Consolidate coord macros

This commit is contained in:
dannye 2015-07-18 15:52:03 -05:00
parent 0ad1153f16
commit 148d3f3cf2
58 changed files with 528 additions and 539 deletions

View file

@ -1420,7 +1420,7 @@ LoadCurrentMapView:: ; 0caa (0:0caa)
ld bc,$0002
add hl,bc
.copyToVisibleAreaBuffer
deCoord 0, 0 ; base address for the tiles that are directly transfered to VRAM during V-blank
coord de, 0, 0 ; base address for the tiles that are directly transfered to VRAM during V-blank
ld b, SCREEN_HEIGHT
.rowLoop2
ld c, SCREEN_WIDTH
@ -1693,7 +1693,7 @@ MoveTileBlockMapPointerNorth:: ; 0e85 (0:0e85)
; the portion of the map that was newly exposed due to the player's movement
ScheduleNorthRowRedraw:: ; 0e91 (0:0e91)
hlCoord 0, 0
coord hl, 0, 0
call CopyToScreenEdgeTiles
ld a,[wMapViewVRAMPointer]
ld [H_SCREENEDGEREDRAWADDR],a
@ -1715,7 +1715,7 @@ CopyToScreenEdgeTiles:: ; 0ea6 (0:0ea6)
ret
ScheduleSouthRowRedraw:: ; 0eb2 (0:0eb2)
hlCoord 0, 16
coord hl, 0, 16
call CopyToScreenEdgeTiles
ld a,[wMapViewVRAMPointer]
ld l,a
@ -1734,7 +1734,7 @@ ScheduleSouthRowRedraw:: ; 0eb2 (0:0eb2)
ret
ScheduleEastColumnRedraw:: ; 0ed3 (0:0ed3)
hlCoord 18, 0
coord hl, 18, 0
call ScheduleColumnRedrawHelper
ld a,[wMapViewVRAMPointer]
ld c,a
@ -1772,7 +1772,7 @@ ScheduleColumnRedrawHelper:: ; 0ef2 (0:0ef2)
ret
ScheduleWestColumnRedraw:: ; 0f08 (0:0f08)
hlCoord 0, 0
coord hl, 0, 0
call ScheduleColumnRedrawHelper
ld a,[wMapViewVRAMPointer]
ld [H_SCREENEDGEREDRAWADDR],a
@ -2323,7 +2323,7 @@ LoadMapData:: ; 1241 (0:1241)
call LoadTilesetTilePatternData
call LoadCurrentMapView
; copy current map view to VRAM
hlCoord 0, 0
coord hl, 0, 0
ld de,vBGMap0
ld b,18
.vramCopyLoop