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WIP Battle Tent: win counter on each battle
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@ -626,7 +626,6 @@ BattleTentGuy2:
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ld a, [wBTCont] ; The streak counter is still used for message continuity.
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cp $FF ; very first initial battle
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jr z, .init
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ld hl, BattleTentGuy2_Streak ; The message has been changed appropriately down below.
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xor a ; The D-Pad is locked at this point, so blank out wJoyIgnore to allow manual option selection.
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ld [wJoyIgnore], a
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ld hl, BattleTentGuy2_Continue ; Continue prompt.
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@ -635,6 +634,8 @@ BattleTentGuy2:
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ld a, [wCurrentMenuItem]
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and a
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jr nz, .refused ; If 0, move to refused.
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ld hl, BattleTentGuy2_Streak ; The message has been changed appropriately down below.
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jr .done
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.init
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ld hl, BattleTentGuy2_Init ; Load the next battle.
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call PrintText
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@ -815,7 +816,7 @@ BattleTentGuy2_Init:
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; Cut in favour of a different system.
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BattleTentGuy2_Streak:
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; text "Opponent No.@" ; could be a №?
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; text_decimal wBTStreakCnt, 1, 2
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; text_decimal wBTStreakCnt, 1, 3
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; text_start
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; line "is up next."
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; para "Good luck!"
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@ -826,6 +827,11 @@ BattleTentGuy2_Streak:
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BattleTentGuy2_Continue:
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text "Congratulations!"
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para "You're at"
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line "@"
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text_decimal wBTStreakCnt, 1, 3
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text " win(s)!"
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para "Do you want to"
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line "continue?"
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@ -835,10 +841,10 @@ BattleTentGuy2_Win:
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;text "Congratulations!"
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text "Well done!"
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para "You have defeated"
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para "You defeated"
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line "@"
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text_decimal wBTStreakCnt, 1, 3
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text " opponents!"
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text " opponent(s)!"
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para "Please go back to"
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line "the counter to"
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