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	Solving Mew's identity crisis
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			@ -28,7 +28,7 @@ FarawayIslandInsideText2:
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	jp TextScriptEnd
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MewBattleText:
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	text_far _MewtwoBattleText ; Mew!
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	text_far _MewBattleText
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	text_asm
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	ld a, MEW
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	call PlayCry
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			@ -5,3 +5,7 @@ _MewtwoBattleText::
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	para "...Mew!!!@"
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	text_end
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_MewBattleText::
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	text "Myuu...@"
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	text_end
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			@ -149,8 +149,6 @@ _ChiefAltAfterBattleText::
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	para "I still have much"
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	line "yet to learn..."
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	para "Go."
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	done
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