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Name some unnamed animation constants (#396)
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5 changed files with 20 additions and 20 deletions
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@ -178,14 +178,14 @@ DEF NUM_ATTACKS EQU const_value - 1
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const SHOWPIC_ANIM
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const STATUS_AFFECTED_ANIM
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const ANIM_A8
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const ANIM_A9
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const ENEMY_HUD_SHAKE_ANIM
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const TRADE_BALL_DROP_ANIM
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const TRADE_BALL_SHAKE_ANIM
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const TRADE_BALL_TILT_ANIM
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const TRADE_BALL_POOF_ANIM
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const XSTATITEM_ANIM ; use X Attack/Defense/Speed/Special
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const ANIM_AF
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const ANIM_B0
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const XSTATITEM_DUPLICATE_ANIM
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const SHRINKING_SQUARE_ANIM
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const ANIM_B1
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const ANIM_B2
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const ANIM_B3
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@ -197,18 +197,18 @@ DEF NUM_ATTACKS EQU const_value - 1
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const ANIM_B9
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const BURN_PSN_ANIM ; Plays when a monster is burned or poisoned
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const ANIM_BB
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const ANIM_BC
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const SLP_PLAYER_ANIM
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const SLP_ANIM ; sleeping monster
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const ANIM_BE
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const CONF_PLAYER_ANIM
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const CONF_ANIM ; confused monster
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const ANIM_C0
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const SLIDE_DOWN_ANIM
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const TOSS_ANIM ; toss Poké Ball
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const SHAKE_ANIM ; shaking Poké Ball when catching monster
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const POOF_ANIM ; puff of smoke
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const BLOCKBALL_ANIM ; trainer knocks away Poké Ball
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const GREATTOSS_ANIM ; toss Great Ball
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const ULTRATOSS_ANIM ; toss Ultra Ball or Master Ball
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const ANIM_C7
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const SHAKE_SCREEN_ANIM
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const HIDEPIC_ANIM ; monster disappears
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const ROCK_ANIM ; throw rock
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const BAIT_ANIM ; throw bait
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