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seems this is needed?
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@ -8,6 +8,6 @@ DiglettsCave_Object:
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def_bg_events
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def_bg_events
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def_object_events
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def_object_events
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object_event 30, 15, SPRITE_MONSTER, WALK, DOWN, 9, CROCKY, 40
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object_event 30, 15, SPRITE_MONSTER, WALK, DOWN, 1, CROCKY, 40
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def_warps_to DIGLETTS_CAVE
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def_warps_to DIGLETTS_CAVE
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@ -4,3 +4,25 @@ DiglettsCave_Script:
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DiglettsCave_TextPointers:
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DiglettsCave_TextPointers:
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text_end ; unused
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text_end ; unused
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; Edited from Articuno - PvK
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def_trainers 1
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CrockyTrainerHeader:
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trainer EVENT_BEAT_CROCKY, 0, CrockyBattleText, CrockyBattleText, CrockyBattleText
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db -1 ; end
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CrockyText:
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text_asm
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ld hl, CrockyTrainerHeader
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call TalkToTrainer
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ld a, $4
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ld [wSeafoamIslandsB4FCurScript], a
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jp TextScriptEnd
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CrockyBattleText:
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text_far _CrockyBattleText
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text_asm
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ld a, CROCKY
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call PlayCry
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call WaitForSoundToFinish
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jp TextScriptEnd
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@ -185,3 +185,25 @@ RockTunnel2EndBattleText9:
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RockTunnel2AfterBattleText9:
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RockTunnel2AfterBattleText9:
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text_far _RockTunnel2AfterBattleText9
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text_far _RockTunnel2AfterBattleText9
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text_end
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text_end
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; Edited from Articuno - PvK
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def_trainers 9
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KabutopsTrainerHeader:
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trainer EVENT_BEAT_KABUTOPS, 0, KabutopsBattleText, KabutopsBattleText, KabutopsBattleText
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db -1 ; end
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KabutopsText:
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text_asm
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ld hl, KabutopsTrainerHeader
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call TalkToTrainer
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ld a, $4
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ld [wSeafoamIslandsB4FCurScript], a
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jp TextScriptEnd
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KabutopsBattleText:
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text_far _KabutopsBattleText
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text_asm
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ld a, KABUTOPS
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call PlayCry
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call WaitForSoundToFinish
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jp TextScriptEnd
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1
text.asm
1
text.asm
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@ -70,6 +70,7 @@ INCLUDE "text/SeafoamIslandsB4F.asm"
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INCLUDE "data/text/text_2.asm"
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INCLUDE "data/text/text_2.asm"
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INCLUDE "text/DiglettsCaveRoute2.asm"
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INCLUDE "text/DiglettsCaveRoute2.asm"
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INCLUDE "text/DiglettsCave.asm"
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INCLUDE "text/ViridianForestNorthGate.asm"
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INCLUDE "text/ViridianForestNorthGate.asm"
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INCLUDE "text/Route2TradeHouse.asm"
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INCLUDE "text/Route2TradeHouse.asm"
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INCLUDE "text/Route2Gate.asm"
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INCLUDE "text/Route2Gate.asm"
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3
text/DiglettsCave.asm
Normal file
3
text/DiglettsCave.asm
Normal file
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@ -0,0 +1,3 @@
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_CrockyBattleText::
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text "Graogh!"
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text_end
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@ -18,3 +18,7 @@ _RockTunnel2AfterBattleText9::
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text "I'm an artist,"
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text "I'm an artist,"
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line "not a fighter."
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line "not a fighter."
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done
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done
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_KabutopsBattleText::
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text "Grr..."
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text_end
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