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More tileset constants.
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main.asm
34
main.asm
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@ -1787,24 +1787,24 @@ CheckForTilePairCollisions:: ; 0c4a (0:0c4a)
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; it's mainly used to simulate differences in elevation
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TilePairCollisionsLand:: ; 0c7e (0:0c7e)
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db $11, $20, $05;
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db $11, $41, $05;
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db $03, $30, $2E;
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db $11, $2A, $05;
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db $11, $05, $21;
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db $03, $52, $2E;
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db $03, $55, $2E;
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db $03, $56, $2E;
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db $03, $20, $2E;
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db $03, $5E, $2E;
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db $03, $5F, $2E;
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db $FF;
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db CAVERN, $20, $05
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db CAVERN, $41, $05
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db FOREST, $30, $2E
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db CAVERN, $2A, $05
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db CAVERN, $05, $21
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db FOREST, $52, $2E
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db FOREST, $55, $2E
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db FOREST, $56, $2E
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db FOREST, $20, $2E
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db FOREST, $5E, $2E
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db FOREST, $5F, $2E
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db $FF
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TilePairCollisionsWater:: ; 0ca0 (0:0ca0)
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db $03, $14, $2E;
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db $03, $48, $2E;
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db $11, $14, $05;
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db $FF;
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db FOREST, $14, $2E
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db FOREST, $48, $2E
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db CAVERN, $14, $05
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db $FF
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; this builds a tile map from the tile block map based on the current X/Y coordinates of the player's character
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LoadCurrentMapView:: ; 0caa (0:0caa)
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@ -107366,7 +107366,7 @@ CopycatsHouseF1Object: ; 0x75ee3 (size=46)
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EVENT_DISP $4, $1, $7 ; COPYCATS_HOUSE_2F
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Gary_h: ; 75f11 (1d:5f11)
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db $7 ;tileset
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db GYM ;tileset
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db CHAMPIONS_ROOM_HEIGHT, CHAMPIONS_ROOM_WIDTH ; Height, Width
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dw GaryBlocks, GaryTextPointers, GaryScript
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db $0 ;No Connections
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