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https://github.com/thornAvery/kep-hack.git
synced 2026-02-06 15:45:24 +13:00
Port pokecrystal's formatting of text commands and special characters
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parent
2718c36065
commit
139a28ff99
397 changed files with 7398 additions and 7026 deletions
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@ -89,7 +89,7 @@ SomeonesPCText: db "SOMEONE's PC@"
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BillsPCText: db "BILL's PC@"
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PlayersPCText: db "'s PC@"
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OaksPCText: db "PROF.OAK's PC@"
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PKMNLeaguePCText: db "<pkmn>LEAGUE@"
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PKMNLeaguePCText: db "<PKMN>LEAGUE@"
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LogOffPCText: db "LOG OFF@"
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BillsPC_::
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@ -339,9 +339,9 @@ DisplayMonListMenu:
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ret
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BillsPCMenuText:
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db "WITHDRAW <pkmn>"
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next "DEPOSIT <pkmn>"
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next "RELEASE <pkmn>"
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db "WITHDRAW <PKMN>"
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next "DEPOSIT <PKMN>"
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next "RELEASE <PKMN>"
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next "CHANGE BOX"
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next "SEE YA!"
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db "@"
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@ -453,52 +453,52 @@ StatsCancelPCText:
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next "CANCEL@"
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SwitchOnText:
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TX_FAR _SwitchOnText
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db "@"
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text_far _SwitchOnText
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text_end
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WhatText:
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TX_FAR _WhatText
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db "@"
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text_far _WhatText
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text_end
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DepositWhichMonText:
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TX_FAR _DepositWhichMonText
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db "@"
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text_far _DepositWhichMonText
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text_end
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MonWasStoredText:
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TX_FAR _MonWasStoredText
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db "@"
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text_far _MonWasStoredText
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text_end
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CantDepositLastMonText:
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TX_FAR _CantDepositLastMonText
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db "@"
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text_far _CantDepositLastMonText
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text_end
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BoxFullText:
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TX_FAR _BoxFullText
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db "@"
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text_far _BoxFullText
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text_end
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MonIsTakenOutText:
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TX_FAR _MonIsTakenOutText
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db "@"
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text_far _MonIsTakenOutText
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text_end
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NoMonText:
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TX_FAR _NoMonText
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db "@"
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text_far _NoMonText
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text_end
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CantTakeMonText:
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TX_FAR _CantTakeMonText
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db "@"
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text_far _CantTakeMonText
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text_end
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ReleaseWhichMonText:
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TX_FAR _ReleaseWhichMonText
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db "@"
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text_far _ReleaseWhichMonText
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text_end
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OnceReleasedText:
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TX_FAR _OnceReleasedText
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db "@"
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text_far _OnceReleasedText
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text_end
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MonWasReleasedText:
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TX_FAR _MonWasReleasedText
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db "@"
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text_far _MonWasReleasedText
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text_end
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CableClubLeftGameboy::
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ld a, [hSerialConnectionStatus]
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@ -535,8 +535,8 @@ CableClubRightGameboy::
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tx_pre_jump JustAMomentText
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JustAMomentText::
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TX_FAR _JustAMomentText
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db "@"
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text_far _JustAMomentText
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text_end
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ld a, [wSpriteStateData1 + 9] ; player's sprite facing direction
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cp SPRITE_FACING_UP
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@ -545,5 +545,5 @@ JustAMomentText::
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tx_pre_jump OpenBillsPCText
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OpenBillsPCText::
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TX_BILLS_PC
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script_bills_pc
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@ -296,20 +296,20 @@ CancelledEvolution:
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jp Evolution_PartyMonLoop
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EvolvedText:
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TX_FAR _EvolvedText
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db "@"
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text_far _EvolvedText
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text_end
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IntoText:
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TX_FAR _IntoText
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db "@"
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text_far _IntoText
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text_end
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StoppedEvolvingText:
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TX_FAR _StoppedEvolvingText
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db "@"
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text_far _StoppedEvolvingText
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text_end
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IsEvolvingText:
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TX_FAR _IsEvolvingText
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db "@"
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text_far _IsEvolvingText
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text_end
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Evolution_ReloadTilesetTilePatterns:
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ld a, [wLinkState]
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@ -184,43 +184,43 @@ TryingToLearn:
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ret
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LearnedMove1Text:
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TX_FAR _LearnedMove1Text
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TX_SFX_ITEM_1 ; plays SFX_GET_ITEM_1 in the party menu (rare candy) and plays SFX_LEVEL_UP in battle
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TX_BLINK
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db "@"
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text_far _LearnedMove1Text
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sound_get_item_1 ; plays SFX_GET_ITEM_1 in the party menu (rare candy) and plays SFX_LEVEL_UP in battle
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text_promptbutton
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text_end
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WhichMoveToForgetText:
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TX_FAR _WhichMoveToForgetText
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db "@"
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text_far _WhichMoveToForgetText
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text_end
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AbandonLearningText:
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TX_FAR _AbandonLearningText
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db "@"
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text_far _AbandonLearningText
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text_end
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DidNotLearnText:
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TX_FAR _DidNotLearnText
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db "@"
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text_far _DidNotLearnText
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text_end
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TryingToLearnText:
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TX_FAR _TryingToLearnText
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db "@"
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text_far _TryingToLearnText
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text_end
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OneTwoAndText:
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TX_FAR _OneTwoAndText
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TX_DELAY
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TX_ASM
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text_far _OneTwoAndText
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text_pause
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text_asm
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ld a, SFX_SWAP
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call PlaySoundWaitForCurrent
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ld hl, PoofText
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ret
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PoofText:
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TX_FAR _PoofText
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TX_DELAY
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text_far _PoofText
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text_pause
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ForgotAndText:
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TX_FAR _ForgotAndText
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db "@"
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text_far _ForgotAndText
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text_end
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HMCantDeleteText:
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TX_FAR _HMCantDeleteText
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db "@"
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text_far _HMCantDeleteText
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text_end
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@ -110,7 +110,7 @@ StatusScreen:
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call DrawLineBox ; Draws the box around name, HP and status
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ld de, -6
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add hl, de
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ld [hl], "⠄" ; . after No ("." is a different one)
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ld [hl], "<DOT>"
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dec hl
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ld [hl], "№"
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coord hl, 19, 9
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@ -205,14 +205,17 @@ NamePointers2:
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dw wDayCareMonName
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Type1Text:
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db "TYPE1/", $4e
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db "TYPE1/"
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next ""
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; fallthrough
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Type2Text:
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db "TYPE2/", $4e
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db "TYPE2/"
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next ""
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; fallthrough
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IDNoText:
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db $73, "№/", $4e
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db "<ID>№/"
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next ""
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; fallthrough
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OTText:
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db "OT/"
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next "@"
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@ -328,7 +331,7 @@ StatusScreen2:
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ld b, a ; Number of moves ?
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coord hl, 11, 10
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ld de, SCREEN_WIDTH * 2
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ld a, $72 ; special P tile id
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ld a, "<BOLD_P>"
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call StatusScreen_PrintPP ; Print "PP"
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ld a, b
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and a
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@ -399,7 +402,7 @@ StatusScreen2:
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ld [wLoadedMonLevel], a ; Increase temporarily if not 100
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.Level100
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coord hl, 14, 6
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ld [hl], $70 ; 1-tile "to"
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ld [hl], "<to>"
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inc hl
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inc hl
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call PrintLevel
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