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Solving Mew's identity crisis
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@ -28,7 +28,7 @@ FarawayIslandInsideText2:
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jp TextScriptEnd
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MewBattleText:
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text_far _MewtwoBattleText ; Mew!
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text_far _MewBattleText
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text_asm
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ld a, MEW
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call PlayCry
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@ -5,3 +5,7 @@ _MewtwoBattleText::
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para "...Mew!!!@"
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text_end
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_MewBattleText::
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text "Myuu...@"
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text_end
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@ -149,8 +149,6 @@ _ChiefAltAfterBattleText::
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para "I still have much"
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line "yet to learn..."
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para "Go."
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done
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