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Port pokecrystal's formatting of text commands and special characters
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397 changed files with 7398 additions and 7026 deletions
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@ -1,78 +1,211 @@
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text EQUS "db $00," ; Start writing text.
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next EQUS "db $4e," ; Move a line down.
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line EQUS "db $4f," ; Start writing at the bottom line.
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para EQUS "db $51," ; Start a new paragraph.
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cont EQUS "db $55," ; Scroll to the next line.
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done EQUS "db $57" ; End a text box.
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prompt EQUS "db $58" ; Prompt the player to end a text box (initiating some other event).
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text EQUS "db TX_START," ; Start writing text.
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next EQUS "db \"<NEXT>\"," ; Move a line down.
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line EQUS "db \"<LINE>\"," ; Start writing at the bottom line.
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para EQUS "db \"<PARA>\"," ; Start a new paragraph.
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cont EQUS "db \"<CONT>\"," ; Scroll to the next line.
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done EQUS "db \"<DONE>\"" ; End a text box.
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prompt EQUS "db \"<PROMPT>\"" ; Prompt the player to end a text box (initiating some other event).
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page EQUS "db $49," ; Start a new Pokedex page.
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dex EQUS "db $5f, $50" ; End a Pokedex entry.
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page EQUS "db \"<PAGE>\"," ; Start a new Pokédex page.
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dex EQUS "db \"<DEXEND>\", \"@\"" ; End a Pokédex entry.
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TX_RAM: MACRO
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; prints text to screen
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; \1: RAM address to read from
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db $1
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dw \1
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; TextCommandJumpTable indexes (see home/text.asm)
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enum_start
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enum TX_START ; $00
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text_start: MACRO
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db TX_START
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ENDM
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TX_BCD: MACRO
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; \1: RAM address to read from
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; \2: number of bytes + print flags
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db $2
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dw \1
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db \2
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enum TX_RAM ; $01
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text_ram: MACRO
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db TX_RAM
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dw \1 ; address to read from
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ENDM
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TX_LINE EQUS "db $05"
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TX_BLINK EQUS "db $06"
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;TX_SCROLL EQUS "db $07"
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TX_ASM EQUS "db $08"
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enum TX_BCD ; $02
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text_bcd: MACRO
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db TX_BCD
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dw \1 ; address to read from
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db \2 ; number of bytes + print flags
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ENDM
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TX_NUM: MACRO
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enum TX_MOVE ; $03
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text_move: MACRO
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db TX_MOVE
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dw \1 ; address of the new location
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ENDM
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enum TX_BOX ; $04
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text_box: MACRO
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; draw box
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db TX_BOX
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dw \1 ; address of upper left corner
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db \2, \3 ; height, width
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ENDM
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enum TX_LOW ; $05
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text_low: MACRO
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db TX_LOW
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ENDM
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enum TX_PROMPT_BUTTON ; $06
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text_promptbutton: MACRO
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db TX_PROMPT_BUTTON
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ENDM
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enum TX_SCROLL ; $07
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text_scroll: MACRO
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db TX_SCROLL
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ENDM
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enum TX_START_ASM ; $08
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text_asm: MACRO
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db TX_START_ASM
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ENDM
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enum TX_NUM ; $09
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text_decimal: MACRO
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; print a big-endian decimal number.
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; \1: address to read from
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; \2: number of bytes to read
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; \3: number of digits to display
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db $09
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dw \1
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db \2 << 4 | \3
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db TX_NUM
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dw \1 ; address to read from
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dn \2, \3 ; number of bytes to read, number of digits to display
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ENDM
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TX_DELAY EQUS "db $0a"
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TX_SFX_ITEM_1 EQUS "db $0b"
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TX_SFX_LEVEL_UP EQUS "db $0b"
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;TX_ELLIPSES EQUS "db $0c"
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TX_WAIT EQUS "db $0d"
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;TX_SFX_DEX_RATING EQUS "db $0e"
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TX_SFX_ITEM_2 EQUS "db $10"
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TX_SFX_KEY_ITEM EQUS "db $11"
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TX_SFX_CAUGHT_MON EQUS "db $12"
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TX_SFX_DEX_PAGE_ADDED EQUS "db $13"
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TX_CRY_NIDORINA EQUS "db $14"
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TX_CRY_PIDGEOT EQUS "db $15"
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;TX_CRY_DEWGONG EQUS "db $16"
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TX_FAR: MACRO
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db $17
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dw \1
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db BANK(\1)
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enum TX_PAUSE ; $0a
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text_pause: MACRO
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db TX_PAUSE
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ENDM
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TX_VENDING_MACHINE EQUS "db $f5"
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TX_CABLE_CLUB_RECEPTIONIST EQUS "db $f6"
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TX_PRIZE_VENDOR EQUS "db $f7"
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TX_POKECENTER_PC EQUS "db $f9"
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TX_PLAYERS_PC EQUS "db $fc"
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TX_BILLS_PC EQUS "db $fd"
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TX_MART: MACRO
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db $FE, _NARG
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REPT _NARG
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db \1
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SHIFT
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ENDR
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db $FF
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enum TX_SOUND_GET_ITEM_1 ; $0b
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sound_get_item_1: MACRO
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db TX_SOUND_GET_ITEM_1
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ENDM
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TX_POKECENTER_NURSE EQUS "db $ff"
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TX_SOUND_LEVEL_UP EQU TX_SOUND_GET_ITEM_1
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sound_level_up EQUS "sound_get_item_1"
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enum TX_DOTS ; $0c
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text_dots: MACRO
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db TX_DOTS
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db \1 ; number of ellipses to draw
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ENDM
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enum TX_LINK_PROMPT_BUTTON ; $0d
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text_linkpromptbutton: MACRO
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db TX_LINK_PROMPT_BUTTON
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ENDM
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enum TX_SOUND_POKEDEX_RATING ; $0e
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sound_pokedex_rating: MACRO
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db TX_SOUND_POKEDEX_RATING
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ENDM
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enum TX_SOUND_GET_ITEM_1_DUPLICATE ; $0f
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sound_get_item_1_duplicate: MACRO
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db TX_SOUND_GET_ITEM_1_DUPLICATE
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ENDM
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enum TX_SOUND_GET_ITEM_2 ; $10
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sound_get_item_2: MACRO
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db TX_SOUND_GET_ITEM_2
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ENDM
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enum TX_SOUND_GET_KEY_ITEM ; $11
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sound_get_key_item: MACRO
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db TX_SOUND_GET_KEY_ITEM
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ENDM
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enum TX_SOUND_CAUGHT_MON ; $12
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sound_caught_mon: MACRO
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db TX_SOUND_CAUGHT_MON
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ENDM
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enum TX_SOUND_DEX_PAGE_ADDED ; $13
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sound_dex_page_added: MACRO
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db TX_SOUND_DEX_PAGE_ADDED
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ENDM
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enum TX_SOUND_CRY_NIDORINA ; $14
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sound_cry_nidorina: MACRO
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db TX_SOUND_CRY_NIDORINA
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ENDM
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enum TX_SOUND_CRY_PIDGEOT ; $15
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sound_cry_pidgeot: MACRO
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db TX_SOUND_CRY_PIDGEOT
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ENDM
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enum TX_SOUND_CRY_DEWGONG ; $16
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sound_cry_dewgong: MACRO
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db TX_SOUND_CRY_DEWGONG
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ENDM
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enum TX_FAR ; $17
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text_far: MACRO
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db TX_FAR
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dab \1 ; address of text commands
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ENDM
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enum_set $50
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enum TX_END ; $50
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text_end: MACRO
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db TX_END
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ENDM
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; Text script IDs (see home/text_script.asm)
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enum_set $f5
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enum TX_SCRIPT_VENDING_MACHINE ; $f5
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script_vending_machine: MACRO
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db TX_SCRIPT_VENDING_MACHINE
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ENDM
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enum TX_SCRIPT_CABLE_CLUB_RECEPTIONIST ; $f6
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script_cable_club_receptionist: MACRO
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db TX_SCRIPT_CABLE_CLUB_RECEPTIONIST
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ENDM
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enum TX_SCRIPT_PRIZE_VENDOR ; $f7
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script_prize_vendor: MACRO
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db TX_SCRIPT_PRIZE_VENDOR
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ENDM
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enum_set $f9
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enum TX_SCRIPT_POKECENTER_PC ; $f9
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script_pokecenter_pc: MACRO
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db TX_SCRIPT_POKECENTER_PC
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ENDM
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enum_set $fc
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enum TX_SCRIPT_PLAYERS_PC ; $fc
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script_players_pc: MACRO
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db TX_SCRIPT_PLAYERS_PC
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ENDM
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enum TX_SCRIPT_BILLS_PC ; $fd
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script_bills_pc: MACRO
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db TX_SCRIPT_BILLS_PC
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ENDM
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enum TX_SCRIPT_MART ; $fe
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script_mart: MACRO
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db TX_SCRIPT_MART
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db _NARG ; number of items
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rept _NARG
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db \1 ; item id
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shift
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endr
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db -1 ; end
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ENDM
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enum TX_SCRIPT_POKECENTER_NURSE ; $ff
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script_pokecenter_nurse: MACRO
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db TX_SCRIPT_POKECENTER_NURSE
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ENDM
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