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audio: Include all constants
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@ -3,14 +3,7 @@ AUDIO_1 EQU $2
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AUDIO_2 EQU $8
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AUDIO_3 EQU $1f
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INCLUDE "macros.asm"
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INCLUDE "constants/music_constants.asm"
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INCLUDE "constants/trainer_constants.asm"
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; PC
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INCLUDE "hram.asm"
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INCLUDE "constants/move_constants.asm"
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INCLUDE "constants.asm"
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SECTION "Sound Effect Headers 1", ROMX, BANK[AUDIO_1]
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