Port pokecrystal's formatting of text commands and special characters

This commit is contained in:
Rangi 2020-07-04 17:09:35 -04:00
parent 2718c36065
commit 139a28ff99
397 changed files with 7398 additions and 7026 deletions

View file

@ -140,105 +140,105 @@ MoltresTrainerHeader:
db $ff
VictoryRoad2Text1:
TX_ASM
text_asm
ld hl, VictoryRoad2TrainerHeader0
call TalkToTrainer
jp TextScriptEnd
VictoryRoad2Text2:
TX_ASM
text_asm
ld hl, VictoryRoad2TrainerHeader1
call TalkToTrainer
jp TextScriptEnd
VictoryRoad2Text3:
TX_ASM
text_asm
ld hl, VictoryRoad2TrainerHeader2
call TalkToTrainer
jp TextScriptEnd
VictoryRoad2Text4:
TX_ASM
text_asm
ld hl, VictoryRoad2TrainerHeader3
call TalkToTrainer
jp TextScriptEnd
VictoryRoad2Text5:
TX_ASM
text_asm
ld hl, VictoryRoad2TrainerHeader4
call TalkToTrainer
jp TextScriptEnd
MoltresText:
TX_ASM
text_asm
ld hl, MoltresTrainerHeader
call TalkToTrainer
jp TextScriptEnd
MoltresBattleText:
TX_FAR _MoltresBattleText
TX_ASM
text_far _MoltresBattleText
text_asm
ld a, MOLTRES
call PlayCry
call WaitForSoundToFinish
jp TextScriptEnd
VictoryRoad2BattleText1:
TX_FAR _VictoryRoad2BattleText1
db "@"
text_far _VictoryRoad2BattleText1
text_end
VictoryRoad2EndBattleText1:
TX_FAR _VictoryRoad2EndBattleText1
db "@"
text_far _VictoryRoad2EndBattleText1
text_end
VictoryRoad2AfterBattleText1:
TX_FAR _VictoryRoad2AfterBattleText1
db "@"
text_far _VictoryRoad2AfterBattleText1
text_end
VictoryRoad2BattleText2:
TX_FAR _VictoryRoad2BattleText2
db "@"
text_far _VictoryRoad2BattleText2
text_end
VictoryRoad2EndBattleText2:
TX_FAR _VictoryRoad2EndBattleText2
db "@"
text_far _VictoryRoad2EndBattleText2
text_end
VictoryRoad2AfterBattleText2:
TX_FAR _VictoryRoad2AfterBattleText2
db "@"
text_far _VictoryRoad2AfterBattleText2
text_end
VictoryRoad2BattleText3:
TX_FAR _VictoryRoad2BattleText3
db "@"
text_far _VictoryRoad2BattleText3
text_end
VictoryRoad2EndBattleText3:
TX_FAR _VictoryRoad2EndBattleText3
db "@"
text_far _VictoryRoad2EndBattleText3
text_end
VictoryRoad2AfterBattleText3:
TX_FAR _VictoryRoad2AfterBattleText3
db "@"
text_far _VictoryRoad2AfterBattleText3
text_end
VictoryRoad2BattleText4:
TX_FAR _VictoryRoad2BattleText4
db "@"
text_far _VictoryRoad2BattleText4
text_end
VictoryRoad2EndBattleText4:
TX_FAR _VictoryRoad2EndBattleText4
db "@"
text_far _VictoryRoad2EndBattleText4
text_end
VictoryRoad2AfterBattleText4:
TX_FAR _VictoryRoad2AfterBattleText4
db "@"
text_far _VictoryRoad2AfterBattleText4
text_end
VictoryRoad2BattleText5:
TX_FAR _VictoryRoad2BattleText5
db "@"
text_far _VictoryRoad2BattleText5
text_end
VictoryRoad2EndBattleText5:
TX_FAR _VictoryRoad2EndBattleText5
db "@"
text_far _VictoryRoad2EndBattleText5
text_end
VictoryRoad2AfterBattleText5:
TX_FAR _VictoryRoad2AfterBattleText5
db "@"
text_far _VictoryRoad2AfterBattleText5
text_end