Port pokecrystal's formatting of text commands and special characters

This commit is contained in:
Rangi 2020-07-04 17:09:35 -04:00
parent 2718c36065
commit 139a28ff99
397 changed files with 7398 additions and 7026 deletions

View file

@ -207,8 +207,8 @@ StartBattle:
jr EnemyRan ; if b was greater than the random value, the enemy runs
.outOfSafariBallsText
TX_FAR _OutOfSafariBallsText
db "@"
text_far _OutOfSafariBallsText
text_end
.playerSendOutFirstMon
xor a
@ -270,12 +270,12 @@ EnemyRan:
jpab AnimationSlideEnemyMonOff
WildRanText:
TX_FAR _WildRanText
db "@"
text_far _WildRanText
text_end
EnemyRanText:
TX_FAR _EnemyRanText
db "@"
text_far _EnemyRanText
text_end
MainInBattleLoop:
call ReadPlayerMonCurHPAndStatus
@ -532,16 +532,16 @@ HandlePoisonBurnLeechSeed:
ret
HurtByPoisonText:
TX_FAR _HurtByPoisonText
db "@"
text_far _HurtByPoisonText
text_end
HurtByBurnText:
TX_FAR _HurtByBurnText
db "@"
text_far _HurtByBurnText
text_end
HurtByLeechSeedText:
TX_FAR _HurtByLeechSeedText
db "@"
text_far _HurtByLeechSeedText
text_end
; decreases the mon's current HP by 1/16 of the Max HP (multiplied by number of toxic ticks if active)
; note that the toxic ticks are considered even if the damage is not poison (hence the Leech Seed glitch)
@ -858,8 +858,8 @@ FaintEnemyPokemon:
jpab GainExperience
EnemyMonFaintedText:
TX_FAR _EnemyMonFaintedText
db "@"
text_far _EnemyMonFaintedText
text_end
EndLowHealthAlarm:
; This function is called when the player has the won the battle. It turns off
@ -949,12 +949,12 @@ TrainerBattleVictory:
predef_jump AddBCDPredef
MoneyForWinningText:
TX_FAR _MoneyForWinningText
db "@"
text_far _MoneyForWinningText
text_end
TrainerDefeatedText:
TX_FAR _TrainerDefeatedText
db "@"
text_far _TrainerDefeatedText
text_end
PlayBattleVictoryMusic:
push af
@ -1044,8 +1044,8 @@ RemoveFaintedPlayerMon:
jp PrintText
PlayerMonFaintedText:
TX_FAR _PlayerMonFaintedText
db "@"
text_far _PlayerMonFaintedText
text_end
; asks if you want to use next mon
; stores whether you ran in C flag
@ -1078,8 +1078,8 @@ DoUseNextMonDialogue:
jp TryRunningFromBattle
UseNextMonText:
TX_FAR _UseNextMonText
db "@"
text_far _UseNextMonText
text_end
; choose next player mon to send out
; stores whether enemy mon has no HP left in Z flag
@ -1165,16 +1165,16 @@ HandlePlayerBlackOut:
ret
Sony1WinText:
TX_FAR _Sony1WinText
db "@"
text_far _Sony1WinText
text_end
PlayerBlackedOutText2:
TX_FAR _PlayerBlackedOutText2
db "@"
text_far _PlayerBlackedOutText2
text_end
LinkBattleLostText:
TX_FAR _LinkBattleLostText
db "@"
text_far _LinkBattleLostText
text_end
; slides pic of fainted mon downwards until it disappears
; bug: when this is called, [hAutoBGTransferEnabled] is non-zero, so there is screen tearing
@ -1442,12 +1442,12 @@ EnemySendOutFirstMon:
jp SwitchPlayerMon
TrainerAboutToUseText:
TX_FAR _TrainerAboutToUseText
db "@"
text_far _TrainerAboutToUseText
text_end
TrainerSentOutText:
TX_FAR _TrainerSentOutText
db "@"
text_far _TrainerSentOutText
text_end
; tests if the player has any pokemon that are not fainted
; sets d = 0 if all fainted, d != 0 if some mons are still alive
@ -1487,8 +1487,8 @@ HasMonFainted:
ret
NoWillText:
TX_FAR _NoWillText
db "@"
text_far _NoWillText
text_end
; try to run from battle (hl = player speed, de = enemy speed)
; stores whether the attempt was successful in carry flag
@ -1610,16 +1610,16 @@ TryRunningFromBattle:
ret
CantEscapeText:
TX_FAR _CantEscapeText
db "@"
text_far _CantEscapeText
text_end
NoRunningText:
TX_FAR _NoRunningText
db "@"
text_far _NoRunningText
text_end
GotAwayText:
TX_FAR _GotAwayText
db "@"
text_far _GotAwayText
text_end
; copies from party data to battle mon data when sending out a new player mon
LoadBattleMonFromParty:
@ -2289,8 +2289,8 @@ UseBagItem:
ret
ItemsCantBeUsedHereText:
TX_FAR _ItemsCantBeUsedHereText
db "@"
text_far _ItemsCantBeUsedHereText
text_end
PartyMenuOrRockOrRun:
dec a ; was Run selected?
@ -2434,8 +2434,8 @@ SwitchPlayerMon:
ret
AlreadyOutText:
TX_FAR _AlreadyOutText
db "@"
text_far _AlreadyOutText
text_end
BattleMenu_RunWasSelected:
call LoadScreenTilesFromBuffer1
@ -2667,12 +2667,12 @@ SelectMenuItem:
jp MoveSelectionMenu
MoveNoPPText:
TX_FAR _MoveNoPPText
db "@"
text_far _MoveNoPPText
text_end
MoveDisabledText:
TX_FAR _MoveDisabledText
db "@"
text_far _MoveDisabledText
text_end
WhichTechniqueString:
db "WHICH TECHNIQUE?@"
@ -2744,8 +2744,8 @@ AnyMoveToSelect:
ret
NoMovesLeftText:
TX_FAR _NoMovesLeftText
db "@"
text_far _NoMovesLeftText
text_end
SwapMovesInMenu:
ld a, [wMenuItemToSwap]
@ -3239,8 +3239,8 @@ MirrorMoveCheck:
jp ExecutePlayerMoveDone
MultiHitText:
TX_FAR _MultiHitText
db "@"
text_far _MultiHitText
text_end
ExecutePlayerMoveDone:
xor a
@ -3269,12 +3269,12 @@ PrintGhostText:
ret
ScaredText:
TX_FAR _ScaredText
db "@"
text_far _ScaredText
text_end
GetOutText:
TX_FAR _GetOutText
db "@"
text_far _GetOutText
text_end
IsGhostBattle:
ld a, [wIsInBattle]
@ -3557,64 +3557,64 @@ CheckPlayerStatusConditions:
ret
FastAsleepText:
TX_FAR _FastAsleepText
db "@"
text_far _FastAsleepText
text_end
WokeUpText:
TX_FAR _WokeUpText
db "@"
text_far _WokeUpText
text_end
IsFrozenText:
TX_FAR _IsFrozenText
db "@"
text_far _IsFrozenText
text_end
FullyParalyzedText:
TX_FAR _FullyParalyzedText
db "@"
text_far _FullyParalyzedText
text_end
FlinchedText:
TX_FAR _FlinchedText
db "@"
text_far _FlinchedText
text_end
MustRechargeText:
TX_FAR _MustRechargeText
db "@"
text_far _MustRechargeText
text_end
DisabledNoMoreText:
TX_FAR _DisabledNoMoreText
db "@"
text_far _DisabledNoMoreText
text_end
IsConfusedText:
TX_FAR _IsConfusedText
db "@"
text_far _IsConfusedText
text_end
HurtItselfText:
TX_FAR _HurtItselfText
db "@"
text_far _HurtItselfText
text_end
ConfusedNoMoreText:
TX_FAR _ConfusedNoMoreText
db "@"
text_far _ConfusedNoMoreText
text_end
SavingEnergyText:
TX_FAR _SavingEnergyText
db "@"
text_far _SavingEnergyText
text_end
UnleashedEnergyText:
TX_FAR _UnleashedEnergyText
db "@"
text_far _UnleashedEnergyText
text_end
ThrashingAboutText:
TX_FAR _ThrashingAboutText
db "@"
text_far _ThrashingAboutText
text_end
AttackContinuesText:
TX_FAR _AttackContinuesText
db "@"
text_far _AttackContinuesText
text_end
CantMoveText:
TX_FAR _CantMoveText
db "@"
text_far _CantMoveText
text_end
PrintMoveIsDisabledText:
ld hl, wPlayerSelectedMove
@ -3635,8 +3635,8 @@ PrintMoveIsDisabledText:
jp PrintText
MoveIsDisabledText:
TX_FAR _MoveIsDisabledText
db "@"
text_far _MoveIsDisabledText
text_end
HandleSelfConfusionDamage:
ld hl, HurtItselfText
@ -3692,8 +3692,8 @@ PrintMonName1Text:
; this likely had to do with Japanese grammar that got translated,
; but the functionality didn't get removed
MonName1Text:
TX_FAR _MonName1Text
TX_ASM
text_far _MonName1Text
text_asm
ld a, [hWhoseTurn]
and a
ld a, [wPlayerMoveNum]
@ -3717,13 +3717,13 @@ MonName1Text:
ret
Used1Text:
TX_FAR _Used1Text
TX_ASM
text_far _Used1Text
text_asm
jr PrintInsteadText
Used2Text:
TX_FAR _Used2Text
TX_ASM
text_far _Used2Text
text_asm
; fall through
PrintInsteadText:
@ -3734,8 +3734,8 @@ PrintInsteadText:
ret
InsteadText:
TX_FAR _InsteadText
TX_ASM
text_far _InsteadText
text_asm
; fall through
PrintMoveName:
@ -3743,8 +3743,8 @@ PrintMoveName:
ret
_PrintMoveName:
TX_FAR _CF4BText
TX_ASM
text_far _CF4BText
text_asm
ld hl, ExclamationPointPointerTable
ld a, [wd11e] ; exclamation point num
add a
@ -3766,24 +3766,24 @@ ExclamationPointPointerTable:
dw ExclamationPoint5Text
ExclamationPoint1Text:
TX_FAR _ExclamationPoint1Text
db "@"
text_far _ExclamationPoint1Text
text_end
ExclamationPoint2Text:
TX_FAR _ExclamationPoint2Text
db "@"
text_far _ExclamationPoint2Text
text_end
ExclamationPoint3Text:
TX_FAR _ExclamationPoint3Text
db "@"
text_far _ExclamationPoint3Text
text_end
ExclamationPoint4Text:
TX_FAR _ExclamationPoint4Text
db "@"
text_far _ExclamationPoint4Text
text_end
ExclamationPoint5Text:
TX_FAR _ExclamationPoint5Text
db "@"
text_far _ExclamationPoint5Text
text_end
; this function does nothing useful
; if the move being used is in set [1-4] from ExclamationPointMoveSets,
@ -3874,24 +3874,24 @@ PrintMoveFailureText:
jp ApplyDamageToEnemyPokemon
AttackMissedText:
TX_FAR _AttackMissedText
db "@"
text_far _AttackMissedText
text_end
KeptGoingAndCrashedText:
TX_FAR _KeptGoingAndCrashedText
db "@"
text_far _KeptGoingAndCrashedText
text_end
UnaffectedText:
TX_FAR _UnaffectedText
db "@"
text_far _UnaffectedText
text_end
PrintDoesntAffectText:
ld hl, DoesntAffectMonText
jp PrintText
DoesntAffectMonText:
TX_FAR _DoesntAffectMonText
db "@"
text_far _DoesntAffectMonText
text_end
; if there was a critical hit or an OHKO was successful, print the corresponding text
PrintCriticalOHKOText:
@ -3919,12 +3919,12 @@ CriticalOHKOTextPointers:
dw OHKOText
CriticalHitText:
TX_FAR _CriticalHitText
db "@"
text_far _CriticalHitText
text_end
OHKOText:
TX_FAR _OHKOText
db "@"
text_far _OHKOText
text_end
; checks if a traded mon will disobey due to lack of badges
; stores whether the mon will use a move in Z flag
@ -4108,24 +4108,24 @@ CheckForDisobedience:
ret
LoafingAroundText:
TX_FAR _LoafingAroundText
db "@"
text_far _LoafingAroundText
text_end
BeganToNapText:
TX_FAR _BeganToNapText
db "@"
text_far _BeganToNapText
text_end
WontObeyText:
TX_FAR _WontObeyText
db "@"
text_far _WontObeyText
text_end
TurnedAwayText:
TX_FAR _TurnedAwayText
db "@"
text_far _TurnedAwayText
text_end
IgnoredOrdersText:
TX_FAR _IgnoredOrdersText
db "@"
text_far _IgnoredOrdersText
text_end
; sets b, c, d, and e for the CalculateDamage routine in the case of an attack by the player mon
GetDamageVarsForPlayerAttack:
@ -4997,12 +4997,12 @@ AttackSubstitute:
jp DrawHUDsAndHPBars
SubstituteTookDamageText:
TX_FAR _SubstituteTookDamageText
db "@"
text_far _SubstituteTookDamageText
text_end
SubstituteBrokeText:
TX_FAR _SubstituteBrokeText
db "@"
text_far _SubstituteBrokeText
text_end
; this function raises the attack modifier of a pokemon using Rage when that pokemon is attacked
HandleBuildingRage:
@ -5048,8 +5048,8 @@ HandleBuildingRage:
ret
BuildingRageText:
TX_FAR _BuildingRageText
db "@"
text_far _BuildingRageText
text_end
; copy last move for Mirror Move
; sets zero flag on failure and unsets zero flag on success
@ -5084,8 +5084,8 @@ MirrorMoveCopyMove:
ret
MirrorMoveFailedText:
TX_FAR _MirrorMoveFailedText
db "@"
text_far _MirrorMoveFailedText
text_end
; function used to reload move data for moves like Mirror Move and Metronome
ReloadMoveData:
@ -5759,8 +5759,8 @@ EnemyCheckIfMirrorMoveEffect:
jr ExecuteEnemyMoveDone
HitXTimesText:
TX_FAR _HitXTimesText
db "@"
text_far _HitXTimesText
text_end
ExecuteEnemyMoveDone:
ld b, $1
@ -6626,6 +6626,7 @@ LoadHudTilePatterns:
PrintEmptyString:
ld hl, .emptyString
jp PrintText
.emptyString
db "@"