f)
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ld a, [wcf1b]
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; if SGB, 2 frames, else 3 frames
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GetPlayerTeleportAnimFrameDelay: ; 7077f (1c:477f)
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ld a, [wOnSGB]
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xor $1
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inc a
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inc a
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ret
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Func_70787: ; 70787 (1c:4787)
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IsPlayerStandingOnWarpPadOrHole: ; 70787 (1c:4787)
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ld b, 0
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ld hl, DataTable_707a9 ; $47a9
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ld a, [W_CURMAPTILESET] ; W_CURMAPTILESET
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||||
ld hl, .warpPadAndHoleData
|
||||
ld a, [W_CURMAPTILESET]
|
||||
ld c, a
|
||||
.asm_70790
|
||||
.loop
|
||||
ld a, [hli]
|
||||
cp $ff
|
||||
jr z, .asm_707a4
|
||||
jr z, .done
|
||||
cp c
|
||||
jr nz, .asm_7079e
|
||||
jr nz, .nextEntry
|
||||
aCoord 8, 9
|
||||
cp [hl]
|
||||
jr z, .asm_707a2
|
||||
.asm_7079e
|
||||
jr z, .foundMatch
|
||||
.nextEntry
|
||||
inc hl
|
||||
inc hl
|
||||
jr .asm_70790
|
||||
.asm_707a2
|
||||
jr .loop
|
||||
.foundMatch
|
||||
inc hl
|
||||
ld b, [hl]
|
||||
.asm_707a4
|
||||
.done
|
||||
ld a, b
|
||||
ld [wcd5b], a
|
||||
ret
|
||||
|
||||
; format: db tileset id, tile id, value to be put in wcd5b
|
||||
DataTable_707a9: ; 707a9 (1c:47a9)
|
||||
.warpPadAndHoleData: ; 707a9 (1c:47a9)
|
||||
db FACILITY, $20, 1 ; warp pad
|
||||
db FACILITY, $11, 2 ; hole
|
||||
db CAVERN, $22, 2 ; hole
|
||||
|
|
@ -454,7 +460,7 @@ ItsABiteText: ; 70851 (1c:4851)
|
|||
db "@"
|
||||
|
||||
FishingRodGfxProperties: ; 70856 (1c:4856)
|
||||
; specicies how the fishing rod should be drawn on the screen
|
||||
; specifies how the fishing rod should be drawn on the screen
|
||||
; first byte = screen y coordinate
|
||||
; second byte = screen x coordinate
|
||||
; third byte = tile number
|
||||
|
|
@ -482,21 +488,21 @@ RedFishingTiles: ; 70866 (1c:4866)
|
|||
dw vNPCSprites2 + $7d0
|
||||
|
||||
_HandleMidJump: ; 7087e (1c:487e)
|
||||
ld a, [wd714]
|
||||
ld a, [wPlayerJumpingYScreenCoordsIndex]
|
||||
ld c, a
|
||||
inc a
|
||||
cp $10
|
||||
jr nc, .asm_70895
|
||||
ld [wd714], a
|
||||
ld b, $0
|
||||
ld hl, PlayerJumpingYScreenCoords ; $48ba
|
||||
jr nc, .finishedJump
|
||||
ld [wPlayerJumpingYScreenCoordsIndex], a
|
||||
ld b, 0
|
||||
ld hl, PlayerJumpingYScreenCoords
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
ld [wSpriteStateData1 + 4], a ; player's sprite y coordinate
|
||||
ret
|
||||
.asm_70895
|
||||
ld a, [wWalkCounter] ; wcfc5
|
||||
cp $0
|
||||
.finishedJump
|
||||
ld a, [wWalkCounter]
|
||||
cp 0
|
||||
ret nz
|
||||
call UpdateSprites
|
||||
call Delay3
|
||||
|
|
@ -504,11 +510,11 @@ _HandleMidJump: ; 7087e (1c:487e)
|
|||
ld [hJoyHeld], a
|
||||
ld [hJoyPressed], a
|
||||
ld [hJoyReleased], a
|
||||
ld [wd714], a
|
||||
ld [wPlayerJumpingYScreenCoordsIndex], a
|
||||
ld hl, wd736
|
||||
res 6, [hl]
|
||||
res 6, [hl] ; not jumping down a ledge any more
|
||||
ld hl, wd730
|
||||
res 7, [hl]
|
||||
res 7, [hl] ; not simulating joypad states any more
|
||||
xor a
|
||||
ld [wJoyIgnore], a
|
||||
ret
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue