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Port pokecrystal's formatting of text commands and special characters
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2718c36065
commit
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397 changed files with 7398 additions and 7026 deletions
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@ -110,7 +110,7 @@ StatusScreen:
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call DrawLineBox ; Draws the box around name, HP and status
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ld de, -6
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add hl, de
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ld [hl], "⠄" ; . after No ("." is a different one)
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ld [hl], "<DOT>"
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dec hl
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ld [hl], "№"
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coord hl, 19, 9
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@ -205,14 +205,17 @@ NamePointers2:
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dw wDayCareMonName
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Type1Text:
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db "TYPE1/", $4e
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db "TYPE1/"
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next ""
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; fallthrough
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Type2Text:
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db "TYPE2/", $4e
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db "TYPE2/"
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next ""
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; fallthrough
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IDNoText:
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db $73, "№/", $4e
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db "<ID>№/"
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next ""
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; fallthrough
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OTText:
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db "OT/"
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next "@"
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@ -328,7 +331,7 @@ StatusScreen2:
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ld b, a ; Number of moves ?
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coord hl, 11, 10
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ld de, SCREEN_WIDTH * 2
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ld a, $72 ; special P tile id
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ld a, "<BOLD_P>"
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call StatusScreen_PrintPP ; Print "PP"
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ld a, b
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and a
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@ -399,7 +402,7 @@ StatusScreen2:
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ld [wLoadedMonLevel], a ; Increase temporarily if not 100
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.Level100
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coord hl, 14, 6
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ld [hl], $70 ; 1-tile "to"
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ld [hl], "<to>"
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inc hl
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inc hl
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call PrintLevel
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