PureRGB move enhancements + Nasty Plot and Fake Tears animation fix

Just a bit more to go! Added improved animations for the following moves, mostly taken from Vortiene's PureRGB hack:

- Struggle (user now shakes before attacking)
- Fire Punch (added sound effects)
- Ice Punch (added sound effects)
- ThunderPunch (added sound effects)
- Swords Dance (increased duration by adding an unused subanimation)
- Fairy Wind (changed sound effect)
- Jump Kick (much more detailed, user's sprite dips down before attacking, and the hit is carried upwards)
- Rolling Kick (user now shakes before attacking)
- Thrash (user now shakes before attacking)
- Iron Head (changed sound effect)
- Poison Sting (added new graphic that looks like a needle being fired at the opponent)
- Twineedle (added new graphic that looks like a pair of stingers being fired at the opponent)
- Pin Missile (added new graphic that looks like a needle being fired at the opponent)
- Hydro Pump (the first half of the attack now looks more like a blast of water instead of two rising colums of water)
- Ice Beam (screen briefly brightens when used, added sound effects)
- Blizzard (added sound effects)
- Aurora Beam (screen briefly brightens when used)
- Submission (much more detailed animation that shows the user falling back to the ground after the attack)
- Draining Kiss (added Lovely Kiss' animation to the first half of the attack so it wasn't a clone of Absorb)
- Growth (increased duration by adding more subanimations)
- PoisonPowder (the palettes temporarily darken slightly when used)
- Stun Spore (the screen temporarily lights up slightly when used)
- Sleep Powder (the screen temporarily lights up slightly when used)
- Dragon Rage (increased duration by adding more subanimations)
- Rock Throw (changed sound effect slightly)
- Agility (user now shakes when used)
- Night Shade (the screen inverts colours temporarily when used)
- Recover (changed sound effect slightly)
- Focus Energy (reused its unused animation)
- Egg Bomb and Magnet Bomb (sound effect changed)
- Spike Cannon (added new graphic that looks like a needle being fired at the opponent)
- Amnesia and Nasty Plot (completely new animation that doesn't reuse the confused animation)
- Kinesis (completely new animation, looks more like a psychic move now)
- Hi Jump Kick (much more detailed, user's sprite jumps up before attacking, then lands afterwards)
- Dream Eater (changed sound effect, now has HP drain animation
- Sky Attack (changed sound effect and subanimation)
- Dazzling Gleam (the screen now turns wavy like Psychic after the initial flash)
- Hyper Fang (the screen flashes for a moment when the attack lands)
- Tri Attack (added the fire, ice and electric elements present in later animations, but note that the move still has no secondary effect)
- Fake Tears (completely new animation that involves the user literally shaking and crying)
This commit is contained in:
Martha Schilling 2024-01-03 21:41:24 +00:00
parent 640464ff1b
commit 185e598a2e
12 changed files with 295 additions and 49 deletions

View file

@ -137,6 +137,13 @@ DEF FIRST_SE_ID EQU const_value
const SUBANIM_0_STAR_HIGH
const SUBANIM_0_FAKE_TEARS
const SUBANIM_0_STAR_ASCENDING
const SUBANIM_AMNESIA
const SUBANIM_AMNESIA1
const SUBANIM_AMNESIA_ENEMY
const SUBANIM_AMNESIA1_ENEMY
const SUBANIM_0_PIN_JAB
const SUBANIM_0_PIN_MISSILE
const SUBANIM_0_BARB_JAB
DEF NUM_SUBANIMS EQU const_value
; types of subanimations
@ -273,6 +280,7 @@ DEF NUM_SUBANIMS EQU const_value
const FRAMEBLOCK_77
const FRAMEBLOCK_78
const FRAMEBLOCK_79
const FRAMEBLOCK_7A
DEF NUM_FRAMEBLOCKS EQU const_value
; base coordinates that are part of subanimations

View file

@ -234,5 +234,7 @@ DEF NUM_ATTACKS EQU const_value - 1
const HIDEPIC_ANIM ; monster disappears
const ROCK_ANIM ; throw rock
const BAIT_ANIM ; throw bait
const AMNESIA_ENEMY_ANIM
const FAKE_TEARS_ENEMY_ANIM
DEF NUM_ATTACK_ANIMS EQU const_value - 1

View file

@ -170,6 +170,7 @@
const SFX_FAINT_FALL
const SFX_BATTLE_09
const SFX_POUND
const SFX_ICE
const SFX_BATTLE_0B
const SFX_BATTLE_0C
const SFX_BATTLE_0D