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Brunswick groundwork, misc. changes
The groundwork for Brunswick Trail events has been done. Wild data, Cactus event, and Zapdos-G events are set up, plus an NPC. This also makes the Fake Tree sprite available. I made the warp at the tunnel in Brunswick goes directly to Celeste Hill and back. Warp tile made functional. Many bugs right now: - Cactus doesn't disappear after battling it. Also, making this work how I want it to is hard. - Pokemon are encountered on every tile, which is likely because it's considered to be indoors. In trying to fix this, I seemed to completely screw up the maps, so this isn't being committed. Handle this with care. - I made a spriteset specifically for Citrine, but it doesn't seem to be working for Brunswick, likely because Brunswick is an indoor map and thus isn't just taking it. Misc. changes: - Moved Sandy Shocks to a 4% encounter slot in Mt. Moon Crater to be equal to Scream Tail. - Restored the proper translation for the "rotten PRESIDENT" scientist, courtesy of Dr. Lava and Nob Ogasawara.
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19 changed files with 205 additions and 28 deletions
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@ -35,8 +35,6 @@ DEF SHOW EQU $15
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const HS_SAFFRON_CITY_E ; 17
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const HS_SAFFRON_CITY_F ; 18
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const HS_SAFFRON_CITY_UP_GRADE ; 19
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const HS_ROUTE_2_ITEM_2 ; 1A X
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const HS_ROUTE_4_ITEM ; 1B X
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const HS_ROUTE_9_ITEM ; 1C X
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const HS_ROUTE_12_SNORLAX ; 1D
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const HS_ROUTE_12_ITEM_1 ; 1E X
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@ -225,6 +223,8 @@ DEF SHOW EQU $15
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const HS_VICTORY_ROAD_1F_ITEM_1 ; D4 X
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const HS_VICTORY_ROAD_1F_ITEM_2 ; D5 X
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const HS_CHAMPIONS_ROOM_OAK ; D6
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const HS_CACTUS ; 1A was ROUTE_2_ITEM_2
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const HS_ZAPDOSG ; 1B was ROUTE_4_ITEM
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const HS_SEAFOAM_ISLANDS_1F_BOULDER_1 ; D7
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const HS_SEAFOAM_ISLANDS_1F_BOULDER_2 ; D8
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const HS_SEAFOAM_ISLANDS_B1F_BOULDER_1 ; D9
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