Map object macro

closes https://github.com/iimarckus/pokered/issues/89
This commit is contained in:
dannye 2015-07-18 22:22:51 -05:00
parent 148d3f3cf2
commit 0e48333fb8
225 changed files with 1189 additions and 1151 deletions

View file

@ -12,20 +12,20 @@ VictoryRoad2Object: ; 0x51915 (size=154)
db $0 ; signs
db $d ; people
db SPRITE_HIKER, $9 + 4, $c + 4, $ff, $d2, TRAINER | $1, BLACKBELT + $C8, $9
db SPRITE_BLACK_HAIR_BOY_2, $d + 4, $15 + 4, $ff, $d2, TRAINER | $2, JUGGLER + $C8, $2
db SPRITE_BLACK_HAIR_BOY_1, $8 + 4, $13 + 4, $ff, $d0, TRAINER | $3, TAMER + $C8, $5
db SPRITE_BLACK_HAIR_BOY_2, $2 + 4, $4 + 4, $ff, $d0, TRAINER | $4, POKEMANIAC + $C8, $6
db SPRITE_BLACK_HAIR_BOY_2, $3 + 4, $1a + 4, $ff, $d2, TRAINER | $5, JUGGLER + $C8, $5
db SPRITE_BIRD, $5 + 4, $b + 4, $ff, $d1, TRAINER | $6, MOLTRES, 50
db SPRITE_BALL, $5 + 4, $1b + 4, $ff, $ff, ITEM | $7, TM_17
db SPRITE_BALL, $9 + 4, $12 + 4, $ff, $ff, ITEM | $8, FULL_HEAL
db SPRITE_BALL, $b + 4, $9 + 4, $ff, $ff, ITEM | $9, TM_05
db SPRITE_BALL, $0 + 4, $b + 4, $ff, $ff, ITEM | $a, GUARD_SPEC_
db SPRITE_BOULDER, $e + 4, $4 + 4, $ff, BOULDER_MOVEMENT_BYTE_2, $b ; person
db SPRITE_BOULDER, $5 + 4, $5 + 4, $ff, BOULDER_MOVEMENT_BYTE_2, $c ; person
db SPRITE_BOULDER, $10 + 4, $17 + 4, $ff, BOULDER_MOVEMENT_BYTE_2, $d ; person
db $d ; objects
object SPRITE_HIKER, $c, $9, FACE, RIGHT, $1, BLACKBELT + $C8, $9
object SPRITE_BLACK_HAIR_BOY_2, $15, $d, FACE, RIGHT, $2, JUGGLER + $C8, $2
object SPRITE_BLACK_HAIR_BOY_1, $13, $8, FACE, DOWN, $3, TAMER + $C8, $5
object SPRITE_BLACK_HAIR_BOY_2, $4, $2, FACE, DOWN, $4, POKEMANIAC + $C8, $6
object SPRITE_BLACK_HAIR_BOY_2, $1a, $3, FACE, RIGHT, $5, JUGGLER + $C8, $5
object SPRITE_BIRD, $b, $5, FACE, UP, $6, MOLTRES, 50
object SPRITE_BALL, $1b, $5, FACE, STAY, $7, TM_17
object SPRITE_BALL, $12, $9, FACE, STAY, $8, FULL_HEAL
object SPRITE_BALL, $9, $b, FACE, STAY, $9, TM_05
object SPRITE_BALL, $b, $0, FACE, STAY, $a, GUARD_SPEC_
object SPRITE_BOULDER, $4, $e, FACE, BOULDER_MOVEMENT_BYTE_2, $b ; person
object SPRITE_BOULDER, $5, $5, FACE, BOULDER_MOVEMENT_BYTE_2, $c ; person
object SPRITE_BOULDER, $17, $10, FACE, BOULDER_MOVEMENT_BYTE_2, $d ; person
; warp-to
EVENT_DISP VICTORY_ROAD_2_WIDTH, $8, $0 ; VICTORY_ROAD_1