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Brunswick groundwork, misc. changes
The groundwork for Brunswick Trail events has been done. Wild data, Cactus event, and Zapdos-G events are set up, plus an NPC. This also makes the Fake Tree sprite available. I made the warp at the tunnel in Brunswick goes directly to Celeste Hill and back. Warp tile made functional. Many bugs right now: - Cactus doesn't disappear after battling it. Also, making this work how I want it to is hard. - Pokemon are encountered on every tile, which is likely because it's considered to be indoors. In trying to fix this, I seemed to completely screw up the maps, so this isn't being committed. Handle this with care. - I made a spriteset specifically for Citrine, but it doesn't seem to be working for Brunswick, likely because Brunswick is an indoor map and thus isn't just taking it. Misc. changes: - Moved Sandy Shocks to a 4% encounter slot in Mt. Moon Crater to be equal to Scream Tail. - Restored the proper translation for the "rotten PRESIDENT" scientist, courtesy of Dr. Lava and Nob Ogasawara.
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19 changed files with 205 additions and 28 deletions
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@ -14,7 +14,7 @@ MapSpriteSets:
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db SPRITESET_SAFFRON ; SAFFRON_CITY
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db SPRITESET_PALLET_VIRIDIAN ; CINNABAR_ISLAND
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db SPRITESET_INDIGO ; INDIGO_PLATEAU
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db SPRITESET_PALLET_VIRIDIAN ; CITRINE_CITY
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db SPRITESET_CITRINE ; CITRINE_CITY
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db SPRITESET_PALLET_VIRIDIAN ; ROUTE_1
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db SPLITSET_ROUTE_2 ; ROUTE_2
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db SPRITESET_PEWTER_CERULEAN ; ROUTE_3
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@ -198,4 +198,17 @@ SpriteSets:
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db SPRITE_POKE_BALL
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db SPRITE_FOSSIL
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; SPRITESET_CITRINE
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db SPRITE_BRUNETTE_GIRL
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db SPRITE_BIRD
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db SPRITE_SUPER_NERD ; free slot, add as needed.
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db SPRITE_HIKER ; free slot, add as needed.
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db SPRITE_GAMBLER ; free slot, add as needed.
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db SPRITE_MONSTER ; free slot, add as needed.
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db SPRITE_COOLTRAINER_F ; free slot, add as needed.
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db SPRITE_COOLTRAINER_M ; free slot, add as needed.
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db SPRITE_GUARD ; free slot, add as needed.
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db SPRITE_POKE_BALL ; probably not free
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db SPRITE_FAKE_TREE
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assert_table_length NUM_SPRITE_SETS
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