Port pokecrystal's formatting of text commands and special characters

This commit is contained in:
Rangi 2020-07-04 17:09:35 -04:00
parent 2718c36065
commit 139a28ff99
397 changed files with 7398 additions and 7026 deletions

View file

@ -110,7 +110,7 @@ StatusScreen:
call DrawLineBox ; Draws the box around name, HP and status
ld de, -6
add hl, de
ld [hl], "⠄" ; . after No ("." is a different one)
ld [hl], "<DOT>"
dec hl
ld [hl], "№"
coord hl, 19, 9
@ -205,14 +205,17 @@ NamePointers2:
dw wDayCareMonName
Type1Text:
db "TYPE1/", $4e
db "TYPE1/"
next ""
; fallthrough
Type2Text:
db "TYPE2/", $4e
db "TYPE2/"
next ""
; fallthrough
IDNoText:
db $73, "№/", $4e
db "<ID>№/"
next ""
; fallthrough
OTText:
db "OT/"
next "@"
@ -328,7 +331,7 @@ StatusScreen2:
ld b, a ; Number of moves ?
coord hl, 11, 10
ld de, SCREEN_WIDTH * 2
ld a, $72 ; special P tile id
ld a, "<BOLD_P>"
call StatusScreen_PrintPP ; Print "PP"
ld a, b
and a
@ -399,7 +402,7 @@ StatusScreen2:
ld [wLoadedMonLevel], a ; Increase temporarily if not 100
.Level100
coord hl, 14, 6
ld [hl], $70 ; 1-tile "to"
ld [hl], "<to>"
inc hl
inc hl
call PrintLevel