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Brunswick groundwork, misc. changes
The groundwork for Brunswick Trail events has been done. Wild data, Cactus event, and Zapdos-G events are set up, plus an NPC. This also makes the Fake Tree sprite available. I made the warp at the tunnel in Brunswick goes directly to Celeste Hill and back. Warp tile made functional. Many bugs right now: - Cactus doesn't disappear after battling it. Also, making this work how I want it to is hard. - Pokemon are encountered on every tile, which is likely because it's considered to be indoors. In trying to fix this, I seemed to completely screw up the maps, so this isn't being committed. Handle this with care. - I made a spriteset specifically for Citrine, but it doesn't seem to be working for Brunswick, likely because Brunswick is an indoor map and thus isn't just taking it. Misc. changes: - Moved Sandy Shocks to a 4% encounter slot in Mt. Moon Crater to be equal to Scream Tail. - Restored the proper translation for the "rotten PRESIDENT" scientist, courtesy of Dr. Lava and Nob Ogasawara.
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parent
7850a87e83
commit
108fb01070
19 changed files with 205 additions and 28 deletions
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@ -17,9 +17,9 @@ MapHSPointers:
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dw NoHS
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dw NoHS
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dw Route1HS
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dw Route2HS
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dw NoHS ; Route2HS is unnecessary due to new events replacing it.
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dw NoHS
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dw Route4HS
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dw NoHS ; Route4HS was made unnecessary from replacements
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dw NoHS
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dw NoHS
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dw NoHS
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@ -177,7 +177,7 @@ MapHSPointers:
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dw NoHS
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dw NoHS
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dw NoHS
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dw NoHS
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dw BrunswickTrailHS
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dw NoHS
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dw NoHS
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dw NoHS
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@ -293,11 +293,11 @@ SaffronCityHS:
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db SAFFRON_CITY, $0E, SHOW
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db SAFFRON_CITY, $0F, HIDE
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db SAFFRON_CITY, $1A, HIDE
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Route2HS:
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;db ROUTE_2, $01, SHOW - removed for the former
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db ROUTE_2, $02, SHOW
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Route4HS:
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db ROUTE_4, $03, SHOW
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;Route2HS: - made redundant.
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;db ROUTE_2, $01, SHOW
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;db ROUTE_2, $02, SHOW
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;Route4HS:
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;db ROUTE_4, $03, SHOW
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Route9HS:
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db ROUTE_9, $0A, SHOW
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Route12HS:
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@ -555,6 +555,9 @@ VictoryRoad1FHS:
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db VICTORY_ROAD_1F, $04, SHOW
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ChampionsRoomHS:
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db CHAMPIONS_ROOM, $02, HIDE
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BrunswickTrailHS:
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db BRUNSWICK_TRAIL, $01, SHOW
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db BRUNSWICK_TRAIL, $03, SHOW ; to test, SHOW, otherwise HIDE
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SeafoamIslands1FHS:
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db SEAFOAM_ISLANDS_1F, $01, SHOW
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db SEAFOAM_ISLANDS_1F, $02, SHOW
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