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Multiple bug fixes
* Moves the Mystery Box activation into Event Constants. This means that now, the Mystery Box activation is handled in the save, preventing some jank from happening when resetting. * The "don't switch off the box yet" variable is now always unset after entering a map. Meltan itself allows the variable to keep being re-set, which is super handy. Now, whenever you enter and exit maps, it'll work properly. * Flying, using an Escape Rope, and using Dig, all now unset the Mystery Box. If for some reason everything fucks up, this'll fix it. * Fixed a text bug with the scientist in Celadon University. * Fixed a menu alignment issue with the Vermilion Beauty. * Attempted to fix the Battle Tent exit. Failed. This is a really, really bad bug, hopefully this gets sorted sometime.
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9 changed files with 26 additions and 22 deletions
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@ -2162,11 +2162,13 @@ wFossilMon:: db
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; Once used, the count will reset.
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wCandyJarCount:: db
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; Cut due to glitches involving the save feature.
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; Used for Meltan implementation. Replaced unused Card Key function.
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; When byte is $01, Meltan has a chance to replace a Pokemon that appears.
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; $00 - Not Active
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; $01 - Active
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wMysteryBoxActive:: db
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;wMysteryBoxActive:: db
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ds 1
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; ClearVariablesOnEnterMap does everything I want, except when leaving battle, so this switches off that specific aspect.
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; This is achieved through some jank in engine\core.asm and engine\overworld\clear_variables.asm.
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