mirror of
https://github.com/thornAvery/kep-hack.git
synced 2026-02-06 15:45:24 +13:00
Commented more sprite and map code
This commit is contained in:
parent
91793015e5
commit
0c916aea33
108 changed files with 1091 additions and 946 deletions
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@ -17,7 +17,7 @@ Func_2312:: ; 2312 (0:2312)
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ld c, $8
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ld d, c
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asm_2324:: ; 2324 (0:2324)
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ld a, [wd700]
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ld a, [wWalkBikeSurfState]
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and a
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jr z, .asm_2343
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cp $2
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@ -1,7 +1,7 @@
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; These routines manage gradual fading
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; (e.g., entering a doorway)
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LoadGBPal::
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ld a, [wd35d] ;tells if cur.map is dark (requires HM5_FLASH?)
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ld a, [wMapPalOffset] ;tells if cur.map is dark (requires HM5_FLASH?)
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ld b, a
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ld hl, FadePal4
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ld a, l
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@ -18,16 +18,16 @@ LoadGBPal::
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ld [rOBP1], a
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ret
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GBFadeOut1::
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GBFadeInFromBlack::
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ld hl, FadePal1
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ld b, 4
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jr GBFadeOutCommon
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jr GBFadeIncCommon
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GBFadeOut2::
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GBFadeOutToWhite::
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ld hl, FadePal6
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ld b, 3
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GBFadeOutCommon::
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GBFadeIncCommon:
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ld a, [hli]
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ld [rBGP], a
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ld a, [hli]
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@ -37,19 +37,19 @@ GBFadeOutCommon::
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ld c, 8
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call DelayFrames
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dec b
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jr nz, GBFadeOutCommon
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jr nz, GBFadeIncCommon
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ret
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GBFadeIn1::
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GBFadeOutToBlack::
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ld hl, FadePal4 + 2
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ld b, 4
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jr GBFadeInCommon
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jr GBFadeDecCommon
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GBFadeIn2::
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GBFadeInFromWhite::
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ld hl, FadePal7 + 2
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ld b, 3
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GBFadeInCommon::
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GBFadeDecCommon:
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ld a, [hld]
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ld [rOBP1], a
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ld a, [hld]
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@ -59,7 +59,7 @@ GBFadeInCommon::
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ld c, 8
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call DelayFrames
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dec b
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jr nz, GBFadeInCommon
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jr nz, GBFadeDecCommon
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ret
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FadePal1:: db %11111111, %11111111, %11111111
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@ -105,7 +105,7 @@ rLCDC_DEFAULT EQU %11100011
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xor a
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ld [$ffbc], a
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dec a
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ld [wcfcb], a
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ld [wUpdateSpritesEnabled], a
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predef PlayIntro
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@ -12,11 +12,11 @@ EnterMap::
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call LoadMapData
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callba Func_c335 ; initialize map variables
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ld hl, wd72c
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bit 0, [hl]
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jr z, .doNotCountSteps
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ld a, 3
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ld [wd13c], a ; some kind of step counter (counts up to 3 steps?)
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.doNotCountSteps
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bit 0, [hl] ; has the player already made 3 steps since the last battle?
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jr z, .skipGivingThreeStepsOfNoRandomBattles
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ld a, 3 ; minimum number of steps between battles
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ld [wNumberOfNoRandomBattleStepsLeft], a
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.skipGivingThreeStepsOfNoRandomBattles
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ld hl, wd72e
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bit 5, [hl] ; did a battle happen immediately before this?
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res 5, [hl] ; unset the "battle just happened" flag
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@ -24,12 +24,12 @@ EnterMap::
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call nz, MapEntryAfterBattle
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ld hl, wd732
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ld a, [hl]
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and 1 << 4 | 1 << 3
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jr z, .didNotFlyOrTeleportIn
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and 1 << 4 | 1 << 3 ; fly warp or dungeon warp
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jr z, .didNotEnterUsingFlyWarpOrDungeonWarp
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res 3, [hl]
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callba Func_70510 ; display fly/teleport in graphical effect
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callba EnterMapAnim ; display fly/teleport in graphical effect
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call UpdateSprites
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.didNotFlyOrTeleportIn
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.didNotEnterUsingFlyWarpOrDungeonWarp
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callba CheckForceBikeOrSurf ; handle currents in SF islands and forced bike riding in cycling road
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ld hl, wd72d
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res 5, [hl]
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@ -61,8 +61,8 @@ OverworldLoopLessDelay::
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res 3,[hl]
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jp nz,WarpFound2
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ld a,[wd732]
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and a,$18
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jp nz,HandleFlyOrTeleportAway
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and a,1 << 4 | 1 << 3 ; fly warp or dungeon warp
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jp nz,HandleFlyWarpOrDungeonWarp
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ld a,[W_CUROPPONENT]
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and a
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jp nz,.newBattle
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@ -98,8 +98,8 @@ OverworldLoopLessDelay::
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and a
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jp z,OverworldLoop
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.displayDialogue
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predef Func_c586 ; check what is in front of the player
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call UpdateSprites ; move sprites
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predef GetTileAndCoordsInFrontOfPlayer
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call UpdateSprites
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ld a,[wFlags_0xcd60]
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bit 2,a
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jr nz,.checkForOpponent
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@ -117,8 +117,8 @@ OverworldLoopLessDelay::
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jr z,.changeMap
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predef LoadSAV
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ld a,[W_CURMAP]
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ld [wd71a],a
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call Func_62ce
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ld [wDestinationMap],a
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call SpecialWarpIn
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ld a,[W_CURMAP]
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call SwitchToMapRomBank ; switch to the ROM bank of the current map
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ld hl,W_CURMAPTILESET
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@ -133,7 +133,7 @@ OverworldLoopLessDelay::
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.noDirectionButtonsPressed
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ld hl,wFlags_0xcd60
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res 2,[hl]
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call UpdateSprites ; move sprites
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call UpdateSprites
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ld a,$01
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ld [wcc4b],a
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ld a,[wd528] ; the direction that was pressed last time
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@ -225,18 +225,20 @@ OverworldLoopLessDelay::
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.noDirectionChange
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ld a,[wd52a] ; current direction
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ld [wd528],a ; save direction
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call UpdateSprites ; move sprites
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ld a,[wd700]
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call UpdateSprites
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ld a,[wWalkBikeSurfState]
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cp a,$02 ; surfing
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jr z,.surfing
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; not surfing
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call CollisionCheckOnLand
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jr nc,.noCollision
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; collision occurred
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push hl
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ld hl,wd736
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bit 2,[hl]
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bit 2,[hl] ; standing on warp flag
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pop hl
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jp z,OverworldLoop
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; collision occurred while standing on a warp
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push hl
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call ExtraWarpCheck ; sets carry if there is a potential to warp
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pop hl
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@ -259,7 +261,7 @@ OverworldLoopLessDelay::
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.moveAhead2
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ld hl,wFlags_0xcd60
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res 2,[hl]
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ld a,[wd700]
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ld a,[wWalkBikeSurfState]
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dec a ; riding a bike?
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jr nz,.normalPlayerSpriteAdvancement
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ld a,[wd736]
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@ -276,16 +278,16 @@ OverworldLoopLessDelay::
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bit 7,a
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jr nz,.doneStepCounting ; if button presses are being simulated, don't count steps
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; step counting
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ld hl,wd13b ; step counter
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ld hl,wStepCounter
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dec [hl]
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ld a,[wd72c]
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bit 0,a
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jr z,.doneStepCounting
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ld hl,wd13c
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ld hl,wNumberOfNoRandomBattleStepsLeft
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dec [hl]
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jr nz,.doneStepCounting
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ld hl,wd72c
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res 0,[hl]
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res 0,[hl] ; indicate that the player has stepped thrice since the last battle
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.doneStepCounting
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ld a,[wd790]
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bit 7,a ; in the safari zone?
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@ -298,14 +300,14 @@ OverworldLoopLessDelay::
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ld a,[W_ISINBATTLE]
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and a
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jp nz,CheckWarpsNoCollision
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predef Func_c69c ; decrement HP of poisoned pokemon
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predef ApplyOutOfBattlePoisonDamage ; also increment daycare mon exp
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ld a,[wd12d]
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and a
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jp nz,HandleBlackOut ; if all pokemon fainted
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.newBattle
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call NewBattle
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ld hl,wd736
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res 2,[hl]
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res 2,[hl] ; standing on warp flag
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jp nc,CheckWarpsNoCollision ; check for warps if there was no battle
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.battleOccurred
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ld hl,wd72d
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@ -316,7 +318,7 @@ OverworldLoopLessDelay::
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set 5,[hl]
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set 6,[hl]
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xor a
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ld [hJoyHeld],a ; clear joypad state
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ld [hJoyHeld],a
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ld a,[W_CURMAP]
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cp a,CINNABAR_GYM
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jr nz,.notCinnabarGym
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@ -327,8 +329,8 @@ OverworldLoopLessDelay::
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set 5,[hl]
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ld a,[W_CURMAP]
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cp a,OAKS_LAB
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jp z,.noFaintCheck
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callab AnyPartyAlive ; check if all the player's pokemon fainted
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jp z,.noFaintCheck ; no blacking out if the player lost to the rival in Oak's lab
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callab AnyPartyAlive
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ld a,d
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and a
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jr z,.allPokemonFainted
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@ -355,7 +357,7 @@ NewBattle:: ; 0683 (0:0683)
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jr nz,.noBattle
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ld b, BANK(InitBattle)
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ld hl, InitBattle
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jp Bankswitch ; determines if a battle will occur and runs the battle if so
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jp Bankswitch
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.noBattle
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and a
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ret
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@ -368,25 +370,25 @@ BikeSpeedup:: ; 06a0 (0:06a0)
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ld a,[W_CURMAP]
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cp a,ROUTE_17 ; Cycling Road
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jr nz,.goFaster
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ld a,[hJoyHeld] ; current joypad state
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and a,%01110000 ; bit mask for up, left, right buttons
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ld a,[hJoyHeld]
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and a,D_UP | D_LEFT | D_RIGHT
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ret nz
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.goFaster
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jp AdvancePlayerSprite
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; check if the player has stepped onto a warp after having not collided
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CheckWarpsNoCollision:: ; 06b4 (0:06b4)
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ld a,[wd3ae] ; number of warps
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ld a,[wNumberOfWarps]
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and a
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jp z,CheckMapConnections
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ld a,[wd3ae] ; number of warps
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ld b,$00
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ld a,[wNumberOfWarps]
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ld b,0
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ld c,a
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ld a,[W_YCOORD]
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ld d,a
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ld a,[W_XCOORD]
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ld e,a
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ld hl,wd3af ; start of warp entries
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ld hl,wWarpEntries
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CheckWarpsNoCollisionLoop:: ; 06cc (0:06cc)
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ld a,[hli] ; check if the warp's Y position matches
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cp d
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@ -398,14 +400,14 @@ CheckWarpsNoCollisionLoop:: ; 06cc (0:06cc)
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push hl
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push bc
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ld hl,wd736
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set 2,[hl]
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callba Func_c49d ; check if the player sprite is standing on a "door" tile
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set 2,[hl] ; standing on warp flag
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callba IsPlayerStandingOnDoorTileOrWarpTile
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pop bc
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pop hl
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jr c,WarpFound1 ; if it is, go to 0735
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jr c,WarpFound1 ; jump if standing on door or warp
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push hl
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push bc
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call ExtraWarpCheck ; sets carry if the warp is confirmed
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call ExtraWarpCheck
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pop bc
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pop hl
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jr nc,CheckWarpsNoCollisionRetry2
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@ -418,16 +420,16 @@ CheckWarpsNoCollisionLoop:: ; 06cc (0:06cc)
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call Joypad
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pop bc
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pop de
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ld a,[hJoyHeld] ; current joypad state
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and a,%11110000 ; bit mask for directional buttons
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ld a,[hJoyHeld]
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and a,D_DOWN | D_UP | D_LEFT | D_RIGHT
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jr z,CheckWarpsNoCollisionRetry2 ; if directional buttons aren't being pressed, do not pass through the warp
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jr WarpFound1
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; check if the player has stepped onto a warp after having collided
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CheckWarpsCollision:: ; 0706 (0:0706)
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ld a,[wd3ae] ; number of warps
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ld a,[wNumberOfWarps]
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ld c,a
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ld hl,wd3af ; start of warp entries
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ld hl,wWarpEntries
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.loop
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ld a,[hli] ; Y coordinate of warp
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ld b,a
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@ -440,7 +442,7 @@ CheckWarpsCollision:: ; 0706 (0:0706)
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cp b
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jr nz,.retry2
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ld a,[hli]
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ld [wd42f],a ; save target warp ID
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ld [wDestinationWarpID],a
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ld a,[hl]
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ld [$ff8b],a ; save target map
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jr WarpFound2
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@ -462,12 +464,12 @@ CheckWarpsNoCollisionRetry2:: ; 0730 (0:0730)
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WarpFound1:: ; 0735 (0:0735)
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ld a,[hli]
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ld [wd42f],a ; save target warp ID
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ld [wDestinationWarpID],a
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ld a,[hli]
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ld [$ff8b],a ; save target map
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WarpFound2:: ; 073c (0:073c)
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ld a,[wd3ae] ; number of warps
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ld a,[wNumberOfWarps]
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sub c
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ld [wd73b],a ; save ID of used warp
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ld a,[W_CURMAP]
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@ -484,8 +486,8 @@ WarpFound2:: ; 073c (0:073c)
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cp a,ROCK_TUNNEL_1
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jr nz,.notRockTunnel
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ld a,$06
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ld [wd35d],a
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call GBFadeIn1
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ld [wMapPalOffset],a
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call GBFadeOutToBlack
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.notRockTunnel
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call PlayMapChangeSound
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jr .done
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@ -496,16 +498,16 @@ WarpFound2:: ; 073c (0:073c)
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jr z,.goBackOutside
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; if not going back to the previous map
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ld [W_CURMAP],a ; current map number
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callba Func_70787 ; check if the warp was a Silph Co. teleporter
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callba IsPlayerStandingOnWarpPadOrHole
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ld a,[wcd5b]
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dec a
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jr nz,.notTeleporter
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; if it's a Silph Co. teleporter
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dec a ; is the player on a warp pad?
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jr nz,.notWarpPad
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; if the player is on a warp pad
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ld hl,wd732
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set 3,[hl]
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call LeaveMapAnim
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jr .skipMapChangeSound
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.notTeleporter
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.notWarpPad
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call PlayMapChangeSound
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.skipMapChangeSound
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ld hl,wd736
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@ -517,7 +519,7 @@ WarpFound2:: ; 073c (0:073c)
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ld [W_CURMAP],a
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call PlayMapChangeSound
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xor a
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ld [wd35d],a
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ld [wMapPalOffset],a
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.done
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ld hl,wd736
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set 0,[hl] ; have the player's sprite step out from the door (if there is one)
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@ -562,9 +564,9 @@ CheckMapConnections:: ; 07ba (0:07ba)
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jr nz,.pointerAdjustmentLoop1
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.savePointer1
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ld a,l
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ld [wd35f],a ; pointer to upper left corner of current tile block map section
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ld [wCurrentTileBlockMapViewPointer],a ; pointer to upper left corner of current tile block map section
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ld a,h
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ld [wd360],a
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ld [wCurrentTileBlockMapViewPointer + 1],a
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jp .loadNewMap
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.checkEastMap
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ld b,a
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@ -598,9 +600,9 @@ CheckMapConnections:: ; 07ba (0:07ba)
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jr nz,.pointerAdjustmentLoop2
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.savePointer2
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ld a,l
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ld [wd35f],a ; pointer to upper left corner of current tile block map section
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ld [wCurrentTileBlockMapViewPointer],a ; pointer to upper left corner of current tile block map section
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ld a,h
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ld [wd360],a
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ld [wCurrentTileBlockMapViewPointer + 1],a
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jp .loadNewMap
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.checkNorthMap
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ld a,[W_YCOORD]
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@ -624,9 +626,9 @@ CheckMapConnections:: ; 07ba (0:07ba)
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srl c
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add hl,bc
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ld a,l
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ld [wd35f],a ; pointer to upper left corner of current tile block map section
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ld [wCurrentTileBlockMapViewPointer],a ; pointer to upper left corner of current tile block map section
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ld a,h
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ld [wd360],a
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ld [wCurrentTileBlockMapViewPointer + 1],a
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jp .loadNewMap
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.checkSouthMap
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ld b,a
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@ -651,9 +653,9 @@ CheckMapConnections:: ; 07ba (0:07ba)
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srl c
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add hl,bc
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ld a,l
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ld [wd35f],a ; pointer to upper left corner of current tile block map section
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ld [wCurrentTileBlockMapViewPointer],a ; pointer to upper left corner of current tile block map section
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ld a,h
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ld [wd360],a
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ld [wCurrentTileBlockMapViewPointer + 1],a
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.loadNewMap ; load the connected map that was entered
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call LoadMapHeader
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call Func_2312 ; music
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|
|
@ -678,10 +680,10 @@ PlayMapChangeSound:: ; 08c9 (0:08c9)
|
|||
ld a,(SFX_02_5c - SFX_Headers_02) / 3
|
||||
.playSound
|
||||
call PlaySound
|
||||
ld a,[wd35d]
|
||||
ld a,[wMapPalOffset]
|
||||
and a
|
||||
ret nz
|
||||
jp GBFadeIn1
|
||||
jp GBFadeOutToBlack
|
||||
|
||||
CheckIfInOutsideMap:: ; 08e1 (0:08e1)
|
||||
; If the player is in an outside map (a town or route), set the z flag
|
||||
|
|
@ -719,37 +721,37 @@ ExtraWarpCheck:: ; 08e9 (0:08e9)
|
|||
cp PLATEAU ; Indigo Plateau tileset
|
||||
jr z, .useFunction2
|
||||
.useFunction1
|
||||
ld hl, Func_c3ff
|
||||
ld hl, IsPlayerFacingEdgeOfMap
|
||||
jr .doBankswitch
|
||||
.useFunction2
|
||||
ld hl, Func_c44e
|
||||
ld hl, IsWarpTileInFrontOfPlayer
|
||||
.doBankswitch
|
||||
ld b, BANK(Func_c44e)
|
||||
ld b, BANK(IsWarpTileInFrontOfPlayer)
|
||||
jp Bankswitch
|
||||
|
||||
MapEntryAfterBattle:: ; 091f (0:091f)
|
||||
callba Func_c35f ; function that appears to disable warp testing after collisions if the player is standing on a warp
|
||||
ld a,[wd35d]
|
||||
callba IsPlayerStandingOnWarp ; for enabling warp testing after collisions
|
||||
ld a,[wMapPalOffset]
|
||||
and a
|
||||
jp z,GBFadeIn2
|
||||
jp z,GBFadeInFromWhite
|
||||
jp LoadGBPal
|
||||
|
||||
HandleBlackOut::
|
||||
; For when all the player's pokemon faint.
|
||||
; Does not print the "blacked out" message.
|
||||
|
||||
call GBFadeIn1
|
||||
call GBFadeOutToBlack
|
||||
ld a, $08
|
||||
call StopMusic
|
||||
ld hl, wd72e
|
||||
res 5, [hl]
|
||||
ld a, Bank(Func_40b0) ; also Bank(Func_62ce) and Bank(Func_5d5f)
|
||||
ld a, Bank(ResetStatusAndHalveMoneyOnBlackout) ; also Bank(SpecialWarpIn) and Bank(SpecialEnterMap)
|
||||
ld [H_LOADEDROMBANK], a
|
||||
ld [MBC3RomBank], a
|
||||
call Func_40b0
|
||||
call Func_62ce
|
||||
call ResetStatusAndHalveMoneyOnBlackout
|
||||
call SpecialWarpIn
|
||||
call Func_2312
|
||||
jp Func_5d5f
|
||||
jp SpecialEnterMap
|
||||
|
||||
StopMusic::
|
||||
ld [wMusicHeaderPointer], a
|
||||
|
|
@ -762,23 +764,23 @@ StopMusic::
|
|||
jr nz, .wait
|
||||
jp StopAllSounds
|
||||
|
||||
HandleFlyOrTeleportAway::
|
||||
HandleFlyWarpOrDungeonWarp::
|
||||
call UpdateSprites
|
||||
call Delay3
|
||||
xor a
|
||||
ld [wBattleResult], a
|
||||
ld [wd700], a
|
||||
ld [wWalkBikeSurfState], a
|
||||
ld [W_ISINBATTLE], a
|
||||
ld [wd35d], a
|
||||
ld [wMapPalOffset], a
|
||||
ld hl, wd732
|
||||
set 2, [hl]
|
||||
res 5, [hl]
|
||||
set 2, [hl] ; fly warp or dungeon warp
|
||||
res 5, [hl] ; forced to ride bike
|
||||
call LeaveMapAnim
|
||||
ld a, Bank(Func_62ce)
|
||||
ld a, Bank(SpecialWarpIn)
|
||||
ld [H_LOADEDROMBANK], a
|
||||
ld [$2000], a
|
||||
call Func_62ce
|
||||
jp Func_5d5f
|
||||
call SpecialWarpIn
|
||||
jp SpecialEnterMap
|
||||
|
||||
LeaveMapAnim::
|
||||
ld b, BANK(_LeaveMapAnim)
|
||||
|
|
@ -792,7 +794,7 @@ LoadPlayerSpriteGraphics::
|
|||
; 1: biking
|
||||
; 2: surfing
|
||||
|
||||
ld a, [wd700]
|
||||
ld a, [wWalkBikeSurfState]
|
||||
dec a
|
||||
jr z, .ridingBike
|
||||
|
||||
|
|
@ -809,12 +811,12 @@ LoadPlayerSpriteGraphics::
|
|||
|
||||
.startWalking
|
||||
xor a
|
||||
ld [wd700], a
|
||||
ld [wd11a], a
|
||||
ld [wWalkBikeSurfState], a
|
||||
ld [wWalkBikeSurfStateCopy], a
|
||||
jp LoadWalkingPlayerSpriteGraphics
|
||||
|
||||
.determineGraphics
|
||||
ld a, [wd700]
|
||||
ld a, [wWalkBikeSurfState]
|
||||
and a
|
||||
jp z, LoadWalkingPlayerSpriteGraphics
|
||||
dec a
|
||||
|
|
@ -1065,7 +1067,7 @@ IsSpriteOrSignInFrontOfPlayer:: ; 0b23 (0:0b23)
|
|||
and a
|
||||
jr z,.extendRangeOverCounter
|
||||
; if there are signs
|
||||
predef Func_c586 ; get the coordinates in front of the player in de
|
||||
predef GetTileAndCoordsInFrontOfPlayer ; get the coordinates in front of the player in de
|
||||
ld hl,wd4b1 ; start of sign coordinates
|
||||
ld a,[wd4b0] ; number of signs in the map
|
||||
ld b,a
|
||||
|
|
@ -1099,7 +1101,7 @@ IsSpriteOrSignInFrontOfPlayer:: ; 0b23 (0:0b23)
|
|||
jr nz,.signLoop
|
||||
; check if the player is front of a counter in a pokemon center, pokemart, etc. and if so, extend the range at which he can talk to the NPC
|
||||
.extendRangeOverCounter
|
||||
predef Func_c586 ; get the tile in front of the player in c
|
||||
predef GetTileAndCoordsInFrontOfPlayer ; get the tile in front of the player in c
|
||||
ld hl,W_TILESETTALKINGOVERTILES ; list of tiles that extend talking range (counter tiles)
|
||||
ld b,$03
|
||||
ld d,$20 ; talking range in pixels (long range)
|
||||
|
|
@ -1239,8 +1241,8 @@ CollisionCheckOnLand:: ; 0bd1 (0:0bd1)
|
|||
; function that checks if the tile in front of the player is passable
|
||||
; clears carry if it is, sets carry if not
|
||||
CheckTilePassable:: ; 0c10 (0:0c10)
|
||||
predef Func_c586 ; get tile in front of player
|
||||
ld a,[wcfc6] ; tile in front of player
|
||||
predef GetTileAndCoordsInFrontOfPlayer ; get tile in front of player
|
||||
ld a,[wTileInFrontOfPlayer] ; tile in front of player
|
||||
ld c,a
|
||||
ld hl,W_TILESETCOLLISIONPTR ; pointer to list of passable tiles
|
||||
ld a,[hli]
|
||||
|
|
@ -1263,7 +1265,7 @@ CheckTilePassable:: ; 0c10 (0:0c10)
|
|||
; sets carry if there is a collision and unsets carry if not
|
||||
CheckForJumpingAndTilePairCollisions:: ; 0c2a (0:0c2a)
|
||||
push hl
|
||||
predef Func_c586 ; get the tile in front of the player
|
||||
predef GetTileAndCoordsInFrontOfPlayer ; get the tile in front of the player
|
||||
push de
|
||||
push bc
|
||||
callba HandleLedges ; check if the player is trying to jump a ledge
|
||||
|
|
@ -1276,12 +1278,12 @@ CheckForJumpingAndTilePairCollisions:: ; 0c2a (0:0c2a)
|
|||
ret nz
|
||||
; if not jumping
|
||||
|
||||
Func_c44:: ; 0c44 (0:0c44)
|
||||
CheckForTilePairCollisions2:: ; 0c44 (0:0c44)
|
||||
aCoord 8, 9 ; tile the player is on
|
||||
ld [wcf0e],a
|
||||
|
||||
CheckForTilePairCollisions:: ; 0c4a (0:0c4a)
|
||||
ld a,[wcfc6] ; tile in front of the player
|
||||
ld a,[wTileInFrontOfPlayer]
|
||||
ld c,a
|
||||
.tilePairCollisionLoop
|
||||
ld a,[W_CURMAPTILESET] ; tileset number
|
||||
|
|
@ -1357,9 +1359,9 @@ LoadCurrentMapView:: ; 0caa (0:0caa)
|
|||
ld a,[W_TILESETBANK] ; tile data ROM bank
|
||||
ld [H_LOADEDROMBANK],a
|
||||
ld [$2000],a ; switch to ROM bank that contains tile data
|
||||
ld a,[wd35f] ; address of upper left corner of current map view
|
||||
ld a,[wCurrentTileBlockMapViewPointer] ; address of upper left corner of current map view
|
||||
ld e,a
|
||||
ld a,[wd360]
|
||||
ld a,[wCurrentTileBlockMapViewPointer + 1]
|
||||
ld d,a
|
||||
ld hl,wTileMapBackup
|
||||
ld b,$05
|
||||
|
|
@ -1531,9 +1533,9 @@ AdvancePlayerSprite:: ; 0d27 (0:0d27)
|
|||
; moved into the tile block to the east
|
||||
xor a
|
||||
ld [hl],a
|
||||
ld hl,wd4e3
|
||||
ld hl,wXOffsetSinceLastSpecialWarp
|
||||
inc [hl]
|
||||
ld de,wd35f
|
||||
ld de,wCurrentTileBlockMapViewPointer
|
||||
call MoveTileBlockMapPointerEast
|
||||
jr .updateMapView
|
||||
.checkForMoveToWestBlock
|
||||
|
|
@ -1542,9 +1544,9 @@ AdvancePlayerSprite:: ; 0d27 (0:0d27)
|
|||
; moved into the tile block to the west
|
||||
ld a,$01
|
||||
ld [hl],a
|
||||
ld hl,wd4e3
|
||||
ld hl,wXOffsetSinceLastSpecialWarp
|
||||
dec [hl]
|
||||
ld de,wd35f
|
||||
ld de,wCurrentTileBlockMapViewPointer
|
||||
call MoveTileBlockMapPointerWest
|
||||
jr .updateMapView
|
||||
.adjustYCoordWithinBlock
|
||||
|
|
@ -1557,9 +1559,9 @@ AdvancePlayerSprite:: ; 0d27 (0:0d27)
|
|||
; moved into the tile block to the south
|
||||
xor a
|
||||
ld [hl],a
|
||||
ld hl,wd4e2
|
||||
ld hl,wYOffsetSinceLastSpecialWarp
|
||||
inc [hl]
|
||||
ld de,wd35f
|
||||
ld de,wCurrentTileBlockMapViewPointer
|
||||
ld a,[W_CURMAPWIDTH]
|
||||
call MoveTileBlockMapPointerSouth
|
||||
jr .updateMapView
|
||||
|
|
@ -1569,9 +1571,9 @@ AdvancePlayerSprite:: ; 0d27 (0:0d27)
|
|||
; moved into the tile block to the north
|
||||
ld a,$01
|
||||
ld [hl],a
|
||||
ld hl,wd4e2
|
||||
ld hl,wYOffsetSinceLastSpecialWarp
|
||||
dec [hl]
|
||||
ld de,wd35f
|
||||
ld de,wCurrentTileBlockMapViewPointer
|
||||
ld a,[W_CURMAPWIDTH]
|
||||
call MoveTileBlockMapPointerNorth
|
||||
.updateMapView
|
||||
|
|
@ -1905,8 +1907,8 @@ CollisionCheckOnWater:: ; 0fb7 (0:0fb7)
|
|||
ld hl,TilePairCollisionsWater
|
||||
call CheckForJumpingAndTilePairCollisions
|
||||
jr c,.collision
|
||||
predef Func_c586 ; get tile in front of player (puts it in c and [wcfc6])
|
||||
ld a,[wcfc6] ; tile in front of player
|
||||
predef GetTileAndCoordsInFrontOfPlayer ; get tile in front of player (puts it in c and [wTileInFrontOfPlayer])
|
||||
ld a,[wTileInFrontOfPlayer] ; tile in front of player
|
||||
cp a,$14 ; water tile
|
||||
jr z,.noCollision ; keep surfing if it's a water tile
|
||||
cp a,$32 ; either the left tile of the S.S. Anne boarding platform or the tile on eastern coastlines (depending on the current tileset)
|
||||
|
|
@ -1941,7 +1943,7 @@ CollisionCheckOnWater:: ; 0fb7 (0:0fb7)
|
|||
ret
|
||||
.stopSurfing
|
||||
xor a
|
||||
ld [wd700],a
|
||||
ld [wWalkBikeSurfState],a
|
||||
call LoadPlayerSpriteGraphics
|
||||
call PlayDefaultMusic
|
||||
jr .noCollision
|
||||
|
|
@ -2089,12 +2091,12 @@ LoadMapHeader:: ; 107c (0:107c)
|
|||
ld a,[hli]
|
||||
ld [de],a ; save background tile ID
|
||||
.loadWarpData
|
||||
ld a,[hli] ; number of warps
|
||||
ld [wd3ae],a ; save the number of warps
|
||||
and a ; are there any warps?
|
||||
jr z,.loadSignData ; if not, skip this
|
||||
ld a,[hli]
|
||||
ld [wNumberOfWarps],a
|
||||
and a
|
||||
jr z,.loadSignData
|
||||
ld c,a
|
||||
ld de,wd3af ; base address of warps
|
||||
ld de,wWarpEntries
|
||||
.warpLoop ; one warp per loop iteration
|
||||
ld b,$04
|
||||
.warpInnerLoop
|
||||
|
|
@ -2258,8 +2260,8 @@ LoadMapHeader:: ; 107c (0:107c)
|
|||
dec b
|
||||
jp nz,.loadSpriteLoop
|
||||
.finishUp
|
||||
predef Func_c754 ; load tileset data
|
||||
callab LoadWildData ; load wild pokemon data
|
||||
predef LoadTilesetHeader
|
||||
callab LoadWildData
|
||||
pop hl ; restore hl from before going to the warp/sign/sprite data (this value was saved for seemingly no purpose)
|
||||
ld a,[W_CURMAPHEIGHT] ; map height in 4x4 tile blocks
|
||||
add a ; double it
|
||||
|
|
@ -2312,7 +2314,7 @@ LoadMapData:: ; 1241 (0:1241)
|
|||
ld [$ffae],a
|
||||
ld [wWalkCounter],a
|
||||
ld [wd119],a
|
||||
ld [wd11a],a
|
||||
ld [wWalkBikeSurfStateCopy],a
|
||||
ld [W_SPRITESETID],a
|
||||
call LoadTextBoxTilePatterns
|
||||
call LoadMapHeader
|
||||
|
|
@ -2341,13 +2343,13 @@ LoadMapData:: ; 1241 (0:1241)
|
|||
dec b
|
||||
jr nz,.vramCopyLoop
|
||||
ld a,$01
|
||||
ld [wcfcb],a
|
||||
ld [wUpdateSpritesEnabled],a
|
||||
call EnableLCD
|
||||
ld b,$09
|
||||
call GoPAL_SET
|
||||
call LoadPlayerSpriteGraphics
|
||||
ld a,[wd732]
|
||||
and a,$18 ; did the player fly or teleport in?
|
||||
and a,1 << 4 | 1 << 3 ; fly warp or dungeon warp
|
||||
jr nz,.restoreRomBank
|
||||
ld a,[W_FLAGS_D733]
|
||||
bit 1,a
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ Predef::
|
|||
ld [wPredefID], a
|
||||
|
||||
; A hack for LoadDestinationWarpPosition.
|
||||
; See Func_c754 (predef $19).
|
||||
; See LoadTilesetHeader (predef $19).
|
||||
ld a, [H_LOADEDROMBANK]
|
||||
ld [wPredefParentBank], a
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue