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Multiple bug fixes
* Moves the Mystery Box activation into Event Constants. This means that now, the Mystery Box activation is handled in the save, preventing some jank from happening when resetting. * The "don't switch off the box yet" variable is now always unset after entering a map. Meltan itself allows the variable to keep being re-set, which is super handy. Now, whenever you enter and exit maps, it'll work properly. * Flying, using an Escape Rope, and using Dig, all now unset the Mystery Box. If for some reason everything fucks up, this'll fix it. * Fixed a text bug with the scientist in Celadon University. * Fixed a menu alignment issue with the Vermilion Beauty. * Attempted to fix the Battle Tent exit. Failed. This is a really, really bad bug, hopefully this gets sorted sometime.
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9 changed files with 26 additions and 22 deletions
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@ -88,9 +88,8 @@ TryDoWildEncounter:
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; This used to be in engine/battle/core.asm.
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; However, it was a bit buggy as the implementation was forced.
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; So instead, we do this:
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ld a, [wMysteryBoxActive] ; Load the box.
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cp $01 ; Check if it's active.
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jr z, .meltanEncounter ; If so, skip this.
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CheckEvent EVENT_MYSTERY_BOX_ACTIVATED
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jr nz, .meltanEncounter ; If so, skip this.
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ld b, 0
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add hl, bc
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ld a, [hli]
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