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https://github.com/thornAvery/kep-hack.git
synced 2026-02-06 15:45:24 +13:00
A few small improvements
- All of the Silph Gauntlet maps use the same palettes as the map's they're based on - Viridian Forest uses Viridian's palette, it just makes sense - Power Plant is now yellow, just 'cause. - Game Corner payouts are much faster, and have been slightly rebalanced
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parent
2a662e0ec1
commit
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7 changed files with 95 additions and 62 deletions
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@ -511,16 +511,16 @@ SlotRewardPointers:
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dw SlotReward15Text
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SlotReward300Text:
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db "999@"
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db "900@"
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SlotReward100Text:
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db "500@"
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db "400@"
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SlotReward8Text:
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db "100@"
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db "50@"
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SlotReward15Text:
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db "200@"
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db "100@"
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NotThisTimeText:
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text_far _NotThisTimeText
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@ -574,7 +574,7 @@ SlotReward8Func:
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dec [hl]
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.skip
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ld b, $2
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ld de, 100 ; buffed amounts start here
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ld de, 50 ; buffed amounts start here
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ret
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SlotReward15Func:
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@ -585,7 +585,7 @@ SlotReward15Func:
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dec [hl]
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.skip
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ld b, $4
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ld de, 200
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ld de, 100
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ret
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SlotReward100Func:
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@ -594,7 +594,7 @@ SlotReward100Func:
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xor a
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ld [wSlotMachineFlags], a
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ld b, $8
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ld de, 500
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ld de, 400
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ret
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SlotReward300Func:
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@ -610,7 +610,7 @@ SlotReward300Func:
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.skip
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ld [wSlotMachineAllowMatchesCounter], a
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ld b, $14
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ld de, 999
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ld de, 900
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ret
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YeahText:
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@ -668,7 +668,14 @@ SlotMachine_PayCoinsToPlayer:
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ld hl, wTempCoins1
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xor a
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ld [hli], a
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inc a
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ld a, [wSlotMachineWinningSymbol]
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cp HIGH(SLOTSBAR) + 1
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jr c, .twentyAtATime
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ld a, 10
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jr .loadTemp
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.twentyAtATime
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ld a, 20
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.loadTemp
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ld [hl], a
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ld a, 5
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@ -683,7 +690,15 @@ SlotMachine_PayCoinsToPlayer:
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ld h, a
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or l
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ret z
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ld de, -1
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ld a, [wSlotMachineWinningSymbol]
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cp HIGH(SLOTSBAR) + 1
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jr c, .twentyAtATime2
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ld de, -10
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jr .doSubtract
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.twentyAtATime2
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ld de, -20
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.doSubtract
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add hl, de
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ld a, l
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ld [wPayoutCoins + 1], a
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