Brunswick groundwork, misc. changes

The groundwork for Brunswick Trail events has been done. Wild data, Cactus event, and Zapdos-G events are set up, plus an NPC. This also makes the Fake Tree sprite available.

I made the warp at the tunnel in Brunswick goes directly to Celeste Hill and back. Warp tile made functional.

Many bugs right now:
- Cactus doesn't disappear after battling it. Also, making this work how I want it to is hard.
- Pokemon are encountered on every tile, which is likely because it's considered to be indoors. In trying to fix this, I seemed to completely screw up the maps, so this isn't being committed. Handle this with care.
- I made a spriteset specifically for Citrine, but it doesn't seem to be working for Brunswick, likely because Brunswick is an indoor map and thus isn't just taking it.

Misc. changes:
- Moved Sandy Shocks to a 4% encounter slot in Mt. Moon Crater to be equal to Scream Tail.
- Restored the proper translation for the "rotten PRESIDENT" scientist, courtesy of Dr. Lava and Nob Ogasawara.
This commit is contained in:
Llinos Evans 2023-04-27 04:08:27 +01:00
parent 7850a87e83
commit 108fb01070
19 changed files with 205 additions and 28 deletions

View file

@ -17,9 +17,9 @@ MapHSPointers:
dw NoHS
dw NoHS
dw Route1HS
dw Route2HS
dw NoHS ; Route2HS is unnecessary due to new events replacing it.
dw NoHS
dw Route4HS
dw NoHS ; Route4HS was made unnecessary from replacements
dw NoHS
dw NoHS
dw NoHS
@ -177,7 +177,7 @@ MapHSPointers:
dw NoHS
dw NoHS
dw NoHS
dw NoHS
dw BrunswickTrailHS
dw NoHS
dw NoHS
dw NoHS
@ -293,11 +293,11 @@ SaffronCityHS:
db SAFFRON_CITY, $0E, SHOW
db SAFFRON_CITY, $0F, HIDE
db SAFFRON_CITY, $1A, HIDE
Route2HS:
;db ROUTE_2, $01, SHOW - removed for the former
db ROUTE_2, $02, SHOW
Route4HS:
db ROUTE_4, $03, SHOW
;Route2HS: - made redundant.
;db ROUTE_2, $01, SHOW
;db ROUTE_2, $02, SHOW
;Route4HS:
;db ROUTE_4, $03, SHOW
Route9HS:
db ROUTE_9, $0A, SHOW
Route12HS:
@ -555,6 +555,9 @@ VictoryRoad1FHS:
db VICTORY_ROAD_1F, $04, SHOW
ChampionsRoomHS:
db CHAMPIONS_ROOM, $02, HIDE
BrunswickTrailHS:
db BRUNSWICK_TRAIL, $01, SHOW
db BRUNSWICK_TRAIL, $03, SHOW ; to test, SHOW, otherwise HIDE
SeafoamIslands1FHS:
db SEAFOAM_ISLANDS_1F, $01, SHOW
db SEAFOAM_ISLANDS_1F, $02, SHOW