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synced 2026-02-20 22:28:41 +13:00
Multiple bug fixes
* Moves the Mystery Box activation into Event Constants. This means that now, the Mystery Box activation is handled in the save, preventing some jank from happening when resetting. * The "don't switch off the box yet" variable is now always unset after entering a map. Meltan itself allows the variable to keep being re-set, which is super handy. Now, whenever you enter and exit maps, it'll work properly. * Flying, using an Escape Rope, and using Dig, all now unset the Mystery Box. If for some reason everything fucks up, this'll fix it. * Fixed a text bug with the scientist in Celadon University. * Fixed a menu alignment issue with the Vermilion Beauty. * Attempted to fix the Battle Tent exit. Failed. This is a really, really bad bug, hopefully this gets sorted sometime.
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9 changed files with 26 additions and 22 deletions
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@ -630,19 +630,19 @@ BattleTentGuy2:
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ld a, [wCurrentMenuItem]
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and a
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jr nz, .refused ; If 0, move to refused.
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jr .cont ; Otherwise, continue as if nothing happened.
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.cont
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ld hl, BattleTentGuy2_Init ; Load the next battle.
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; fallthrough
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.skip2 ; This handles BattleTentGuy2_Streak and BattleTentGuy2_Init at once.
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call PrintText
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jr .done
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.refused
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ld hl, BattleTentGuy2_Win
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call PrintText
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ld a, 9 ; Load BattleTent_PlayerWalkBack, which takes it from here.
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ld [wBattleTentCurScript], a
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jp TextScriptEnd
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.cont
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ld hl, BattleTentGuy2_Init ; Load the next battle.
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jr .skip2
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.skip2 ; This handles BattleTentGuy2_Streak and BattleTentGuy2_Init at once.
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call PrintText
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ld [wBattleTentCurScript], a ; For some reason, this isn't working properly, even if jp'd.
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; fallthrough
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.done
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jp TextScriptEnd
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BattleTentTrainer:
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