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Mt Moon Rocket has Raticate again, Arbok in Game Corner
Minor upgrades in accordance with the recent KEP playtest. The Mt. Moon Rocket with the Raticate is arguably one of the most iconic NPC trainers in Pokemon history and under no circumstances should it be cut. No matter what Yellow tells you. Added a nice Arbok NPC to the Game Corner to make more use of the new overworld sprites I did. It's basically a guard for the attendant to its left - need some safety in casinos, y'know? Especially pachinko parlours... I put the Arbok text in `text_2.asm` since it'll likely be used by other maps down the line. Or not, but it's good for architecture.
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@ -21,5 +21,6 @@ GameCorner_Object:
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object_event 14, 11, SPRITE_CLERK, STAY, LEFT, 9 ; person
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object_event 17, 13, SPRITE_GENTLEMAN, STAY, RIGHT, 10 ; person
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object_event 9, 5, SPRITE_ROCKET, STAY, UP, 11, OPP_ROCKET, 7
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object_event 6, 6, SPRITE_ARBOK, STAY, DOWN, 14 ; Arbok attendant
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def_warps_to GAME_CORNER
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@ -15,7 +15,7 @@ MtMoonB2F_Object:
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object_event 9, 3, SPRITE_JESSIE, STAY, LEFT, 2
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object_event 15, 22, SPRITE_ROCKET, STAY, DOWN, 3, OPP_ROCKET, 2
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object_event 11, 16, SPRITE_ROCKET, STAY, DOWN, 4, OPP_ROCKET, 3
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object_event 29, 17, SPRITE_ROCKET, STAY, LEFT, 5, OPP_ROCKET, 1
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object_event 29, 17, SPRITE_ROCKET, STAY, LEFT, 5, OPP_ROCKET, 4 ; Raticate Boss
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object_event 9, 4, SPRITE_JAMES, STAY, LEFT, 6
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object_event 12, 6, SPRITE_FOSSIL, STAY, NONE, 7 ; person
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object_event 13, 6, SPRITE_FOSSIL, STAY, NONE, 8 ; person
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@ -1846,3 +1846,7 @@ _MeltanIncrement::
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text "<PLAYER> found"
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line "10 MELTAN CANDY!"
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prompt
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_GameCornerArbok:: ; Putting here to be potentially farcalled somewhere else.
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text "ARBOK: Chaaarbok!"
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done
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@ -130,6 +130,7 @@ GameCorner_TextPointers:
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dw CeladonGameCornerText11
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dw CeladonGameCornerText12
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dw CeladonGameCornerText13
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dw GameCornerArbok
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CeladonGameCornerText1:
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text_far _CeladonGameCornerText1
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@ -525,3 +526,11 @@ Has9990Coins:
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ld a, $90
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ldh [hCoins + 1], a
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jp HasEnoughCoins
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GameCornerArbok:
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text_far _GameCornerArbok
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text_asm
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ld a, ARBOK
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call PlayCry
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call WaitForSoundToFinish
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jp TextScriptEnd
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