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Indent comments that describe data table macro formats
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20 changed files with 30 additions and 30 deletions
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@ -4,7 +4,7 @@ bookshelf_tile: MACRO
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ENDM
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BookshelfTileIDs:
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; tileset id, bookshelf tile id, text id
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; tileset id, bookshelf tile id, text id
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bookshelf_tile PLATEAU, $30, IndigoPlateauStatues
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bookshelf_tile HOUSE, $3D, TownMapText
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bookshelf_tile HOUSE, $1E, BookOrSculptureText
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@ -1,6 +1,6 @@
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CutTreeBlockSwaps:
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; first byte = tileset block containing the cut tree
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; second byte = corresponding tileset block after the cut animation happens
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; first byte = tileset block containing the cut tree
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; second byte = corresponding tileset block after the cut animation happens
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db $32, $6D
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db $33, $6C
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db $34, $6F
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@ -7,7 +7,7 @@ tileset: MACRO
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ENDM
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Tilesets:
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; block, gfx, coll, 3 counter tiles, grass tile, permission
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; block, gfx, coll, 3 counter tiles, grass tile, permission
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tileset Overworld_Block, Overworld_GFX, Overworld_Coll, $FF,$FF,$FF, $52, OUTDOOR
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tileset RedsHouse1_Block, RedsHouse1_GFX, RedsHouse1_Coll, $FF,$FF,$FF, $FF, INDOOR
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tileset Mart_Block, Mart_GFX, Mart_Coll, $18,$19,$1E, $FF, INDOOR
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@ -1,5 +1,5 @@
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WarpPadAndHoleData:
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; tileset id, tile id, value for [wStandingOnWarpPadOrHole]
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; tileset id, tile id, value for [wStandingOnWarpPadOrHole]
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db FACILITY, $20, 1 ; warp pad
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db FACILITY, $11, 2 ; hole
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db CAVERN, $22, 2 ; hole
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