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Indent comments that describe data table macro formats
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20 changed files with 30 additions and 30 deletions
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@ -45,14 +45,14 @@ SpriteFacingAndAnimationTable:
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.WalkingLeft: db $88, $89, $8a, $8b
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.NormalOAM:
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; y, x, attributes
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; y, x, attributes
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db 0, 0, $00 ; top left
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db 0, 8, $00 ; top right
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db 8, 0, OAMFLAG_CANBEMASKED ; bottom left
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db 8, 8, OAMFLAG_CANBEMASKED | OAMFLAG_ENDOFDATA ; bottom right
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.FlippedOAM:
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; y, x, attributes
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; y, x, attributes
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db 0, 8, OAMFLAG_VFLIPPED ; top left
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db 0, 0, OAMFLAG_VFLIPPED ; top right
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db 8, 8, OAMFLAG_VFLIPPED | OAMFLAG_CANBEMASKED ; bottom left
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@ -5,7 +5,7 @@ overworld_sprite: MACRO
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ENDM
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SpriteSheetPointerTable:
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; graphics, tile count
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; graphics, tile count
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overworld_sprite RedSprite, 12 ; SPRITE_RED
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overworld_sprite BlueSprite, 12 ; SPRITE_BLUE
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overworld_sprite OakSprite, 12 ; SPRITE_OAK
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