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PureRGB move enhancements + Nasty Plot and Fake Tears animation fix
Just a bit more to go! Added improved animations for the following moves, mostly taken from Vortiene's PureRGB hack: - Struggle (user now shakes before attacking) - Fire Punch (added sound effects) - Ice Punch (added sound effects) - ThunderPunch (added sound effects) - Swords Dance (increased duration by adding an unused subanimation) - Fairy Wind (changed sound effect) - Jump Kick (much more detailed, user's sprite dips down before attacking, and the hit is carried upwards) - Rolling Kick (user now shakes before attacking) - Thrash (user now shakes before attacking) - Iron Head (changed sound effect) - Poison Sting (added new graphic that looks like a needle being fired at the opponent) - Twineedle (added new graphic that looks like a pair of stingers being fired at the opponent) - Pin Missile (added new graphic that looks like a needle being fired at the opponent) - Hydro Pump (the first half of the attack now looks more like a blast of water instead of two rising colums of water) - Ice Beam (screen briefly brightens when used, added sound effects) - Blizzard (added sound effects) - Aurora Beam (screen briefly brightens when used) - Submission (much more detailed animation that shows the user falling back to the ground after the attack) - Draining Kiss (added Lovely Kiss' animation to the first half of the attack so it wasn't a clone of Absorb) - Growth (increased duration by adding more subanimations) - PoisonPowder (the palettes temporarily darken slightly when used) - Stun Spore (the screen temporarily lights up slightly when used) - Sleep Powder (the screen temporarily lights up slightly when used) - Dragon Rage (increased duration by adding more subanimations) - Rock Throw (changed sound effect slightly) - Agility (user now shakes when used) - Night Shade (the screen inverts colours temporarily when used) - Recover (changed sound effect slightly) - Focus Energy (reused its unused animation) - Egg Bomb and Magnet Bomb (sound effect changed) - Spike Cannon (added new graphic that looks like a needle being fired at the opponent) - Amnesia and Nasty Plot (completely new animation that doesn't reuse the confused animation) - Kinesis (completely new animation, looks more like a psychic move now) - Hi Jump Kick (much more detailed, user's sprite jumps up before attacking, then lands afterwards) - Dream Eater (changed sound effect, now has HP drain animation - Sky Attack (changed sound effect and subanimation) - Dazzling Gleam (the screen now turns wavy like Psychic after the initial flash) - Hyper Fang (the screen flashes for a moment when the attack lands) - Tri Attack (added the fire, ice and electric elements present in later animations, but note that the move still has no secondary effect) - Fake Tears (completely new animation that involves the user literally shaking and crying)
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12 changed files with 295 additions and 49 deletions
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@ -137,6 +137,13 @@ DEF FIRST_SE_ID EQU const_value
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const SUBANIM_0_STAR_HIGH
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const SUBANIM_0_FAKE_TEARS
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const SUBANIM_0_STAR_ASCENDING
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const SUBANIM_AMNESIA
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const SUBANIM_AMNESIA1
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const SUBANIM_AMNESIA_ENEMY
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const SUBANIM_AMNESIA1_ENEMY
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const SUBANIM_0_PIN_JAB
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const SUBANIM_0_PIN_MISSILE
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const SUBANIM_0_BARB_JAB
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DEF NUM_SUBANIMS EQU const_value
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; types of subanimations
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@ -273,6 +280,7 @@ DEF NUM_SUBANIMS EQU const_value
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const FRAMEBLOCK_77
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const FRAMEBLOCK_78
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const FRAMEBLOCK_79
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const FRAMEBLOCK_7A
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DEF NUM_FRAMEBLOCKS EQU const_value
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; base coordinates that are part of subanimations
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@ -234,5 +234,7 @@ DEF NUM_ATTACKS EQU const_value - 1
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const HIDEPIC_ANIM ; monster disappears
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const ROCK_ANIM ; throw rock
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const BAIT_ANIM ; throw bait
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const AMNESIA_ENEMY_ANIM
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const FAKE_TEARS_ENEMY_ANIM
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DEF NUM_ATTACK_ANIMS EQU const_value - 1
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@ -170,6 +170,7 @@
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const SFX_FAINT_FALL
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const SFX_BATTLE_09
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const SFX_POUND
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const SFX_ICE
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const SFX_BATTLE_0B
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const SFX_BATTLE_0C
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const SFX_BATTLE_0D
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