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Brunswick groundwork, misc. changes
The groundwork for Brunswick Trail events has been done. Wild data, Cactus event, and Zapdos-G events are set up, plus an NPC. This also makes the Fake Tree sprite available. I made the warp at the tunnel in Brunswick goes directly to Celeste Hill and back. Warp tile made functional. Many bugs right now: - Cactus doesn't disappear after battling it. Also, making this work how I want it to is hard. - Pokemon are encountered on every tile, which is likely because it's considered to be indoors. In trying to fix this, I seemed to completely screw up the maps, so this isn't being committed. Handle this with care. - I made a spriteset specifically for Citrine, but it doesn't seem to be working for Brunswick, likely because Brunswick is an indoor map and thus isn't just taking it. Misc. changes: - Moved Sandy Shocks to a 4% encounter slot in Mt. Moon Crater to be equal to Scream Tail. - Restored the proper translation for the "rotten PRESIDENT" scientist, courtesy of Dr. Lava and Nob Ogasawara.
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19 changed files with 205 additions and 28 deletions
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@ -2077,7 +2077,7 @@ wSilphCo11FCurScript:: db
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ds 1
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wFuchsiaGymCurScript:: db
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wSaffronGymCurScript:: db
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ds 1
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wBrunswickTrailCurScript:: db
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wCinnabarGymCurScript:: db
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wGameCornerCurScript:: db
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wRoute16Gate1FCurScript:: db
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@ -2085,7 +2085,7 @@ wBillsHouseCurScript:: db
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wRoute5GateCurScript:: db
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wPowerPlantCurScript:: ; overload
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wRoute7GateCurScript:: db
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wRoute1CurScript:: db ; pls work - for oak
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wRoute1CurScript:: db
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wSSAnne2FCurScript:: db
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wCitrineCityCurScript:: db
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wSeafoamIslandsB3FCurScript:: db
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