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Rename battle files and split move effects Part 5
15.asm, 16.asm, 1a.asm, 1c.asm
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6 changed files with 94 additions and 94 deletions
815
engine/battle/battle_transitions.asm
Normal file
815
engine/battle/battle_transitions.asm
Normal file
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@ -0,0 +1,815 @@
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BattleTransition: ; 7096d (1c:496d)
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ld a, $1
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ld [H_AUTOBGTRANSFERENABLED], a
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call Delay3
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xor a
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ld [hWY], a
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dec a
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ld [wUpdateSpritesEnabled], a
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call DelayFrame
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ld hl, wSpriteStateData1 + 2
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ld a, [H_DOWNARROWBLINKCNT2]
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ld c, a
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ld b, $0
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ld de, $10
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.loop1
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ld a, [hl]
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cp $ff
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jr z, .skip1
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inc b
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.skip1
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add hl, de
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dec c
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jr nz, .loop1
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ld hl, wOAMBuffer + $10
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ld c, $9
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.loop2
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ld a, b
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swap a
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cp l
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jr z, .skip2
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push hl
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push bc
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ld bc, $10
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xor a
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call FillMemory
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pop bc
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pop hl
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.skip2
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ld de, $10
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add hl, de
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dec c
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jr nz, .loop2
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call Delay3
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call LoadBattleTransitionTile
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ld bc, $0
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ld a, [wLinkState]
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cp LINK_STATE_BATTLING
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jr z, .linkBattle
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call GetBattleTransitionID_WildOrTrainer
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call GetBattleTransitionID_CompareLevels
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call GetBattleTransitionID_IsDungeonMap
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.linkBattle
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ld hl, BattleTransitions
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add hl, bc
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add hl, bc
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ld a, [hli]
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ld h, [hl]
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ld l, a
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jp [hl]
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; the three GetBattleTransitionID functions set the first
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; three bits of c, which determines what transition animation
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; to play at the beginning of a battle
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; bit 0: set if trainer battle
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; bit 1: set if enemy is at least 3 levels higher than player
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; bit 2: set if dungeon map
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BattleTransitions: ; 709d2 (1c:49d2)
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dw BattleTransition_DoubleCircle ; %000
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dw BattleTransition_Spiral ; %001
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dw BattleTransition_Circle ; %010
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dw BattleTransition_Spiral ; %011
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dw BattleTransition_HorizontalStripes ; %100
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dw BattleTransition_Shrink ; %101
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dw BattleTransition_VerticalStripes ; %110
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dw BattleTransition_Split ; %111
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GetBattleTransitionID_WildOrTrainer: ; 709e2 (1c:49e2)
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ld a, [W_CUROPPONENT]
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cp $c8
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jr nc, .trainer
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res 0, c
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ret
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.trainer
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set 0, c
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ret
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GetBattleTransitionID_CompareLevels: ; 709ef (1c:49ef)
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ld hl, wPartyMon1HP
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.faintedLoop
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ld a, [hli]
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or [hl]
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jr nz, .notFainted
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ld de, wPartyMon2 - (wPartyMon1 + 1)
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add hl, de
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jr .faintedLoop
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.notFainted
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ld de, wPartyMon1Level - (wPartyMon1HP + 1)
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add hl, de
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ld a, [hl]
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add $3
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ld e, a
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ld a, [W_CURENEMYLVL]
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sub e
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jr nc, .highLevelEnemy
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res 1, c
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ld a, $1
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ld [wcd47], a
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ret
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.highLevelEnemy
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set 1, c
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xor a
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ld [wcd47], a
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ret
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; fails to recognize VICTORY_ROAD_2, VICTORY_ROAD_3, all ROCKET_HIDEOUT maps,
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; MANSION_1, SEAFOAM_ISLANDS_[2-5], POWER_PLANT, DIGLETTS_CAVE
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; and SILPH_CO_[9-11]F as dungeon maps
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GetBattleTransitionID_IsDungeonMap: ; 70a19 (1c:4a19)
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ld a, [W_CURMAP]
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ld e, a
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ld hl, DungeonMaps1
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.loop1
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ld a, [hli]
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cp $ff
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jr z, .noMatch1
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cp e
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jr nz, .loop1
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.match
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set 2, c
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ret
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.noMatch1
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ld hl, DungeonMaps2
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.loop2
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ld a, [hli]
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cp $ff
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jr z, .noMatch2
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ld d, a
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ld a, [hli]
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cp e
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jr c, .loop2
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ld a, e
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cp d
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jr nc, .match
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.noMatch2
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res 2, c
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ret
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; GetBattleTransitionID_IsDungeonMap checks if W_CURMAP
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; is equal to one of these maps
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DungeonMaps1: ; 70a3f (1c:4a3f)
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db VIRIDIAN_FOREST
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db ROCK_TUNNEL_1
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db SEAFOAM_ISLANDS_1
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db ROCK_TUNNEL_2
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db $FF
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; GetBattleTransitionID_IsDungeonMap checks if W_CURMAP
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; is in between or equal to each pair of maps
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DungeonMaps2: ; 70a44 (1c:4a44)
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; all MT_MOON maps
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db MT_MOON_1
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db MT_MOON_3
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; all SS_ANNE maps, VICTORY_ROAD_1, LANCES_ROOM, and HALL_OF_FAME
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db SS_ANNE_1
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db HALL_OF_FAME
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; all POKEMONTOWER maps and Lavender Town buildings
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db LAVENDER_POKECENTER
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db LAVENDER_HOUSE_2
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; SILPH_CO_[2-8]F, MANSION[2-4], SAFARI_ZONE, and UNKNOWN_DUNGEON maps,
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; except for SILPH_CO_1F
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db SILPH_CO_2F
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db UNKNOWN_DUNGEON_1
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db $FF
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LoadBattleTransitionTile: ; 70a4d (1c:4a4d)
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ld hl, vChars1 + $7f0
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ld de, BattleTransitionTile
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ld bc, (BANK(BattleTransitionTile) << 8) + $01
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jp CopyVideoData
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BattleTransitionTile: ; 70a59 (1c:4a59)
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INCBIN "gfx/battle_transition.2bpp"
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BattleTransition_BlackScreen: ; 70a69 (1c:4a69)
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ld a, $ff
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ld [rBGP], a
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ld [rOBP0], a
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ld [rOBP1], a
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ret
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; for non-dungeon trainer battles
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; called regardless of mon levels, but does an
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; outward spiral if enemy is at least 3 levels
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; higher than player and does an inward spiral otherwise
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BattleTransition_Spiral: ; 70a72 (1c:4a72)
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ld a, [wcd47]
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and a
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jr z, .outwardSpiral
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call BattleTransition_InwardSpiral
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jr .done
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.outwardSpiral
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hlCoord 10, 10
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ld a, $3
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ld [wd09f], a
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ld a, l
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ld [wd09b], a
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ld a, h
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ld [wd09a], a
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ld b, $78
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.loop1
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ld c, $3
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.loop2
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push bc
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call BattleTransition_OutwardSpiral_
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pop bc
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dec c
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jr nz, .loop2
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call DelayFrame
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dec b
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jr nz, .loop1
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.done
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call BattleTransition_BlackScreen
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xor a
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ld [wd09b], a
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ld [wd09a], a
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ret
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BattleTransition_InwardSpiral: ; 70aaa (1c:4aaa)
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ld a, $7
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ld [wWhichTrade], a
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ld hl, wTileMap
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ld c, $11
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ld de, $14
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call BattleTransition_InwardSpiral_
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inc c
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jr .skip
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.loop
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ld de, $14
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call BattleTransition_InwardSpiral_
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.skip
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inc c
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ld de, $1
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call BattleTransition_InwardSpiral_
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dec c
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dec c
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ld de, $ffec
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call BattleTransition_InwardSpiral_
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inc c
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ld de, rIE
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call BattleTransition_InwardSpiral_
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dec c
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dec c
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ld a, c
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and a
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jr nz, .loop
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ret
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BattleTransition_InwardSpiral_: ; 70ae0 (1c:4ae0)
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push bc
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.loop
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ld [hl], $ff
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add hl, de
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push bc
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ld a, [wWhichTrade]
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dec a
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jr nz, .skip
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call BattleTransition_TransferDelay3
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ld a, $7
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.skip
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ld [wWhichTrade], a
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pop bc
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dec c
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jr nz, .loop
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pop bc
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ret
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BattleTransition_OutwardSpiral_: ; 70af9 (1c:4af9)
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ld bc, $ffec
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ld de, $14
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ld a, [wd09b]
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ld l, a
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ld a, [wd09a]
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ld h, a
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ld a, [wd09f]
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cp $0
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jr z, .zero
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cp $1
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jr z, .one
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cp $2
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jr z, .two
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cp $3
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jr z, .three
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.done1
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ld [hl], $ff
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.done2_
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ld a, l
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ld [wd09b], a
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ld a, h
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ld [wd09a], a
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ret
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.zero
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dec hl
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ld a, [hl]
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cp $ff
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jr nz, .done2
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inc hl
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add hl, bc
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jr .done1
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.one
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add hl, de
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ld a, [hl]
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cp $ff
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jr nz, .done2
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add hl, bc
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dec hl
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jr .done1
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.two
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inc hl
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ld a, [hl]
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cp $ff
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jr nz, .done2
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dec hl
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add hl, de
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jr .done1
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.three
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add hl, bc
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ld a, [hl]
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cp $ff
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jr nz, .done2
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add hl, de
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inc hl
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jr .done1
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.done2
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ld [hl], $ff
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ld a, [wd09f]
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inc a
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cp $4
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jr nz, .skip
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xor a
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.skip
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ld [wd09f], a
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jr .done2_
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FlashScreen:
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BattleTransition_FlashScreen_: ; 70b5d (1c:4b5d)
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ld hl, BattleTransition_FlashScreenPalettes
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.loop
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ld a, [hli]
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cp $1
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jr z, .done
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ld [rBGP], a
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ld c, $2
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call DelayFrames
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jr .loop
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.done
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dec b
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jr nz, BattleTransition_FlashScreen_
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ret
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BattleTransition_FlashScreenPalettes: ; 70b72 (1c:4b72)
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db $F9,$FE,$FF,$FE,$F9,$E4,$90,$40,$00,$40,$90,$E4
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db $01 ; terminator
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; used for low level trainer dungeon battles
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BattleTransition_Shrink: ; 70b7f (1c:4b7f)
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ld c, $9
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.loop
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push bc
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xor a
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ld [H_AUTOBGTRANSFERENABLED], a
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hlCoord 0, 7
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deCoord 0, 8
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ld bc, $ffd8
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call BattleTransition_CopyTiles1
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hlCoord 0, 10
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deCoord 0, 9
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ld bc, $28
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call BattleTransition_CopyTiles1
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hlCoord 8, 0
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deCoord 9, 0
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ld bc, $fffe
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call BattleTransition_CopyTiles2
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hlCoord 11, 0
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deCoord 10, 0
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ld bc, $2
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call BattleTransition_CopyTiles2
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ld a, $1
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ld [H_AUTOBGTRANSFERENABLED], a
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ld c, $6
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call DelayFrames
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pop bc
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dec c
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jr nz, .loop
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call BattleTransition_BlackScreen
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ld c, $a
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jp DelayFrames
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; used for high level trainer dungeon battles
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BattleTransition_Split: ; 70bca (1c:4bca)
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ld c, $9
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xor a
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ld [H_AUTOBGTRANSFERENABLED], a
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.loop
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push bc
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hlCoord 0, 16
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deCoord 0, 17
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ld bc, $ffd8
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call BattleTransition_CopyTiles1
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hlCoord 0, 1
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ld de, wTileMap
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ld bc, $28
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call BattleTransition_CopyTiles1
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hlCoord 18, 0
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deCoord 19, 0
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ld bc, $fffe
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call BattleTransition_CopyTiles2
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hlCoord 1, 0
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ld de, wTileMap
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ld bc, $2
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call BattleTransition_CopyTiles2
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call BattleTransition_TransferDelay3
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call Delay3
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pop bc
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dec c
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jr nz, .loop
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call BattleTransition_BlackScreen
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ld c, $a
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jp DelayFrames
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BattleTransition_CopyTiles1: ; 70c12 (1c:4c12)
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ld a, c
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ld [wWhichTrade], a
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ld a, b
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ld [wTrainerEngageDistance], a
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ld c, $8
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.loop1
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push bc
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push hl
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push de
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ld bc, $14
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call CopyData
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pop hl
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pop de
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ld a, [wWhichTrade]
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ld c, a
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ld a, [wTrainerEngageDistance]
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ld b, a
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add hl, bc
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pop bc
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dec c
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jr nz, .loop1
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ld l, e
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ld h, d
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ld a, $ff
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ld c, $14
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.loop2
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ld [hli], a
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dec c
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jr nz, .loop2
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ret
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BattleTransition_CopyTiles2: ; 70c3f (1c:4c3f)
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ld a, c
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ld [wWhichTrade], a
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ld a, b
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ld [wTrainerEngageDistance], a
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ld c, $9
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.loop1
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push bc
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push hl
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push de
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ld c, $12
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.loop2
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ld a, [hl]
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ld [de], a
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ld a, e
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add $14
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jr nc, .noCarry1
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inc d
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.noCarry1
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ld e, a
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ld a, l
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add $14
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jr nc, .noCarry2
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inc h
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.noCarry2
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ld l, a
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dec c
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jr nz, .loop2
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pop hl
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pop de
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ld a, [wWhichTrade]
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ld c, a
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ld a, [wTrainerEngageDistance]
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ld b, a
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add hl, bc
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pop bc
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dec c
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jr nz, .loop1
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ld l, e
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ld h, d
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ld de, $14
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ld c, $12
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.loop3
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ld [hl], $ff
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add hl, de
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dec c
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jr nz, .loop3
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ret
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; used for high level wild dungeon battles
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BattleTransition_VerticalStripes: ; 70c7e (1c:4c7e)
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ld c, $12
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ld hl, wTileMap
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deCoord 1, 17
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xor a
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ld [H_AUTOBGTRANSFERENABLED], a
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.loop
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push bc
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push hl
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push de
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push de
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call BattleTransition_VerticalStripes_
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pop hl
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call BattleTransition_VerticalStripes_
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call BattleTransition_TransferDelay3
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pop hl
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||||
ld bc, $ffec
|
||||
add hl, bc
|
||||
ld e, l
|
||||
ld d, h
|
||||
pop hl
|
||||
ld bc, $14
|
||||
add hl, bc
|
||||
pop bc
|
||||
dec c
|
||||
jr nz, .loop
|
||||
jp BattleTransition_BlackScreen
|
||||
|
||||
BattleTransition_VerticalStripes_: ; 70caa (1c:4caa)
|
||||
ld c, $a
|
||||
.loop
|
||||
ld [hl], $ff
|
||||
inc hl
|
||||
inc hl
|
||||
dec c
|
||||
jr nz, .loop
|
||||
ret
|
||||
|
||||
; used for low level wild dungeon battles
|
||||
BattleTransition_HorizontalStripes: ; 70cb4 (1c:4cb4)
|
||||
ld c, $14
|
||||
ld hl, wTileMap
|
||||
deCoord 19, 1
|
||||
xor a
|
||||
ld [H_AUTOBGTRANSFERENABLED], a
|
||||
.loop
|
||||
push bc
|
||||
push hl
|
||||
push de
|
||||
push de
|
||||
call BattleTransition_HorizontalStripes_
|
||||
pop hl
|
||||
call BattleTransition_HorizontalStripes_
|
||||
call BattleTransition_TransferDelay3
|
||||
pop de
|
||||
pop hl
|
||||
pop bc
|
||||
inc hl
|
||||
dec de
|
||||
dec c
|
||||
jr nz, .loop
|
||||
jp BattleTransition_BlackScreen
|
||||
|
||||
BattleTransition_HorizontalStripes_: ; 70cd8 (1c:4cd8)
|
||||
ld c, $9
|
||||
ld de, $28
|
||||
.loop
|
||||
ld [hl], $ff
|
||||
add hl, de
|
||||
dec c
|
||||
jr nz, .loop
|
||||
ret
|
||||
|
||||
; used for high level wild non-dungeon battles
|
||||
; makes one full circle around the screen
|
||||
; by animating each half circle one at a time
|
||||
BattleTransition_Circle: ; 70ce4 (1c:4ce4)
|
||||
call BattleTransition_FlashScreen
|
||||
ld bc, $000a
|
||||
ld hl, BattleTransition_HalfCircle1
|
||||
call BattleTransition_Circle_Sub1
|
||||
ld c, $a
|
||||
ld b, $1
|
||||
ld hl, BattleTransition_HalfCircle2
|
||||
call BattleTransition_Circle_Sub1
|
||||
jp BattleTransition_BlackScreen
|
||||
|
||||
BattleTransition_FlashScreen: ; 70cfd (1c:4cfd)
|
||||
ld b, $3
|
||||
call BattleTransition_FlashScreen_
|
||||
xor a
|
||||
ld [H_AUTOBGTRANSFERENABLED], a
|
||||
ret
|
||||
|
||||
BattleTransition_Circle_Sub1: ; 70d06 (1c:4d06)
|
||||
push bc
|
||||
push hl
|
||||
ld a, b
|
||||
call BattleTransition_Circle_Sub2
|
||||
pop hl
|
||||
ld bc, $0005
|
||||
add hl, bc
|
||||
call BattleTransition_TransferDelay3
|
||||
pop bc
|
||||
dec c
|
||||
jr nz, BattleTransition_Circle_Sub1
|
||||
ret
|
||||
|
||||
BattleTransition_TransferDelay3: ; 70d19 (1c:4d19)
|
||||
ld a, $1
|
||||
ld [H_AUTOBGTRANSFERENABLED], a
|
||||
call Delay3
|
||||
xor a
|
||||
ld [H_AUTOBGTRANSFERENABLED], a
|
||||
ret
|
||||
|
||||
; used for low level wild non-dungeon battles
|
||||
; makes two half circles around the screen
|
||||
; by animating both half circles at the same time
|
||||
BattleTransition_DoubleCircle: ; 70d24 (1c:4d24)
|
||||
call BattleTransition_FlashScreen
|
||||
ld c, $a
|
||||
ld hl, BattleTransition_HalfCircle1
|
||||
ld de, BattleTransition_HalfCircle2
|
||||
.loop
|
||||
push bc
|
||||
push hl
|
||||
push de
|
||||
push de
|
||||
xor a
|
||||
call BattleTransition_Circle_Sub2
|
||||
pop hl
|
||||
ld a, $1
|
||||
call BattleTransition_Circle_Sub2
|
||||
pop hl
|
||||
ld bc, $5
|
||||
add hl, bc
|
||||
ld e, l
|
||||
ld d, h
|
||||
pop hl
|
||||
add hl, bc
|
||||
call BattleTransition_TransferDelay3
|
||||
pop bc
|
||||
dec c
|
||||
jr nz, .loop
|
||||
jp BattleTransition_BlackScreen
|
||||
|
||||
BattleTransition_Circle_Sub2: ; 70d50 (1c:4d50)
|
||||
ld [wWhichTrade], a
|
||||
ld a, [hli]
|
||||
ld [wTrainerEngageDistance], a
|
||||
ld a, [hli]
|
||||
ld e, a
|
||||
ld a, [hli]
|
||||
ld d, a
|
||||
ld a, [hli]
|
||||
ld h, [hl]
|
||||
ld l, a
|
||||
jp BattleTransition_Circle_Sub3
|
||||
|
||||
BattleTransition_HalfCircle1: ; 70d61 (1c:4d61)
|
||||
db $01
|
||||
dw BattleTransition_CircleData1
|
||||
dwCoord 18, 6
|
||||
|
||||
db $01
|
||||
dw BattleTransition_CircleData2
|
||||
dwCoord 19, 3
|
||||
|
||||
db $01
|
||||
dw BattleTransition_CircleData3
|
||||
dwCoord 18, 0
|
||||
|
||||
db $01
|
||||
dw BattleTransition_CircleData4
|
||||
dwCoord 14, 0
|
||||
|
||||
db $01
|
||||
dw BattleTransition_CircleData5
|
||||
dwCoord 10, 0
|
||||
|
||||
db $00
|
||||
dw BattleTransition_CircleData5
|
||||
dwCoord 9, 0
|
||||
|
||||
db $00
|
||||
dw BattleTransition_CircleData4
|
||||
dwCoord 5, 0
|
||||
|
||||
db $00
|
||||
dw BattleTransition_CircleData3
|
||||
dwCoord 1, 0
|
||||
|
||||
db $00
|
||||
dw BattleTransition_CircleData2
|
||||
dwCoord 0, 3
|
||||
|
||||
db $00
|
||||
dw BattleTransition_CircleData1
|
||||
dwCoord 1, 6
|
||||
|
||||
BattleTransition_HalfCircle2: ; 70d93 (1c:4d93)
|
||||
db $00
|
||||
dw BattleTransition_CircleData1
|
||||
dwCoord 1, 11
|
||||
|
||||
db $00
|
||||
dw BattleTransition_CircleData2
|
||||
dwCoord 0, 14
|
||||
|
||||
db $00
|
||||
dw BattleTransition_CircleData3
|
||||
dwCoord 1, 17
|
||||
|
||||
db $00
|
||||
dw BattleTransition_CircleData4
|
||||
dwCoord 5, 17
|
||||
|
||||
db $00
|
||||
dw BattleTransition_CircleData5
|
||||
dwCoord 9, 17
|
||||
|
||||
db $01
|
||||
dw BattleTransition_CircleData5
|
||||
dwCoord 10, 17
|
||||
|
||||
db $01
|
||||
dw BattleTransition_CircleData4
|
||||
dwCoord 14, 17
|
||||
|
||||
db $01
|
||||
dw BattleTransition_CircleData3
|
||||
dwCoord 18, 17
|
||||
|
||||
db $01
|
||||
dw BattleTransition_CircleData2
|
||||
dwCoord 19, 14
|
||||
|
||||
db $01
|
||||
dw BattleTransition_CircleData1
|
||||
dwCoord 18, 11
|
||||
|
||||
BattleTransition_Circle_Sub3: ; 70dc5 (1c:4dc5)
|
||||
push hl
|
||||
ld a, [de]
|
||||
ld c, a
|
||||
inc de
|
||||
.loop1
|
||||
ld [hl], $ff
|
||||
ld a, [wTrainerEngageDistance]
|
||||
and a
|
||||
jr z, .skip1
|
||||
inc hl
|
||||
jr .skip2
|
||||
.skip1
|
||||
dec hl
|
||||
.skip2
|
||||
dec c
|
||||
jr nz, .loop1
|
||||
pop hl
|
||||
ld a, [wWhichTrade]
|
||||
and a
|
||||
ld bc, $14
|
||||
jr z, .skip3
|
||||
ld bc, $ffec
|
||||
.skip3
|
||||
add hl, bc
|
||||
ld a, [de]
|
||||
inc de
|
||||
cp $ff
|
||||
ret z
|
||||
and a
|
||||
jr z, BattleTransition_Circle_Sub3
|
||||
ld c, a
|
||||
.loop2
|
||||
ld a, [wTrainerEngageDistance]
|
||||
and a
|
||||
jr z, .skip4
|
||||
dec hl
|
||||
jr .skip5
|
||||
.skip4
|
||||
inc hl
|
||||
.skip5
|
||||
dec c
|
||||
jr nz, .loop2
|
||||
jr BattleTransition_Circle_Sub3
|
||||
|
||||
BattleTransition_CircleData1: ; 70dfe (1c:4dfe)
|
||||
db $02,$03,$05,$04,$09,$FF
|
||||
|
||||
BattleTransition_CircleData2: ; 70e04 (1c:4e04)
|
||||
db $01,$01,$02,$02,$04,$02,$04,$02,$03,$FF
|
||||
|
||||
BattleTransition_CircleData3: ; 70e0e (1c:4e0e)
|
||||
db $02,$01,$03,$01,$04,$01,$04,$01,$04,$01,$03,$01,$02,$01,$01,$01,$01,$FF
|
||||
|
||||
BattleTransition_CircleData4: ; 70e20 (1c:4e20)
|
||||
db $04,$01,$04,$00,$03,$01,$03,$00,$02,$01,$02,$00,$01,$FF
|
||||
|
||||
BattleTransition_CircleData5: ; 70e2e (1c:4e2e)
|
||||
db $04,$00,$03,$00,$03,$00,$02,$00,$02,$00,$01,$00,$01,$00,$01,$FF
|
||||
Loading…
Add table
Add a link
Reference in a new issue