PureRGB move enhancements + Nasty Plot and Fake Tears animation fix

Just a bit more to go! Added improved animations for the following moves, mostly taken from Vortiene's PureRGB hack:

- Struggle (user now shakes before attacking)
- Fire Punch (added sound effects)
- Ice Punch (added sound effects)
- ThunderPunch (added sound effects)
- Swords Dance (increased duration by adding an unused subanimation)
- Fairy Wind (changed sound effect)
- Jump Kick (much more detailed, user's sprite dips down before attacking, and the hit is carried upwards)
- Rolling Kick (user now shakes before attacking)
- Thrash (user now shakes before attacking)
- Iron Head (changed sound effect)
- Poison Sting (added new graphic that looks like a needle being fired at the opponent)
- Twineedle (added new graphic that looks like a pair of stingers being fired at the opponent)
- Pin Missile (added new graphic that looks like a needle being fired at the opponent)
- Hydro Pump (the first half of the attack now looks more like a blast of water instead of two rising colums of water)
- Ice Beam (screen briefly brightens when used, added sound effects)
- Blizzard (added sound effects)
- Aurora Beam (screen briefly brightens when used)
- Submission (much more detailed animation that shows the user falling back to the ground after the attack)
- Draining Kiss (added Lovely Kiss' animation to the first half of the attack so it wasn't a clone of Absorb)
- Growth (increased duration by adding more subanimations)
- PoisonPowder (the palettes temporarily darken slightly when used)
- Stun Spore (the screen temporarily lights up slightly when used)
- Sleep Powder (the screen temporarily lights up slightly when used)
- Dragon Rage (increased duration by adding more subanimations)
- Rock Throw (changed sound effect slightly)
- Agility (user now shakes when used)
- Night Shade (the screen inverts colours temporarily when used)
- Recover (changed sound effect slightly)
- Focus Energy (reused its unused animation)
- Egg Bomb and Magnet Bomb (sound effect changed)
- Spike Cannon (added new graphic that looks like a needle being fired at the opponent)
- Amnesia and Nasty Plot (completely new animation that doesn't reuse the confused animation)
- Kinesis (completely new animation, looks more like a psychic move now)
- Hi Jump Kick (much more detailed, user's sprite jumps up before attacking, then lands afterwards)
- Dream Eater (changed sound effect, now has HP drain animation
- Sky Attack (changed sound effect and subanimation)
- Dazzling Gleam (the screen now turns wavy like Psychic after the initial flash)
- Hyper Fang (the screen flashes for a moment when the attack lands)
- Tri Attack (added the fire, ice and electric elements present in later animations, but note that the move still has no secondary effect)
- Fake Tears (completely new animation that involves the user literally shaking and crying)
This commit is contained in:
Martha Schilling 2024-01-03 21:41:24 +00:00
parent 640464ff1b
commit 185e598a2e
12 changed files with 295 additions and 49 deletions

View file

@ -254,6 +254,11 @@ Sfx_Pound:
channel_count 1
channel 8, Sfx_Pound_Ch8
SFX_Ice::
channel_count 2
channel 5, SFX_Ice_Ch5
channel 8, SFX_Ice_Ch8 ; PureRGBnote: ADDED: new sound effect for ice moves
Sfx_MovePuzzlePiece:
channel_count 1
channel 8, Sfx_MovePuzzlePiece_Ch8
@ -4734,6 +4739,22 @@ Sfx_Psychic_Ch8:
noise_note 15, 12, 2, 16
sound_ret
SFX_Ice_Ch5:
duty_cycle 3
square_note 5, 14, 1, 1792
square_note 3, 14, 1, 1920
square_note 15, 15, 1, 1999
square_note 1, 0, 1, 1984
sound_loop 2, SFX_Ice_Ch5
sound_ret
SFX_Ice_Ch8:
noise_note 15, 8, 1, 34
square_note 1, 0, 1, 1
square_note 1, 0, 1, 1
sound_loop 2, SFX_Ice_Ch8
sound_ret
Sfx_Screech_Ch5:
duty_cycle 2
square_note 15, 15, -7, 2016

View file

@ -55,6 +55,7 @@ SFX:
dba SFX_Faint_Fall
dba SFX_Battle_09
dba SFX_Pound
dba SFX_Ice
dba SFX_Battle_0B
dba SFX_Battle_0C
dba SFX_Battle_0D