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Sync coordinate macros with pokecrystal
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75 changed files with 675 additions and 661 deletions
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@ -52,7 +52,7 @@ VermilionDock_1db9b:
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call DelayFrames
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ld b, $9c
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call CopyScreenTileBufferToVRAM
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coord hl, 0, 10
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hlcoord 0, 10
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ld bc, SCREEN_WIDTH * 6
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ld a, $14 ; water tile
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call FillMemory
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@ -184,7 +184,7 @@ VermilionDock_EraseSSAnne:
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ld bc, (5 * BG_MAP_WIDTH) + SCREEN_WIDTH
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ld a, $14 ; water tile
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call FillMemory
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ld hl, vBGMap0 + 10 * BG_MAP_WIDTH
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hlbgcoord 0, 10
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ld de, wVermilionDockTileMapBuffer
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ld bc, (6 * BG_MAP_WIDTH) / 16
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call CopyVideoData
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@ -194,7 +194,7 @@ VermilionDock_EraseSSAnne:
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; the blocks is unnecessary because the blocks the ship occupies are south of
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; the player and won't be redrawn when the player automatically walks north and
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; exits the map. This code could be removed without affecting anything.
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overworldMapCoord hl, 5, 2, VERMILION_DOCK_WIDTH
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hlowcoord 5, 2, VERMILION_DOCK_WIDTH
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ld a, $d ; water block
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ld [hli], a
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ld [hli], a
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